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DarthBuzzard

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#1 DarthBuzzard
Member since 2019 • 360 Posts

@dzimm said:
@darthbuzzard said:
@dzimm said:
@darthbuzzard said:

https://en.wikipedia.org/wiki/Immersion_(virtual_reality)#Presence

Presence is well documented and is scientifically proven to happen with VR as a means of the brain believing the virtual world is real at a subconscious level. This is why people try to sit on virtual chairs and fall through, because their brain believed it.

That's not "presence", that's good old fashioned stupidity. You'd have to be a moron to try and sit in a virtual chair that any rational person would know isn't actually there.

Uhh, no. People far smarter than me or you have been tricked at the subconscious level with examples like this. Your intelligence has nothing to do with it, because it's a subconscious reaction which takes complete control over your higher brain functions.

I've used VR, and frankly, I was afraid to move because I feared tripping over something in my immediate vicinity that I couldn't see. There's no way I would have tried to sit on something displayed to me in the goggles because my brain on both a conscious and subconscious level was well aware that I was looking at something artificial that didn't exist in the real world. I think people who would try to sit on a virtual chair are the kind of people who still think computers are magic.

You think that if you want. You're still wrong.

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#2  Edited By DarthBuzzard
Member since 2019 • 360 Posts

@dzimm said:
@darthbuzzard said:

https://en.wikipedia.org/wiki/Immersion_(virtual_reality)#Presence

Presence is well documented and is scientifically proven to happen with VR as a means of the brain believing the virtual world is real at a subconscious level. This is why people try to sit on virtual chairs and fall through, because their brain believed it.

That's not "presence", that's good old fashioned stupidity. You'd have to be a moron to try and sit in a virtual chair that any rational person would know isn't actually there.

Uhh, no. People far smarter than me or you have been tricked at the subconscious level with examples like this. Your intelligence has nothing to do with it, because it's a subconscious reaction which takes complete control over your higher brain functions.

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#3 DarthBuzzard
Member since 2019 • 360 Posts

Most of my favorite games came out post launch, but otherwise I'd probably have to go with Breath of the Wild. Really amazing game and the only console in the last 5 years to launch with an actual killer app.

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#4 DarthBuzzard
Member since 2019 • 360 Posts

@jackamomo said:

DarthBuzzardVR induces presence which means it can induce realism to the point where your brain subconsciously believes it's real.

Are you a shill? Because that sound like b*llocks to me. Where is your already no doubt very questionable source?

much more precise control over your movements

This is will give you but the precision is dependant on how steadily you can hold your head.

depth perception helps you judge distances [for platforming]

Does VR tech include depth of field. Is this not just a standard polygonal technique using the blur effect?

There are loads of big developers making games for it.

Are those the developers responsible for that game of super bizarre dolly smashing game?

https://en.wikipedia.org/wiki/Immersion_(virtual_reality)#Presence

Presence is well documented and is scientifically proven to happen with VR as a means of the brain believing the virtual world is real at a subconscious level. This is why people try to sit on virtual chairs and fall through, because their brain believed it.

Unless someone has a condition like parkinson's, we all hold our heads steadily. You never notice any micro-movements.

Depth of field isn't even related to what I'm talking about. Depth Perception means the ability to judge depth to a 1:1 scale.

What the heck is this dolly smashing game?

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#5  Edited By DarthBuzzard
Member since 2019 • 360 Posts

@Jacanuk said:
@darthbuzzard said:
@jackamomo said:

I think alot of the enthusiasm is for what it could be rather than what it offers at the moment.

Litchie VR is cool. Everyone who likes games should think so.

If you're hoping for realism, then forget it because Unreal Engine is not quite there yet.

If you're hoping for gameplay, you have made a fundamental error as there are no advantages in this respect. Only immersion. That immersion only works if the game is involving and engrossing and for the few games that even support it.

I'm seeing alot of shovelware on this platform. No big developers are developing for it. \

It is a toy alot of people regret buying but they are dumb because of course it's sh*t. These are the people that make me have to watch a film in 3d because there are no 2d spaces left and I have to sit like a d*ck in 3d which doesn't work in a film which is 30% darker and I can't even see the picture properly.

VR is just the most pointless thing.

Even if it did work perfectly and it was as easy as wearing tanning shades (for those booths). I would be bored before too long unless the game was actually good.

Otherwise. It doesn't seem like so much a gaming device as another input device which is also an output device. I don't think it's future is in games. It would only work in vehicle cockpits as otherwise you will be required to look around too much as field of view is limited to the amount of direction you can turn your head.

You really don't know much do you?

VR induces presence which means it can induce realism to the point where your brain subconsciously believes it's real.

Gameplay has no advantages? This one gave me a good laugh. What about how you have much more precise control over your movements, how you can interact with things in a more natural way, and how depth perception helps you judge distances, important for things like platforming.

These should be pretty self-explanatory:

There are loads of big developers making games for it.

This thread is the most pointless thing. I can't even tell what you're trying to do here, because it's clearly not working very well.

The problem with VR is not the games or the lack thereof, it´s the disconnect there is between the headset, controls and what you see on screen.

If you have tried VR, I bet you have at least once or twice been ripped out of the immersion because of the horrible controls or the horrible wired headset

So until you get controls which can feel as genuine as hands, you can link all the strange video sources you want of games where you see "two arms doing shit" because when it comes to actually playing it, you will either have a gamepad or horrible Oculus or Vive controls in your hands which never will feel real and always remind you that they are there.

Not true, and not many people have this issue with good motion controllers on PC. Yes, you are reminded at times, but when you are really into the thick of things, it goes to the back of your mind. The wires can also be ignored at times too. Ideally we need wireless and that will come in time, but that doesn't mean it's always breaking immersion - because it simply isn't.

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#6 DarthBuzzard
Member since 2019 • 360 Posts

Sony literally talked about the failed launch of PS3 a few weeks ago. So no, it's pretty clear they've learnt their lesson when it comes to pricing. They could screw up in some other way, but it's pretty clear they'll be fine pricing wise.

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#7 DarthBuzzard
Member since 2019 • 360 Posts

@jackamomo said:

@davillain-: Anymore questions? No, good.

No questions initially. I am a strictly one way information dispenser.

I feel like VR is so much more interesting as a way to reboot the worlds of Arcade era in ways. But as of right now, the main problem is it seems everyone is pushing for a costumer-owned experience and IMO, its a bad idea for now and not alot to go by since VR is still in it's early infant stage.

What is the 'worlds of Arcade' and what is a 'customer owned-experience'?

You see, when you start talking about vr the bs starts to flow so thick and strong.

VR is in it's advanced stages. It's been worked on since the early 90's; that's thirty years or so mature.

All those things you said it could do are just being a screen. The head movement tracking is irrelevant.

It's not useful in engineering 'therapy' or education. What therapy is this? Is is some stupid story pulled from some hack online blog? Thought so.

There's only one thing it's useful for and that is controlling remote vehicles and interactive movies. Which is two things.

Neither of those things were games.

That's not how R&D works buddy. Neural Networks have been a thing for decades as well, and those have only started becoming useful and widespread in the last few years, because there was an AI winter with little development. Why? Because it just wasn't feasible and didn't produce good enough results.

Same with VR. It wasn't feasible in the 90s, and as such basically all funding and R&D outside of several institutions stopped. Meaning, there was basically no real R&D going on from 1995-2010. All of a sudden, it came back again and now almost every large tech company in the world is investing in the VR/AR/MR space.

It is useful in education, it's already producing real world results. It is useful in engineering, it's already producing real world results. It is useful in therapy, it's already producing real world results.

Now, what does VR stand for. Do you at least know that much? We can take this a little bit at a time with you.

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#8  Edited By DarthBuzzard
Member since 2019 • 360 Posts

@jackamomo said:

I think alot of the enthusiasm is for what it could be rather than what it offers at the moment.

Litchie VR is cool. Everyone who likes games should think so.

If you're hoping for realism, then forget it because Unreal Engine is not quite there yet.

If you're hoping for gameplay, you have made a fundamental error as there are no advantages in this respect. Only immersion. That immersion only works if the game is involving and engrossing and for the few games that even support it.

I'm seeing alot of shovelware on this platform. No big developers are developing for it. \

It is a toy alot of people regret buying but they are dumb because of course it's sh*t. These are the people that make me have to watch a film in 3d because there are no 2d spaces left and I have to sit like a d*ck in 3d which doesn't work in a film which is 30% darker and I can't even see the picture properly.

VR is just the most pointless thing.

Even if it did work perfectly and it was as easy as wearing tanning shades (for those booths). I would be bored before too long unless the game was actually good.

Otherwise. It doesn't seem like so much a gaming device as another input device which is also an output device. I don't think it's future is in games. It would only work in vehicle cockpits as otherwise you will be required to look around too much as field of view is limited to the amount of direction you can turn your head.

You really don't know much do you?

VR induces presence which means it can induce realism to the point where your brain subconsciously believes it's real.

Gameplay has no advantages? This one gave me a good laugh. What about how you have much more precise control over your movements, how you can interact with things in a more natural way, and how depth perception helps you judge distances, important for things like platforming.

These should be pretty self-explanatory:

There are loads of big developers making games for it.

This thread is the most pointless thing. I can't even tell what you're trying to do here, because it's clearly not working very well.

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#9 DarthBuzzard
Member since 2019 • 360 Posts

Every console has things that need to be critizied. Nintendo needs to amp up their online and drop their game prices down over time. Sony needs to allow cross-play, and Microsoft needs exclusives.