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crucifine

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#1 crucifine
Member since 2003 • 4726 Posts
There is one that's not a graphics mod, called Nuclear Winter. Some guy went through and retextured everything to make it look black and white. Like I said, not an actual graphics mod, but it is pretty cool.
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crucifine

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#2 crucifine
Member since 2003 • 4726 Posts
The game rocks. No, you don't need the expansions, but it certainly adds to the experience.

I paid 55 for Civ 4 and Warlords, best money I've ever spent on a game.
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#3 crucifine
Member since 2003 • 4726 Posts
AFAIK, programming is USELESS. I kinda want to become a games designer; I'm looking at finishing my software dev course and doing one of design.The_Frederick


That's a rather uninformed statement.
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crucifine

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#4 crucifine
Member since 2003 • 4726 Posts
I'm not a big fan of ska-punk, but as far as ska-punk goes, this is pretty good. I might just buy this stuff, actually. A pleasant surprise.
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#5 crucifine
Member since 2003 • 4726 Posts
To put it bluntly, it's not worth the full price. I got it for 30 bucks, which is now what it is on steam, I think. The reason I say it's not worth full price is because it is essentially UT2k4 minus a few gametypes and the same amount of maps on disc. Assault was one of my favorites, I was going to make an Assault-based gametype mod, but now I have to make it from scratch instead of borrowing from it.
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crucifine

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#6 crucifine
Member since 2003 • 4726 Posts
Reinstall the drivers and the patch. I've seen stuff like this happen as a result of missing/corrupt game files (like the entire plane in the beginning of Crysis, only the fire from the jets was showing) Do you know what map this is?

Of course, it could also be an incomplete install of the drivers, too.

Edit: They've also probably released newer drivers since 6 months ago.
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crucifine

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#7 crucifine
Member since 2003 • 4726 Posts

So, I have a question for anyone who works for a video game company. The short version is: what is it like? and how do I get a job?

Here's the long version:

At the moment I am an undergraduate in physics and I am lining myself up for going to grad school and getting a phd (I'm hopefully going to publish my first paper this summer), but over the last month or so I have started questioning my life. I have a real passion for games and programming, and I have been wondering if I might enjoy a career in game design more than one in physics research. The problem is that I feel so locked in; does one NEED to have a computer science degree to get a job at a game company? or can I just teach myself the necessary programming languages and apply? What if I go ahead and spend the next 6 years getting a physics phd, would this be a totally useless addition to my resume in the eyes of a recruiter?

Also, how do I know this isn't a "grass is greener on the other side" thing? Does programming/designing games get dull after awhile?

kensaimarine


I'm not in the industry yet. I'm going to school for a job in the industry, and know several people personally who are already in it. First off, no, you don't need a B.S. in computer science. Big Huge Games (they did Rise of Nations/Legends, and Age of Empires 3: Asian Dynasties) was founded by a handful of people who did not have programming degrees. To most companies, it represents that you're a good enough programmer to not create bugs very often and also have a solid understanding of the fundamentals, all of which can be gotten without a B.S. in computer science.

However, it's more than just teaching yourself programming, you also need to know how to apply those programming skills in a game. Most companies will not hire unless they've seen an example of your work that proves you know how to apply the programming to games. Procedural scripting is becoming a big deal nowadays, for one.

However, you could always teach yourself programming on the side, perhaps as a minor or a double major, develop a piece of code that shows off your knowledge of physics, and apply with that in your portfolio. Procedural explosions, water splashes, etc. We haven't quite gotten to complete procedural physics yet, it would be something useful to know in the next 5 years.

And whether or not it gets dull really depends on whether or not you really enjoy programming or if the project you're working on just sucks (Barbie games).
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#8 crucifine
Member since 2003 • 4726 Posts
It's kinda obvious that they're all models from The Legend of Zelda: Twilight Princess and that he's using 3DS Studio Max, probably 8 or 9.

As far as accuracy, I'd give you a 9/10. As far as actual modeling, I guess a 5.
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#9 crucifine
Member since 2003 • 4726 Posts
It will only be a problem when there are zero quality titles being put out/advertised. For now, though, most of the best-selling/most-advertised games aren't crap and haven't been returned.
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#10 crucifine
Member since 2003 • 4726 Posts
Just install steam on your other computer. Audiosurf is I think less than 200mb, so downloading it will probably not take much longer than moving the files manually.