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decoppel

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#1 decoppel
Member since 2006 • 61 Posts

[QUOTE="WasntAvailable"]

[QUOTE="AnnoyedDragon"]

Then according to you this is a mid range GPU,

Which you think the PS3 can perform better than?

Some benchmark scores for you.

http://www.tomshardware.co.uk/charts/gaming-graphics-cards-charts-2009-high-quality/compare,1468.html?prod%5B2678%5D=on

washd123

Is it free P and P? Regardless my price ranges are still fairly accurate, because that card is practically high end. Find one for 40 and tell me it's better than the PS3 GPU.

40 pounds thats what 60 50 usd?

the 9600gso DDR3 or the 9600gt both fall into that price range and both far outperform the RSX

Far outperform the 360s GPU as well, most new cards do besides like the 9400
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decoppel

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#2 decoppel
Member since 2006 • 61 Posts
[QUOTE="decoppel"][QUOTE="Tobin09"] gt5 isn't full 1080p, I don't think I"m pretty sure the horizontal is alot smaller, and upscaled, So it's more like 720P, but a little higher, Forza 3 is 720P I belive, But hey, the cockpit is 60FPS now, the e3 build had it at 60Shattered007
Pretty sure GT5 is going to end up native 1080p/60fps

Well, it's PD standards of 1080p. What it really is is 1280x1080. which is not Full HD. But I'm outta this thread before fanboys try and tell me what 1080P is because PD says it is...

Can I get a link proving this?
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#3 decoppel
Member since 2006 • 61 Posts

[QUOTE="decoppel"] So you think Uncharted/KZ2 look bad after first glance?washd123

if you actually look at everything graphically, then no not bad but nothing as good as the visuals try making it appear.

bottom line : visuals are not a representation of system power. they rely on art and are subjective.

I have to disagree, I think the visuals as a whole in both game are stunning. Care to give an example of a game that represents system power? Only one you could debate is Crysis for PC.
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#4 decoppel
Member since 2006 • 61 Posts
[QUOTE="metalpower08"][QUOTE="Brownesque"][QUOTE="EndorphinMaster"]

They're the same.

They are not the same at all. Please stop spreading ignorant lies.

Besides the crappy pauses someone did with off screen shots the only difference of the top two screens is ps3 has more dynamic lightning. In the top shot the xbox shot is so dark you can't see half of the detail you can on the ps3

True. But the 360s shading looks better.... as to be expected
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#5 decoppel
Member since 2006 • 61 Posts

[QUOTE="decoppel"][QUOTE="washd123"]

thats because looks have little to do with how good a gpu is. looks and visuals are not representative of power since they rely on art. only graphics are. and if you actually look KZ2 or uncharted graphics are slightly above average but nothing outstanding. that and the cell is also helping to compansate there.

washd123

Are you telling me... games that look amazing aren't graphically good?

not always but that can be the case and this gen more often than not. its not a direct statement though. its not like all games with good looks have bad graphics. but my point was you cant use visuals as a representation of power since much of the work is on the artists and level designers. you can hand an artist **** textures low poly models and a poor lighting system and they can come back and hand you a game that looks excellent at first glance

So you think Uncharted/KZ2 look bad after first glance?
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#6 decoppel
Member since 2006 • 61 Posts

[QUOTE="sikanderahmed"]

a console with weak gpu has one of the best looking games....

washd123

thats because looks have little to do with how good a gpu is. looks and visuals are not representative of power since they rely on art. only graphics are. and if you actually look KZ2 or uncharted graphics are slightly above average but nothing outstanding. that and the cell is also helping to compansate there.

Are you telling me... games that look amazing aren't graphically good?
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#7 decoppel
Member since 2006 • 61 Posts
[QUOTE="-GeordiLaForge-"][QUOTE="decoppel"][QUOTE="-GeordiLaForge-"]Eh? The PS3 does use more electricity, which is what I stated. And the RSX cannot be used anywhere near 100%. There are too many variations in the types of shaders on screen at any given moment. The Xenos's pipelines on the other hand can be used for any shader type, and the thread arbiter ensures that 100% of the pipelines stay in use. And the Cell can't be used at 100% either. There are too many cores for all of them to be utilized at any number even approaching 100%.

It's called efficiency my friend, if the console isn't using peak power the PSU isn't delivering peak power. Yes the Cell can be maxed, it is completely achieveable, and so can the RSX. It just depends on the developer.

Which is one reason that I brought up the inefficiency of the PS3. Neither the RSX or Cell can reach 100% capacity. As you said, "it's called efficiency my friend." The RSX has a set number of pipelines for each shader type, and can never fully be utilized because of this. And the Cell has too many threads to be utilized anywhere near 100%. The dev would have to make every task assigned to each SPE the exact same size, use the exact same amount of processes per cycle, and also use the exact same amount of resources, ALL of which are IMPOSSIBLE. The variations of on screen data are too great to even come close to 100% for either the Cell or the RSX...

You said it was the electricity problem.... And for the record Cevat said in a previous interview they had the PS3 at like 85% load or something, EA said they've peaked at like 70... so... you know... E: Correction, near 100% http://news.softpedia.com/news/Crysis-2-Maxes-Out-the-PlayStation-3-Says-Crytek-CEO-114271.shtml
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#8 decoppel
Member since 2006 • 61 Posts
[QUOTE="decoppel"][QUOTE="-GeordiLaForge-"]The 360 actually has the same amount of RAM, it's usage is just more flexible. And more of it is available for games. Also, the GPU in the 360, the Xenos, is far more advanced than the RSX. The Cell however is a better CPU than the Xenon, but it's harder to utilize. In the end, it boils down like this.. The 360 has the better GPU and architecture, and features the more efficient design. The PS3 has the better CPU and more raw power, but it's far less efficient, so that extra power can never actually be used. It's just wasted cycles, and causes the PS3 to use more electricity.-GeordiLaForge-
Wat. It doesn't waste electricity, if its not running 100% its not using 100% power... lmao... the fact is it can be used 100%, most don't care to crack that.

Eh? The PS3 does use more electricity, which is what I stated. And the RSX cannot be used anywhere near 100%. There are too many variations in the types of shaders on screen at any given moment. The Xenos's pipelines on the other hand can be used for any shader type, and the thread arbiter ensures that 100% of the pipelines stay in use. And the Cell can't be used at 100% either. There are too many cores for all of them to be utilized at any number even approaching 100%.

It's called efficiency my friend, if the console isn't using peak power the PSU isn't delivering peak power. Yes the Cell can be maxed, it is completely achieveable, and so can the RSX. It just depends on the developer.
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#9 decoppel
Member since 2006 • 61 Posts
[QUOTE="Tobin09"][QUOTE="banana-pie"]

GT5 runs at 1080p 60 fps

dirt 2 runs at 720p 30 fps

gt5 isn't full 1080p, I don't think I"m pretty sure the horizontal is alot smaller, and upscaled, So it's more like 720P, but a little higher, Forza 3 is 720P I belive, But hey, the cockpit is 60FPS now, the e3 build had it at 60

Pretty sure GT5 is going to end up native 1080p/60fps
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#10 decoppel
Member since 2006 • 61 Posts
[QUOTE="druggyjoe3000"]

[QUOTE="Threebabycows"]

The consoles are the same, it is all up to the dev as to what they want to do about it.

-GeordiLaForge-

No they are diffrent, The xbox has more ram and a better cpu but the ps3 has the cell which some how can make up for the lack of ram. Im not an expert but I can tell you both consloes are diffrent when it comes to hardware.

The 360 actually has the same amount of RAM, it's usage is just more flexible. And more of it is available for games. Also, the GPU in the 360, the Xenos, is far more advanced than the RSX. The Cell however is a better CPU than the Xenon, but it's harder to utilize. In the end, it boils down like this.. The 360 has the better GPU and architecture, and features the more efficient design. The PS3 has the better CPU and more raw power, but it's far less efficient, so that extra power can never actually be used. It's just wasted cycles, and causes the PS3 to use more electricity.

Wat. It doesn't waste electricity, if its not running 100% its not using 100% power... lmao... the fact is it can be used 100%, most don't care to crack that.