@Undertow207 He kinda mentions it, but he downplays it. probably because he enjoys having a job.
"There are other irritations too: clipping issues, NPCs randomly walking in midair, and unstable frame rate during busier scenes all do their bit to suck you out of the moment, but at least none of these glitches were game-breaking. The new, freer parkour did cause a few problems though. For the most part, the freedom to scale and descend buildings at more subtle angles makes the parkour much smoother, but it also makes it far too easy to jump to the wrong part of a building, or scale down the wrong section of wall and straight into the path of an enemy. The enhanced parkour is great when it works, and immensely frustrating when it doesn't."
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