The implication here, at times, is that traversing the environment is some unthinking action involving pressing a single button when that isn't the case at all.
Thats pretty much exactly what you do. There is 0 challenge or thinking required in what you call "exploration" because the developer clearly lays out a path for you. from the start of the game to the end when you enter a new area you go to where path is clearly leading you and look for your handholds, something to grapple, something to slide on or a crate to jump on. the game holds your hand the entire way through.
As I said, there's really no question that the game forges a linear path. The entire franchise has largely been about moving the player from one set piece to another. What's interesting to me is that this felt highly repetitive in Uncharted 2, but it feels completely different in Uncharted 4. I think there are a few reasons for that - perhaps the main reason is the variety of the environments (where I felt that the second game was really an endless jungle).
That said, this isn't some kind of on-rails experience from a moment to moment gameplay perspective. Such a suggestion is an exaggeration, clearly - I mean, I've played the entire game all the way through, I absolutely know what it contained and how it felt. At the same time, the latest game definitely isn't about detailed environmental puzzles or anything like that - it's almost more akin to a platformer, in the sense that it's about the physical feeling of traversing the environment, the timing, and the way the narrative dovetails with the action.
I can see why people wouldn't like the franchise, especially if that formula isn't your thing. I'm not interested in convincing anyone to like what they don't. That would be rather silly.
@jumpaction: On your second point there about exploration - I personally agree with that. If I'm looking for a game with deeper exploration, then something like Deus Ex or Zelda would be my go-to ahead of something like Uncharted.
But you know, that kind of feels like a red-herring as well. I mean, while we're at it, we might as well talk about how the driving experience in Forza is more engaging than driving the Jeep in Uncharted 4. You know? :-)
I think if people are looking for Zelda, they should play Zelda. Going after Uncharted for being Uncharted just strikes me as a little odd.
It's one thing to say you don't like something (fine), but to suggest that something is objectively awful because you don't like it is more than a little silly. That's basically what I was calling out in my response to the OP originally.
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