crucifine's forum posts
I paid 55 for Civ 4 and Warlords, best money I've ever spent on a game.
AFAIK, programming is USELESS. I kinda want to become a games designer; I'm looking at finishing my software dev course and doing one of design.The_Frederick
That's a rather uninformed statement.
Of course, it could also be an incomplete install of the drivers, too.
Edit: They've also probably released newer drivers since 6 months ago.
So, I have a question for anyone who works for a video game company. The short version is: what is it like? and how do I get a job?
Here's the long version:
At the moment I am an undergraduate in physics and I am lining myself up for going to grad school and getting a phd (I'm hopefully going to publish my first paper this summer), but over the last month or so I have started questioning my life. I have a real passion for games and programming, and I have been wondering if I might enjoy a career in game design more than one in physics research. The problem is that I feel so locked in; does one NEED to have a computer science degree to get a job at a game company? or can I just teach myself the necessary programming languages and apply? What if I go ahead and spend the next 6 years getting a physics phd, would this be a totally useless addition to my resume in the eyes of a recruiter?
Also, how do I know this isn't a "grass is greener on the other side" thing? Does programming/designing games get dull after awhile?
kensaimarine
I'm not in the industry yet. I'm going to school for a job in the industry, and know several people personally who are already in it. First off, no, you don't need a B.S. in computer science. Big Huge Games (they did Rise of Nations/Legends, and Age of Empires 3: Asian Dynasties) was founded by a handful of people who did not have programming degrees. To most companies, it represents that you're a good enough programmer to not create bugs very often and also have a solid understanding of the fundamentals, all of which can be gotten without a B.S. in computer science.
However, it's more than just teaching yourself programming, you also need to know how to apply those programming skills in a game. Most companies will not hire unless they've seen an example of your work that proves you know how to apply the programming to games. Procedural scripting is becoming a big deal nowadays, for one.
However, you could always teach yourself programming on the side, perhaps as a minor or a double major, develop a piece of code that shows off your knowledge of physics, and apply with that in your portfolio. Procedural explosions, water splashes, etc. We haven't quite gotten to complete procedural physics yet, it would be something useful to know in the next 5 years.
And whether or not it gets dull really depends on whether or not you really enjoy programming or if the project you're working on just sucks (Barbie games).
As far as accuracy, I'd give you a 9/10. As far as actual modeling, I guess a 5.
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