@moistcarrot said:
@jg4xchamp said:
This series has wasted so much fucking potential.
There was potential?
mmhmm. The first game is actually fairly fun if shallower than it should be. The framework is great, the story is basically this simple as you are a super cop, go clean up the city, and come see at the ending. So automatically the game shutting the **** up is a bonus point to Champ. And you are free to go whereever, when ever so long as you can deal. Want to go to the island with the tallest buildings and most decked out dudes? Go for it. Or do what is a clear sense of progression.
And in that space between your speed n jump height, to all the weapons you have access too, to the different environment props, and how the main gang headquarters are handled you have multiple points of attack n options at your disposal. The problem is that the game could rarely keep you honest, as death penalties were borderline non-existent, and while the attack points had multiple points, they were, rarely all that unique from each other n terms of options with your tactics. Sans like 2 or 3.
As it stands all the stuff people are creaming their jeans about with things MGSV or Breath of the Wild, or what people love about the original Crysis, Crackdown was essentially doing some of that stuff that year in 07. It was just shallow, but the potential for it to mop the floor with the other sandbox games was always there. The sequels have just tried to "improve" n really stupid n pointless way it seems. Although they were on to something with the destruction idea, but they didn't need to go full every particle ever with the destruction or some shit. Something like what Red Faction Guerilla had would be dope in Crackdown.
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