Even 3D television had its defenders. For that matter, so did Kinect.
At any rate, I don't think anybody is disputing that VR is interesting technologically speaking, or that it can offer a novel experience, but I don't see it ever being widely adopted. It probably won't die out, but it's also unlikely to ever have mass market appeal. It will always be an expensive niche within a niche, like articulated chairs for racing and flight sim enthusiasts, prized by the "hardcore" gamer but pretty much ignored by everybody else.
Anyone who says this literally doesn't even know what VR can be used for. It's incredibly embarrassing to read posts like this. You just make yourself look ridiculous.
Think about it. How does a simracing chair with one use compare to something that is an actual computing unit with loads of generalized uses?
I think VR might have its biggest (but still limited) success in research and possibly education, but as a mass market entertainment product? I doubt it for a number of reasons but largely because I don't think the average person wants to clear out a room in their house and strap goggles to their face just to use it. That's the biggest hurdle from a marketing standpoint, convincing the average consumer that this is something they want.
Explain why you need to clear out a room. This has always been a myth, just as weird as the whole sitting close to the TV thing.
Unless you want to be confined to a small area and risk tripping over things in your immediate vicinity then you're going to need a reasonably large, clear space in order to use VR safely, unless you only play games that require you to sit.
But, look, fanboys like you can argue and white knight on the internet all you want, but that's not going to convince the average consumer to fork over the cash for VR, meaning that it will always remain a niche product.
None of my friends have a large space, and neither do I. We've all been fine for years. This is pretty standard.
How am I a fanboy? If anything, it's you who's a fanboy; someone who loves to champion traditional gaming in a way that trashes VR gaming. You're justifying your hobby with lies and deception. I'm here with the facts.
And if I can't convince the average person to fork over the cash, that doesn't mean crap for it's adoption. Words don't really do much in the first place for VR. People have to use it themselves which almost always comes off with positivity.
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