[QUOTE="GabuEx"]AMEN! sorry, I had to say that loud. This is all I have been trying to say in regards to the controls. It feels like the FP modes were just strapped in there to appeal to Prime only Metroid players. There isn't a single good element in the game when you turn to FP mode. Is it functional? sure you can beat the game. Should they have done it? No, not in a million years... but they did anyway and it mars the game. It was all because of a bad design decision to see if they could pull off Metroid with only 2 buttons and a d-pad again. raahsnavj
I defintately have to disagre there. I think it adds a lot. Back in the old days if you wanted to look for secrets, all you did was roll around and drop bombs. The Super Metroid Scan Visor was nice, but you couldn't do that in the 3D of Other M. The Prime's scanning made things a lot more interesting. The FPS Perspective lets you have the Scanning aspect of Prime.
When I'm searching for goodies, I prefer switching to FP and scanning the area, as opposed to just rolling around and dropping bombs.
My only gripe is that it'd be nice to use missles out of FPS, but I understand why they did it. With the Auto Aim, they didn't want you to just be able to Auto Aim kill bosses with missles. it adds to the challange of the boss fights.
And they DID pull off Metroid with only the D pad and 4 buttons (1,2, A, and B.) IMO its a very innovative and fun use of the Wii controller. Its not perfect (Bigger D pad pls) but it works very well.
But everyone is entitled to thier opinion, to each his own. I personally hate to Dual Joystick controls of most FPS's on PS3 and Xbox 360. Most FPS kiddies would flame the hell out of me for that, but its all a matter of preference.
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