@dominoodle: I loathe racists, prejudiced and hypocrites. But what does racism has to do with here in this context? Please do not use the word so randomly that it loses its gravity to be used in actual situations where it applies. For your kind of usage it is losing its impact in serious situations where it is actually happening. Please stop.
@wretch1d: we'll see how that goes for UbiShit. They have taken a year off to reduce the fatigue, not to innovate because a year isn't enough for that.
@sdzald: erm...the game isn't out yet, I think you missed the context of my phrase. They are going to let the game speak for itself once it is out. The kind of hype that exists for the game isn't their fault because they didn't contribute towards it with flashy false gameplay videos (e.g. AC Unity, The Division, Destiny, No Man's Sky). The hype exists because ME is a highly succesful series with lots of anticipation for the next one amongst the community.
@Legend_of_Link: I'm fine without hype. It breaks the recent trend. Show so much and then build these undeliverable expectations and then get panned. I don't think BioWare is worried about the quality or quantity of the game, they know they will make money over time once the game receives feedback upon release. They are letting the game speak for itself which is a nice breath of fresh air considering the ludacris hype and lies that UbiSoft have been spreading about their mediocre games in last few years.
@siarhei: I agree that RNG is frustrating and infuriating, I also think pure xp/point based loot reduces the longevity, incentive and longing for players to come back and play once they have got everything they wanted. However, in an ideal game a player would want to come back and play because it is a pure fun game and does not get boring even if they have all the rewards they can get. But that is very difficult to design unless there is a constant content drop from the studio which pushes it into a different genre of game. I think the loot system for a game like Mass Effect should be a balance between the two enhanced by a solid fun addicting gameplay.
@Nakaruga: QFT. However, I don't blame them. BioWare isn't really aiming to be the front runner in MP arena in ME games. Their aim in ME games is to deliver a fulfilling SP narrative experience. Anything else is nice to have for players to spend more time in the game. Because that will be too much to try to excel in both in one game. ME3 MP worked wonders because it was fun even w/o BioWare intending it to be that much fun originally and I'm sure they didn't know/anticipate that it will stick to players for that long.
Look at Destiny, it is clearly the alter-ego of ME series. It has all that incredible lore stuck behind the grimoire cards and not implemented and fleshed out within the game. However, they did manage to excel in delivering a satisfying MP game - fun co-op gunplay and dedicated focus on PvP content.
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