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dimebag667

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#1 dimebag667
Member since 2003 • 3203 Posts

@mrbojangles25: Haha, I'll bite 🧛

If it just means independently published, then that is that. But you raise good points with WoW and Helldiver's. At some point, when the "indie" studio is bigger than the evil publishers, the line really starts to blur. It's like calling glass a liquid. Technically correct, but for all intents and purposes sounds silly.

As far as the "feel" of indie goes, I agree that Helldivers does fit, even if it doesn't work with the definition. But that also makes me wonder if the definition has shifted to include the feeling. And if words and definitions are fluid (just like glass 😜) then that could be the new metric. I'm not necessarily saying it should be, just that it could.

And then we could also get to the point of "who gives a sh!t"? Does anyone really care about the publishing situation, as long as the game is good? It used to be a metric of will, determination and pride to say you did it without compromise, and without help from the big boys. But in this day and age, it's never been easier to do it yourself. Just look at all the out of nowhere titles that land, when over and over giant AAA flops litter the landscape. Don't get me wrong, it's still impressive, but do I really care about how it's published, or how I want to champion their hard work and amazing creativity.

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dimebag667

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#2 dimebag667
Member since 2003 • 3203 Posts

@TheEroica: I didn't even know they had a follow-up to The Swapper. I'll have to check that out 👍 Stupid phone; I typed Guacamelee.

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dimebag667

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#3 dimebag667
Member since 2003 • 3203 Posts

@judaspete: Haha 😂 Heavy is the crown. But just remember, I put my pants on two legs at a time, just like everyone else 😜. Regardless of the name, I'm just glad those guys got the win they deserve. It's a good game.

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dimebag667

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#4 dimebag667
Member since 2003 • 3203 Posts

@getyeryayasout: The truly exclusive club was the 5 of us that bought Super Sonic Acrobatic Rocket Powered Battle Cars... at launch! I get it, but I still think that is a better name.

I've asked this before, but what exactly is the metric for "indie"? Low budget? Small Team? I'll just name a few, and you guys can correct me if I'm wrong.

1. Subnautica

2. Guacamole

3. Flower

4. The Swapper

5. Hotline Miami

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dimebag667

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#5 dimebag667
Member since 2003 • 3203 Posts

@girlusocrazy: Ah, gotcha.

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dimebag667

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#6 dimebag667
Member since 2003 • 3203 Posts

The game I've replayed the most would be Diablo 2.

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#7 dimebag667
Member since 2003 • 3203 Posts

@TheEroica: Can people not VPN their way around that? I really don't know, I'm just throwing out ideas.

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#8 dimebag667
Member since 2003 • 3203 Posts

@hardwenzen: Hey bud, glad to see you're ok. And to your point, you are correct. This is like a team of mad scientists assembled to see if they could take all of the crap ideas from the past decade, and make the most unwanted game possible.*Spoiler Alert* they did.

I just don't understand. The trailer was lame, but it was functional, and had some semblance of a story/world. But what's the point, if you're never going to experience any of that in the game? It's insane.

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dimebag667

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#9 dimebag667
Member since 2003 • 3203 Posts

@davillain: It's definitely a lame practice, but can people in the affected countries not make a 'dummy' account, like back in the PS3 days? How many countries sell PS5, but don't allow access to PSN?

Still, Sony should be ashamed.

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dimebag667

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#10 dimebag667
Member since 2003 • 3203 Posts

The idea of games having wheel barrows of cash thrown at them sounds great, but not at the cost of development time, or the studios ability to exist.

I hope the game is great, but if it has to be 'middle of the road' enough to appeal to everyone, it probably won't interest me.