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#1 djura
Member since 2016 • 542 Posts

@charizard1605 said:

Why would anyone actually pick the Xbox at this point? In fact, if you want to buy a second system, why would you not go with the Switch, which will probably get more exclusives in the first year than Xbox has so far?

I only just picked up an Xbox One S a couple of weeks ago. It's a great little system - and although it doesn't have the volume of exclusives that PS4 does, that factor is going to mean something different to different people.

What I mean is: I am a big game collector, and I regularly buy games across multiple platforms. But I also have a full-time job in a fairly senior role, which means my time for gaming is limited. So for this reason, I always have more games available/accessible than I can play at a given moment.

Given this, even for Xbox One, there will always be more exclusives than I can play at one time. There's easily months worth of gameplay in there for one person, just taking the exclusives that have already been shipped.

I must admit, I'm really pleased I got the Xbox One at this point. Sunset Overdrive, Ori and the Blind Forest, and now Forza Horizon 3 are unmissable in my opinion. I'm so glad I have had the chance to experience them.

So now, I have an Xbox One, a PS4 and a Wii U. I'll definitely be getting a Switch on day one. Again, there will be more games across these platforms than I can play at a given time...but I want to experience all of them if I can.

I know it sounds a bit trite to talk about "quality not quantity", but the adage does hold true I think. What I mean is, the value proposition for Xbox One is going to vary enormously for each gamer - it's not about the overall number of exclusives on each platform, I think that's not terribly relevant. It's really about what games you like to play, and which platform is going to best cater for that (at least as a primary console).

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#2 djura
Member since 2016 • 542 Posts

@PinchySkree said:

They released new machines early to try and combat the fact people realised how far behind/much of a failure the existing ones are and it was embarrassing.

The PC platform doesn't have to worry about any of that, the userbase only grows and doesn't lose access to much.

Well, yes, you already said that (your first sentence). And I explained why I don't think that's correct. As an aside, companies don't spend hundreds of millions of dollars on product development due to "embarrassment" - these are strategic decisions that are often made a good couple of years (sometimes more) in advance.

The answer to your point is actually contained in your second sentence - this is precisely why consoles are moving into an iterative hardware cycle, because they want to retain that userbase and continue to grow it. You've actually given the correct/most logical answer in that sentence. :-)

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#3 djura
Member since 2016 • 542 Posts

@PinchySkree said:

All three are shitting out new consoles early due to how badly they all failed.

Geeze, that's a highly uncharitable read of the situation (to put it mildly).

The only company it remotely applies to is Nintendo, and even in their case, suggesting that they are "shitting out" a console before we know very much about it, is more than a little cynical.

In the case of both Sony and Microsoft though, I don't think your interpretation makes sense. The PS4 is going gangbusters, and although the Xbox One is in second place, the introduction of Xbox One S saw periods of sales growth over recent months.

I don't think it's about throwing stuff out there because existing consoles have "failed"; I think it's actually about moving into a new product cycle where traditional console generations with hard-stops no longer occur. Killing off one platform only to essentially start again - to start again from scratch with a user base - is extremely expensive and risky. Continually extending the lifespan of a hardware platform makes more sense, especially in an age where iterative product cycles are now commonplace and when diminishing returns are kicking in for video game hardware anyway (both on PC and console).

Nintendo are in a different position with Switch, because I think for them, it's not about further extending the Wii U, it's about moving into a totally different paradigm. If Switch is successful, then who knows how Nintendo will handle future hardware updates - it's conceivable that Switch could end up like the DS line (or like the iPad or other similar products) whereby Nintendo release a hardware revision every couple of years without ever completely resetting. That would be desirable for Nintendo at any rate, I'm sure.

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#4 djura
Member since 2016 • 542 Posts

The answer is very simple, I think. A review is written by a single person - that single person might score a single game a 10/10.

But GotY awards are site/publication wide. They usually involve a voting process across multiple people where rankings occur. This accounts for Uncharted 4 (or any other 10/10 game) not necessarily taking out GotY.

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#5 djura
Member since 2016 • 542 Posts

@mark1974 said:

@djura: I appreciate your thoughtful response. I think I will end up playing it at some point if I run out of things to play. That's a big "if" though. If there is a demo I will seek it out and that will be the deciding factor for me. I would probably like it, I'm just not sure how much. I want to get more value out of my Xbone. I don't regret buying it though.

No worries. If you do end up playing it, I'd love to read your impressions of it. :-)

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#6 djura
Member since 2016 • 542 Posts

Don't worry, be happy. :-)

(Seriously though, I'm completely reserving judgement until I play the game myself. It's just too difficult to make strong assumptions with such little information available right now).

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#7 djura
Member since 2016 • 542 Posts

@mark1974 said:

@djura: I'm also a new Xbone owner and i've been on the fence about Sunset Overdrive. I liked Jet Set Radio on the Dreamcast but wasn't overwhelmingly into it. The videos I've watched didn't quite get there for me. Do you think it's a better game than what it looks like judged by my limited views of videos on youtube?

I have to admit, it's hard for videos to convey how the game feels, and I think this is true for many games. What I'd say is, if you generally liked JSR on the Dreamcast and if you like the visual style of Sunset Overdrive, then definitely give it a go (is there a demo on the store? If so, maybe give that a shot first).

The thing with Sunset Overdrive is that its gameplay systems are slightly deeper than they first appear. The mechanics are individually simple, but they layer on top of one another over time in a gradual ramp up, and you get to the point where you're virtually flying around the city and it feels wonderful. They nailed the controls, too, which I think is very important - movement feels very tight and comfortable, and I think that is a huge part of what makes the gameplay feel good.

Also, the humour...it may not be everyone's cup of tea, but I found that it's grown on me a lot. The characters routinely break the fourth wall, and there's a lot of self-referential stuff in there, a lot of which is actually quite clever. I found it refreshing rather than try-hard, but I can see how it might irk some.

So, anyway...if you can grab a demo, then definitely try it out. It was one game I deliberately bought the Xbox One for; I knew I wanted to play it, and I bought it with the Xbox One. I have zero regrets; it's such a little gem, and such a refreshing experience in an age of dark, grimy shooters and stuff. Even the fact that the world is so incredibly bright and vivid - the colour palette is nuts, and I love it.

Very highly recommended from me. :D

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#8  Edited By djura
Member since 2016 • 542 Posts

@ProtossRushX: I only just (finally) got an Xbox One. I've had a PS4 for years. It's definitely true that Xbox One has less exclusives than PS4, but what it does have are pretty special and can't be dismissed so easily.

I mean, Ori and the Blind Forest is utterly remarkable in my view. If it had been released last year, it'd probably be my game of 2016, honestly. It's utterly gorgeous, mechanically incredible, and innovative in terms of storytelling - it's the most emotional game I've played in several years now. I adore it.

Then there's Sunset Overdrive - mate, if you're calling it "Sunset What the Heck Overdrive" then I'm wondering if you've really played it. Sunset Overdrive is Jet Set Radio on steroids; and I'm a huge JSR fan.

These are only two games - my first two on Xbox One - and I already think I've made a good purchase here. I'm glad that I haven't missed out on these gems. It's sad to think that anyone will miss out on them, really.

In terms of what's coming up in the future, well, again, Xbox One clearly has less exclusives than PS4. But what's coming up does look pretty stellar: Crackdown 3, Cuphead, Sea of Thieves, Below...these are all games I'm looking forward to that immediately come to mind (though there are plenty more to add to that list).

So, you can argue that it'd be great to have more Xbox One exclusives, and that's a fair point. But I don't think anyone can argue that Xbox One isn't a worthwhile platform based on its exclusives. I mean, even if the quantity isn't there, the quality certainly is. You only have to look. :-)

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#9  Edited By djura
Member since 2016 • 542 Posts

@Pedro said:
@djura said:

@Pedro: Yeah, there are entire chapters where you're climbing around, punctuated by gunfights and narrative. How long is a piece of string? What is the perfect ratio? Is there a perfect ratio? Probably not.

Good lord. You are trying too hard man. Things are not that complicated but you are trying ultra hard to create this false depth to justify your stance when the concept proposed is very straight forward.

False depth? Hah. Mate, I'm literally describing what happens in the game moment to moment. What part of my description is inaccurate?

When someone says that the "ratio" of climbing to other stuff is flawed, I want to know what you think the perfect ratio is. Is it 50/50? 60/80? What?

I'm not interested in getting into "I like X and if you don't you're wrong" (or vice versa) - that's a waste of time. I'm actually asking a question because I'm curious to know.

In any case, there's still been no response to my point, so I'll re-state it: I suspect that there is no single perfect ratio, and it'll differ completely between individual players.

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#10 djura
Member since 2016 • 542 Posts

@mems_1224 said:

@djura: except there is no challenge to the platforming so it's nothing like a platformer

Haha. See, this could go around in circles forever. What do you mean by "challenge"?
Also, what's challenging to you may not be to others (or vice versa).
Or, perhaps the experience of moving through an environment is itself pleasurable - challenge be damned.

There are so many ways to enjoy games. The beauty of it, I think, is that we all respond to different things. :-)

@jumpaction: Yeah, that's totally cool. I think the way you are describing it is intellectually honest.

What I mean is, you're not berating Uncharted for being Uncharted - you're just talking about the things you enjoy in games, and how Uncharted doesn't necessarily scratch the itch. That's totally fine.

What I object to is when someone expresses dislike for something, but then feels compelled to say that the thing in question is objectively horrible and that people who disagree are wrong. That just makes no sense.

Totally agree with you about Metroid Prime. It's one of my all-time favourites. :-)