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drphizzle0

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#1 drphizzle0
Member since 2004 • 338 Posts

itt the tc reassures himself that his investment is worth something.

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#3 drphizzle0
Member since 2004 • 338 Posts

I agree 100% for a couple of reasons: 1) 99.9% of the app store games for mobile phones just are not worth your $2. As good as Angry Birds and Infinity Blade are, they are needles in a haystack. 2) The controls for mobile phones are very limiting compared to DS/PSP/Vita 3) Mobile phone games are more time wasters than actual gaming experiences. Very arcade style, on demand, games that wont require you to be tied up for long. Sorry but Real Racing and GT Academy dont hold a candle to Gran Turismo, Ridge Racer, or Wipeout Pure on PSP. PS1 Red Alert beats the snot out of Red Alert on mobile phones. RPGs, God of War, Ratchet and Clank, etc... all far better experiences and much deeper than any mobile phone game. 4) Price. No one really touches on this, but even the cheapest data plans will cost you as much if not more than your DS or PSP in just the first year. Mobile phone gaming is not cheaper, only the games themselves are. You will more than make up the difference over the long haul as you pay your $15-20 a month for gaming. Its essentially a subscription service that is more expensive than Gamefly, xbox live, or any other gaming subscription short of a bunch of MMOs. 5) Portability is not much better either. I have a PSP Go that is every bit as portable as my iPhone. I play Gran Turismo, Ratchet and Clank, Command and Conquer, Valkyria Chronicles 2, arcade titles, etc all on a device that fits in my pocket as well as anything. The original PSP and the Vita are definitely bigger, but PSP Go is excellent for portability. It is likely the most underrated gaming device I have seen in over a decade. DS is not much bigger if at all.-ArchAngeL-777-

I think a lot of people that own dedicated handheld gaming devices don't see the side of the coin that iPhone gamers see when they choose how and where to take their gaming.

In regards to price of the games, there are so many games people play on the iPhone that are free or $.99. The games that myself and others I know play on mobile phones usually fall within that category. Occasionally I will get a game that costs $5 to $10, but compared to $30 for a new 3DS game, it makes the choice pretty reasonable and simple.

There are control attachments using Bluetooth and add-ons such as suction buttons for the screen. I don't understand why this is a huge issue since the major games people play on the iPhone are built for touch. In any event, didn't Nintendo announce an attachment for the 3DS to give it dual analogs? Seems like either can be done either with or without attachments, so I suppose I don't understand the argument for this.

A lot of iPhone gamers seek out those types of casual, arcade style games for that exact reason. It opens up gaming for people who don't want deep immersion, which is a different market entirely. I feel personally that if I wanted a deeper game experience that I would take it to a console or PC. I don't want another electronic device to carry around, especially since I know that many peoples' deeper gaming experiences don't happen when they are mobile.

I think you are completely wrong in the price argument. Most people have cell phones anyway, so you fail to tack on the cost of owning a cell phone in addition to a handheld console, and the more qualitative burden of lugging two electronic devices around. If you game with a mobile device, your cellphone is your gaming device sk your cost of gaming is closely related to your cost of owning a phone. There are so many people that have both smartphones and a 3DS, which you fail to recognize in your argument. In a case like that, you're paying for both your cell bill and your dedicated handheld 3g service, plus games which are much more expensive than games for mobile devices. Sometimes it get even better for some people (like me) where my work bought me an iPhone and takes care of the monthly bill.

In terms of portability, you compare based on device size but fail to recognize that carrying two separate electronic devices can be more burdensome than carrying just one. I use my mobile phone for gaming which means I carry my phone, handheld console, and games all in one. That is opposed to carrying a phone, a separate portable device, and separate games.

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#4 drphizzle0
Member since 2004 • 338 Posts

Couldn't disagree more. I've had nothing but the most incredible experiences with EVGA in the past. I had a Geforce 7950 years ago that I stupidly fried with a cheap PSU. No original receipt, didn't register the card, but they still took it in and replaced it with an 8800 GTS 640 free of charge.

That is YOUR fault for not buying from an authorized vendor, buying used, and not understanding EVGA's clearly posted warranty guidelines. No sympathy.

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#5 drphizzle0
Member since 2004 • 338 Posts

Nintendo coming out with a "new" old game that debuted around a decade ago? Promising yet another Zelda game to come out? Never seen that move played before.

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#6 drphizzle0
Member since 2004 • 338 Posts

I feel like they already have in many ways. Dedicated XBox Live titles with achievements -- they have the developers that worked on XBox developing games for their own mobile platform.

They'll be fine in mobile gaming.

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#7 drphizzle0
Member since 2004 • 338 Posts

It's the same game. Same story, same levels, same characters. You can can package it how you want, but it is still the same game.

If they remade "every asset of the game", then why not focus that time and energy with an original title for a change? That's an even bigger mystery to me. This is however the company that has crammed every version of Mario into the market they can possibly think of though, so maybe the mystery isn't so mysterious.

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#8 drphizzle0
Member since 2004 • 338 Posts

Not even surprised. A game that they already made for their own consoles, what, over a decade ago gets ported and they are running into time issues and leaving out key features? An investment into Nintendo, both monetarily and emotionally makes absolute zero sense to me.

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#9 drphizzle0
Member since 2004 • 338 Posts

In this thread, the OP whines about whiners.

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#10 drphizzle0
Member since 2004 • 338 Posts

I traded Steel Diver for 3 regular DS games and don't regret it at all. I just really didn't like it much.