crucifine's forum posts
My issue with raytracing is that I don't know how this affects engine architects. Are they going to have to relearn their methods?
I fine at programming; I'm one of the best in the class. But I'm not John Carmack, I'm just a cog. I pretty much wanted to do design all along, and programming is a way there.The_Frederick
You don't have to be John Carmack to be a good programmer, either. If you want to be an engine architect, then yeah, you will need a lot of programming knowledge, but by and large most of the programmers work off of existing codebases. Valve has been using the same engine since Half-Life, just adding modules to it from time to time to keep it relevant.
Unless your issue is that you don't enjoy programming, in which case I can't help you there. But like others have said, entry-level design is not game design, you're still going to be doing grunt work.
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