I think the problem is that the review seems harsher for this game than others. AC: Unity is broken in a way that affects every single aspect of the game. Fundamental gameplay is bugged. DriveClub is just a good game even when it works, so you would expect it to be lower when it doesn't.
What score would the MCC have received if it didn't ship with MP? I think we both know that it would pretty high. That makes the punishment for the broken part much more harsh here than in the other broken games this fall.
It isn't that points were docked, but that they were docked far too harshly.
That score seems a bit harsh. If GS plans to update it after the fixes, it is fine, but that kind of followup tends to not happen. There is a massive amount of content in the MCC that is working well (a key difference from this fall's other broken games). I agree that the matchmaking problems are unacceptable, but the overall value of this collection, even with no multiplayer merits more than a 6.
They share a skeleton, but the core gameplay differs greatly. A hacking mission in Watch Dogs is nothing like an assassination in AC (remember when they had those).
It is "genetic memory" you are hooked into a machine called the Animus that taps into your ancestors' memories. You live the memories and when you fail you don't "die", you desynchronize from the animus. It was actually a brilliant sci-fi concept to allow them to set new games anywhere in the past and build a compelling meta-story in the present (near future). Instead they rushed to milk it with annualized installments and centered the entire present day thing around 2012 and the end of the Mayan calendar, leaving them with nowhere to go when it was done.
@realguitarhero5 @deathstream If you wanted an AC game, the pirate stuff was a huge distraction. You also didn't really play an Assassin in the game which was just annoying.
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