[QUOTE="drphizzle0"]I don't think it can be saved. The niche and configuration of the Vita is fundamentally flawed and they cannot bounce back unless they change the handheld itself.
Considering this was developed in an attempt to bring a console experience to a handheld, here are the underlying issues as I see it:
- The Vita is NOT as powerful as a PS3, thus most of the games developed for their flagship console cannot be ported to the handheld.
- Because of #1, the only existing franchises that can arrive on the Vita are ones that are custom made for the Vita. This means slimmed down, half-assed versions. Think COD declassified and AC Revelations.
- The handheld further buries itself by incorporating hardware gimmicks like the touch panel, accelerometer, and touch screen. This means even if a game CAN be ported, the additional development to use these features results in half-assed implementation. Seriously, was the log balancing in Uncharted necessary at all?
- The game uses proprietary memory cards which are severly overpriced. This is more of a barrier to entry than a lock-in strategy at the moment.
- More broadly, the handheld doesn't try to fill a market gap or offer something that consumers were ever asking for. In a world where tons of handheld gaming is on mobile devices, Sony needs to find a way for consumers to justify owning another electronic device that can do things that a mobile phone cannot do.
I think the Wii U will be in a slightly similar situation but not nearly as severe, especially in the realm of popular third party support.
You cannot fix a fundamentally flawed product without coming out with a new one. Hopefully, they've (Sony) learned from this.
p4s2p0
1. Psp wasnt' as powerful as ps2 and was still sucessful. 2.This is the way all portables are. Not many people have a problem with it, with how many home console series or genres sell on portable. From shooters to racers to gta,god of war and mario. 3. Isn't a problem touch screen is sparely used and comes in handy for certain things. The rest people wanting a home console version or portables games is their problem.. 4. The memory cards are a little high. But the mid range cards are do-able, like $60 for a 16gb.. . 5.What are you talking about never asking for. Psp (sold 70 million) biggest complaint was not having another analog which we do now.I don't think you understand the points I was trying to make, and comparing to PSP does not paint an accurate picture. When the PSP came out, there was no other handheld that could play graphically intense games. People didn't do their casual gaming via mobile phones like they do today. In fact, 'd argue that the issue IS with using a PSP type of strategy when the handheld market and landscape are completely different now. The handheld gaming phenomenon has changed entireley and putting out a beefier verion of the PSP signals that Sony is not listening to the market nor making the type of case it needs to make as to why someone should buy it.
Mobile developers win these days. Why? Because anyone with a smartphone is already an owner of that "handheld console" needed to play the game. It completely cannibalizes the otherwise separate electronic device needed to handheld game. The PS Vita does not have that luxury, and actually has that going against it because people now have to justify the purchase of another electronic device to game. This creates a barrier of entry. In that regard comes justifying the price of a 40-50 dollar slimmed down variation of the actual game. How is that EVER going to sustainable success?
Consoles are the other end of the spectrum, where they tend to get the AAA games. This leaves a horrible middle ground where the PS Vita lives alone. Eveyone keeps stating "needs more AAA games". Oh! Why didn't I ever think of that?! Sony, the vita is saved! Maybe because no one is going to develop a AAA game for a handheld that is failing to sell, has proprietary controls, and cannot play the same graphical intensity of the console games for which they are already developing. Of course having AAA games will help, but knowing the answer is NOT the same as getting there.
My personal thought was that the PS Vita needs to cannabilize the console. Therefore, in the same way smartphones have cannabilized handhelds, the PS Vita will be a lot more attractive in that:
- You can justify the cost of paying for the handheld, since it incorporates the cost of owning a console as well.
- Games, true AAA games, have an easy entry point to the handheld. No more graphical purgatory.
- Full-fledged, console experience multiplayer on a handheld.
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