@darthbuzzard said:
They don't. Hah. This is ironic because I remember how Alex Kipman, who has lead the HoloLens team from the beginning, says that even AR itself can feel isolating. He noticed this when his wife was confused about what he was seeing through HoloLens because he had the headset on and she didn't.
This is no way stuff I've made up. I have talked to hundreds of people who tell me this is a problem. And if it's not a problem, why does it even matter? If it's solved in the sense that it doesn't need to be solved, then clearly we can work on other things that need solving, which are being solved anyway.
You mentioned your interpretation of what it requires to go mainstream, to fix social/accessibility issues. Whether that is your specific needs or not, this is what you think needs fixing, and I agree, and it is going to be fixed. Happy days, no?
At that this point, I have no idea where you're going with this. If all the issues you bright up are being solved over time, what is the problem?
You don't even know what you are arguing about. AR subsuming VR has nothing to do with your short story.
Sure you spoke to hundreds of people and they stated "online synchronous communication (voice, videochat), ...online telepresence (watching online concerts or even attending them in Fortnite doesn't get close to the feeling of being there), and improves upon the computing interfaces of a PC, making it the fastest, most productive, most versatile computing device possible, as it matures at least."
That my friend is tripe. But you are trying argue that these are all real problems that VR solves. Don't be silly.
It is not my interpretation, that is literally what is holding it back among other things that others have mentioned. Anyone in VR knows that these are hurdles that needs to be overcome in order for it to be mainstream but here you are participating in nonsense of these issues being my opinion. Again, don't be silly.
Working on a solution does not equate to a solution. Note the difference.
"The problem with some of you VR enthusiast is the strange disconnect from the consumer market that blinds your view of what will succeed and what wouldn't."
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