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crucifine

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#1 crucifine
Member since 2003 • 4726 Posts
I just saw Sukiyaki Western: Django this weekend, and to be honest I could not follow what was going on. I think I was having a flashback, actually. That movie gave a flashback, it's so pretentious.
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crucifine

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#2 crucifine
Member since 2003 • 4726 Posts
I'd go with option one. That network stuff is strange, but it seems like a HD issue. I've had a drive remove the SYSTEM file (as in, that's the name of the file, no extension) out of the blue before. Shortly after, I was getting intermittent random shutdowns and blue screens (also due to HD).
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crucifine

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#3 crucifine
Member since 2003 • 4726 Posts
I'm not debating over FC2's size or anything, but I'm fairly positive there aren't a few hundred dungeons to explore like there are in Oblivion. If you include all the underground bits of Oblivion, it is probably a bit closer to 35 square kilometers (including Shivering Isles as well). Still smaller, but factor in the underground and the fact that you have vehicles in FC2 and it's not as big a gap.
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crucifine

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#4 crucifine
Member since 2003 • 4726 Posts
Not including flash games or using any kind of cheat or exploit: James Bond 007: Nightfire. 4 hours.
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crucifine

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#5 crucifine
Member since 2003 • 4726 Posts
I didn't know Miike was doing a new one. It's that one now. It was Dark Knight/War, Inc./Wall-E, but now it's that one.
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crucifine

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#6 crucifine
Member since 2003 • 4726 Posts
That snickers commercial where they all start singing 'Greensleeves'.
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#7 crucifine
Member since 2003 • 4726 Posts
Right now the very best hardware can push maybe 40 frames at the default settings for that test. Average gamer hardware at this point can push about 20. Which is nice, I guess.

My issue with raytracing is that I don't know how this affects engine architects. Are they going to have to relearn their methods?
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#8 crucifine
Member since 2003 • 4726 Posts
You're going to have to know some programming for pretty much everything, unless you're just doing level-editing in stuff. The easiest I can think of in terms of required knowledge would be Crysis (for maps only), and Neverwinter Nights 2 for full-on mods. I'm starting several this summer in Unreal Engine 3 and Source, though, because they give you more experience working at the lower levels.
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#9 crucifine
Member since 2003 • 4726 Posts
I used to love them, then I feared them, and now I love them again. I still don't do crazy stuff, but I go on them at least. The part that makes me more nervous than anything else is the climb to the top. Everything else is cake.
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#10 crucifine
Member since 2003 • 4726 Posts
I fine at programming; I'm one of the best in the class. But I'm not John Carmack, I'm just a cog. I pretty much wanted to do design all along, and programming is a way there.The_Frederick


You don't have to be John Carmack to be a good programmer, either. If you want to be an engine architect, then yeah, you will need a lot of programming knowledge, but by and large most of the programmers work off of existing codebases. Valve has been using the same engine since Half-Life, just adding modules to it from time to time to keep it relevant.

Unless your issue is that you don't enjoy programming, in which case I can't help you there. But like others have said, entry-level design is not game design, you're still going to be doing grunt work.