So developers are supposedly starting to talk to IGN about the power of the Revolution, and there's significant evidence to suggest that what they are saying about the specs is true (I'm not going to bother detailing that evidence in this entry). Word is that the Revolution is "about 2 to 3 times as powerful as GameCube" just as Nintendo originally stated and then later denied/downplayed.Â
One part of the system is becoming clear now: the RAM. Apparantly it's getting no larger than 128 MBs and could be even less. One developer said the ram is 64 MBs more than GC, making 96MB total, which is (drumroll....) 3 times the RAM! Since this is a console and not a pc, and the Rev. won't be in HD, this might actually be plenty of memory, since it won't need truckloads of memory for high res textures, and won't be running windows, with 20 processes happening in the background as on a PC.Â
The Hollywood GPU is apparantly still a wild card, although the overall power of the console, again, is estimated to be around 2 to 3 times that of the GameCube. Lets have fun with math and compute the Rev. specs!!
            GC                         REV
RAMÂ Â Â 32Â Â Â --> Â x3Â Â -->Â Â Â 96 MBs
CPUÂ Â Â Â 485Â -->Â x3Â Â -->Â Â 1455 MHz
GPUÂ Â Â Â 162Â -->Â x3Â Â -->Â Â Â 486 MHz
(note-the ram on the GC is a little more complicated than that, it has 24MBs 1T-SRAM and 16MBs D-RAM - 40MBs overall)
Of course this is ridiculously simplified, without taking into account the type of material the chips are on, what the bus's transfer speed is, what shader capabilities are in the GPU, etc. I also think the cpu's clockspeed seems too low, I'd expect 2.0GHz at least, and the gpu seems too powerful, practically as fast as the 360. Anywho, it doesn't look too shabby so far, I mean, Doom 3 runs great on Xbox, which has a 733MHz P3, while Rev. will most likely have twice the processing power of that in its IBM cpu, just to put that in perspective.
The developers are saying it's sort of like a souped up xbox, with the gpu being somewhat of a mystery, but I'd bet we've basically got the specs right here in front of us, now we just have to see what really matters - what the games actually look like.
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