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PAIN most popular PSN title of 2008 News

Sony's Pulse video show reckons PAIN has been the most downloaded PlayStation Network game this year.

The physics-based hurl-an-avatar-into-things-for-points title was released in March, and has benefited from extra levels and Trophy support over the subsequent months.

Even David Hasselhoff hopped on board, re-recording Culture Club and perhaps slopping a cheeseburger on the floor in the process.

High Velocity Bowling managed to take second, according to the list on PS3 Fanboy, followed by Super Stardust HD and the excellent PixelJunk Monsters. FlOw eased into fourth, tailed by Warhawk at five and Aquatopia at six.

Tekken 5: Dark Resurrection kicked up a fuss at seven, beating High Stakes Poker at nine and Ratchet & Clank: Quest For Booty at 10.

But where is WipEout HD? The game Sony Europe told us (on Friday, in a statement about the Trial version) was the "fastest-selling" PSN game to date and the "top seller" for the whole of November?

The WipEout HD trial will go live from 24th December, which is when we will be doing our Christmas shopping.

Crash Commando and Soldner for PSN

Sony has updated the PlayStation Network shops with several new downloadable games, including Crash Commando for PS3 and Football Manager Handheld 2009 for the PSP.

There's also Soldner-X: Himmelssturmer, which Wikipedia reckons means Mercenary-X: Romantic Idealist, and which is a horizontally scrolling shooter with screenshots worth admiring in our Soldner-X gallery.

Sony hasn't quite sorted out its pricing structure for downloadable PSP games, though, with FM Handheld up at a whopping GBP 29.99 (versus about 25 quid in the shops) while Buzz! Brain Bender is GBP 19.99 (15 quid). At least Ultimate Board Game Collection is only GBP 9.99.

Otherwise there's the usual assortment of Rock Band and Guitar Hero stuff, and those Christmas bits for LittleBigPlanet. Yay.

PS3 Games

  • Crash Commando (GBP 7.99 / EUR 9.99)
  • Soldner-X: Himmelssturmer (GBP 7.99 / EUR 9.99)

PSP Games

  • Buzz! Brain Bender (GBP 19.99 / EUR 29.99)
  • Football Manager Handheld 2009 (GBP 29.99 / EUR 34.99)
  • Ultimate Board Game Collection (GBP 9.99 / EUR 12.99)

PSP Add-ons

  • Super Stardust Portable Expansion Pack (GBP 3.19 / EUR 3.99)

PS3 Add-ons

  • Everybody's Golf World Tour - Costume Pack Pirate (GBP 3.19 / EUR 3.99)
  • LittleBigPlanet Santa Hat and Beard (free)
  • LittleBigPlanet Festive Goodies (GBP 2.39 / EUR 2.99)
  • Mercenaries 2: Blow it up... Again! (free)
  • Naruto: Ultimate Ninja Storm Pack 3 (free)

PS3 Guitar Hero: World Tour stuff

  • The Eagles Track Pack (GBP 4.39 / EUR 5.49)
  • The Eagles - "Frail Grasp on the Big Picture" (GBP 1.49 / EUR 1.99)
  • The Eagles - "Life in the Fast Lane" (GBP 1.49 / EUR 1.99)
  • The Eagles - "One of These Nights" (GBP 1.49 / EUR 1.99)

PS3 Rock Band stuff

  • Going Country Pack 01 (GBP 5.25 / EUR 6.59)
  • Brad Paisley - "Mud on the Tires" (GBP 0.99 / EUR 1.49)
  • Brooks & Dunn - "Hillbilly Deluxe" (GBP 0.99 / EUR 1.49)
  • Dierks Bentley - "Free and Easy (Down the Road I Go)" (GBP 0.99 / EUR 1.49)
  • Dixie Chicks - "Sin Wagon" (GBP 0.99 / EUR 1.49)
  • Miranda Lambert - "Gunpowder & Lead" (GBP 0.99 / EUR 1.49)

FIFA tops UK Charts at Christmas

Sales of FIFA 09 surged this week in the UK to give EA its sixth Christmas No. 1 in eight years, just a week after Call of Duty: World at War outsold it by 27,000 units.

Thanks to an 89 per cent rise in sales, and a 13 per cent dip for COD, those of you who put a fiver on the game at 6-1 last week will be happy, anyway.

Below FIFA and COD, which sit in first and second, Mario Kart Wii holds on (sales up 40 per cent - to within 3,000 units of COD), while Need for Speed: Undercover holds at fourth and Brain Training does likewise in fifth.

Otherwise it's the usual shuffle with a few decent movers, but the most impressive performance is surely Professor Layton and the Curious Village, up to eighth from outside the top 40 last week, which compiler Chart-Track attributes to Christmas appeal and renewed stock.

In other big-game news, LittleBigPlanet celebrates Christmas at 15th, Prince of Persia continues its slow climb, to 16th, and Grand Theft Auto IV creeps back into the top 40 at 39th, in a Lips and Nintendogs sandwich. Woof.

Crowning the king of the consoles

Crowning the king of the consoles

2008 has seen a three-way tussle between console makers

At the start of 2008 there were three key questions that needed answering about the future of the games industry:

· Could the Xbox 360 sustain a lead over the PlayStation 3?

· Would anything derail the success of Nintendo?

· And could 2008's video games match the heights of 2007?

If you are reading this and pushed for time, then the short answers are Yes, No, Not quite.

Early lead

At the start of the year the Wii was way out in front in terms of an installed base with 20 million machines in homes. By comparison the Xbox 360 was in 15.5 million homes and the PS3 nine million.

Analysts Screen Digest predicts that Nintendo will more than double its installed base of the Wii by the end of this year to 42 million, amplifying its lead over Sony and Microsoft.

The Byron review highlighted worries over game ratings

Piers Harding-Rolls from Screen Digest said Nintendo had enjoyed a "fantastic year".

"The Wii has maintained its price and they gain a profit from every bit of hardware sold," he added.

But a significant slowdown in sales in November and December in Japan points to a trickier 2009 for the company in which it may not enjoy the same blockbuster success.

The picture in 2008 was mixed for Sony and Microsoft, he said.

"The 360 and PS3 have performed fairly similarly, with just a few hundred thousand units difference over the year between them."

Screen Digest predicts that the PS3 will have an installed base of 19 million by the end of 2008, while the 360 will have 24 million.

"When we looked at the 360 at the beginning of the year we didn't think it was going to do as well as it has done."

An aggressive price cut and marketing campaign across Europe has seen the 360 do well in traditional PlayStation heartlands around the continent.

By contrast, the lack of a price cut for the PS3 combined with difficult economic circumstances for many consumers has seen the console fail to ignite as some predictions foretold.

"We think there have been corporate pressures to aim towards profitability," said Mr Harding.

"They are pretty exposed on price. Adoption has slowed and will be delayed.

He added: "We always felt that 2008 was the year that PS3 kicked off - but we think that will now be 2009."

Playing safe

This year was always going to be one of transition and development, rather than shock and awe. With no new consoles or significant hardware launches, the focus was firmly on hardware sales and software development.

The first big industry event of the year was the publication of the Byron report. In it, Dr Tanya Byron won the praise of many developers and publishers for highlighting the positive impact of gaming on children, but sparked a row which has yet to end over how games should be classified.

LittleBigPlanet was eagerly awaited by PS3 owners

Should it be the BBFC's role as an independent classifier, or self regulation through PEGI? Dr Tanya Byron seemed to be on the fence when she suggested a dual approach.

This infuriated all sides involved in rating games and it is still not clear how games will be classified in the future.

In June, E3 returned to its spiritual home of the Los Angeles Convention Center. But the more sombre and professional approach to a trade show only succeeded in making the event seem cheap and second rate.

There were few highlights from the show. Microsoft showed off its New Xbox Experience, a new front end and UI designed to take the best bits of the existing system and replicate the success of Nintendo's family-friendly Mii approach.

Sony's pitch was all about emphasising the long game. "Don't judge us now; judge us in 10 years," was the mantra, as Jack Tretton, head of PlayStation's US business, told the audience: "It took some time for mass market migration from PlayStation to PlayStation 2."

At least Sony had some decent games to finally talk about, including Resistance 2 and LittleBigPlanet.

Nintendo's press conference was the biggest disappointment - Wii Music garnered groans and sales on release have confirmed the limited appeal of the title, there were no updates on a new Zelda or Mario game, and the Japanese giant seemed to be resting on its laurels.

The UK games industry enjoyed mixed success in 2008.

Two of the biggest releases of the year, LittleBigPlanet and Fable II, were home-gown titles, but the financial pressures on developers were reflected in the closures of firms such as Pivotal Games, Sega's Racing Studios and NCSoft's European development office in Brighton.

Gears of War 2 was a favourite among FPS fans

And with the end of the year approaching it seemed that the most high profile closure would be Free Radical, the makers of Haze and TimeSplitters.

On the content side, the big winners of plaudits were Gears of War 2, Fable II, Dead Space and Fallout 3.

Games like LittleBigPlanet and Mirror's Edge continued to prove the level of vitality and creativity that remains in the industry.

But modest sales for the latter showed that gamers' tastes may be more narrow and limited than are suggested by opinion polls - which often decry the sequel-heavy nature of gaming.

Looking forward to 2009 I expect a few of the following questions to be answered:

· Will Killzone 2 disappoint after a protracted development cycle and endless hype?

· Can Heavy Rain really offer the narrative freedom that the developers seem to suggest?

· Will Xbox Live in Europe start to offer decent film and TV content or will it continue to be second rate?

· Do we really need a next-gen version of Wolfenstein?

· Has Bungie squeezed every last drop of creativity from Halo or will Halo 3: Recon prove there's more left in the tank?

· Can the community-developed recreation of Half-Life, Black Mesa, really be as good as the trailer suggests?

Take-Two retains Housers, coy on GTA V

Take-Two has announced "a new incentive compensation programme" based on profit sharing for the Rockstar Games label, and "long-term employment agreements" for key team-members including Sam and Dan Houser and GTA producer Leslie Benzies.

Although Rockstar is wholly owned by Take-Two, the creative personnel are hardly slaves, and could, in theory, have wandered off at some point. Now they can't. "The new employment agreements have an initial term ending on January 31, 2012," Take-Two said yesterday during the usual financial report circus.

Q4 profits for the year that included the launch of Grand Theft Auto IV dived and missed estimates according to people who understand what the hell any of this means, but Take-Two CEO Ben Feder declined to sate investors with news of any plans for a full sequel to its blockbuster third-person action game.

"We're not saying no, it's just way too early to be talking 2010, especially GTA in 2010," MTV reported him saying in the earnings call following the financial announcements.

However, the company did talk about a "newly formed company controlled by key Rockstar Games team members", currently working on "certain new intellectual property" that would be "published exclusively by Take-Two". GameSpot speculated that it might be related to a previously announced, but unidentified PS3-exclusive, but there's no real word yet.

Finally, with GTA Chinatown Wars preparing for release on 17th March for DS, CEO Ben Feder also addressed the issue of adult-orientated content from labels like Rockstar for Nintendo formats. "You just have to because you can't ignore the installed base. You just can't," he pointed out, adding that the company would "do a lot of learning" with GTA on DS.

"Our partnership with Nintendo is as strong as it's ever been...They provide great feedback for us. We're highly focused on it," he added.

PS Home C-931 patch on Thursday

Sony will patch PlayStation Home this Thursday, according to Home Community Manager "TedTheDog", whose real name we did know once but now can't remember.

"We'll be patching Home this Thursday and part of this change will be the first step in tackling the connection issues that you'll know as C-931 errors," he wrote on the official forum (thanks vg247).

According to a post elsewhere, C-931 "is related to very high levels of traffic", and in theory if you keep hammering away the game will let you in at some point anyway.

We asked Eurogamer's resident technical experts - i.e. the people who try and stop our servers exploding during key giveaways - whether trying again and again is a sensible workaround for connection time-outs. They cried.

Sony launched the PlayStation Home open beta last Thursday after nearly two years of build-up and the response so far has been lukewarm.

Eurogamer MMO complained about its "stiff, airless lack of character" and games of pool that aren't instanced, but was careful to note that "its defining feature - how it feeds into and connects with PlayStation gaming as a whole - is missing", and won't be introduced for a bit.

Meanwhile, Eurogamer's Ellie Gibson complained about being basically sexually harassed by drooling morons because she's a girl. MTV Multiplayer's Tracey John apparently had the same problem, but went on again the other day and got into some sort of conga line and therefore forgave it.

Xbox 360 leads PS3 by 1m in Europe

You all know that i' am a Sony Fanboy but.....

Xbox 360 currently has a combined lead over PlayStation 3 of around one million lifetime sales across five key European territories - the UK, France, Germany, Spain and Italy.

That's according to GfK Chart-Track data seen by Eurogamer that shows like-for-like sales of console hardware across October and November.

The installed base totals suggest that Sony is catching up on Microsoft, which launched Xbox 360 over a year earlier than PS3.

But following a price cut in September, Microsoft's figures have jumped and the platform holder can be confident of holding its lead into the New Year.

Earlier this month, Sony Europe president David Reeves told MCV that PS3's installed base was 300,000 bigger than Xbox 360's "in PAL territories", which also includes countries outside Europe, like Australia.

On the same day, Microsoft claimed its "biggest ever sales month" in Europe for November, declaring a 124 per cent improvement year-on-year.

"Xbox 360 has sold more than seven million consoles in Europe since its launch in November 2005," the platform holder said at the time.

Sony declined to comment on the GfK Chart-Track figures when we contacted the company late last week.

Ladbrokes backs COD for Xmas no. 1

Bookmaker Ladbrokes has called the odds on the race for the number one game at Christmas in the UK, and made Call of Duty: World at War its firm favourite.

Ladbrokes reckons the World War II shooter's chances at 1-3 for, versus 6-1 against for the next best contender, FIFA 09.

Constant seller Mario Kart Wii, despite having been released much earlier in the year, isn't far behind with a 7-1 shot. Those are good odds for a single-format game; Gears of War 2 and Resistance 2 could only muster respective odds of 20-1 and 25-1 from the bookie.

Fallout 3 is at 10-1, while regular seasonal chart-topper Need for Speed is surely worth a punt at 12-1. Nintendo must have been hoping that Wii Music would stand better than a 66-1 chance of making the top of the Christmas charts, though. Likewise Sony and LittleBigPlanet.

Today is a day of lists. Here's another:

  • Call of Duty: World at War - 1-3
  • FIFA Soccer 09 - 6-1
  • Mario Kart Wii - 7-1
  • Fallout 3 - 10-1
  • Need for Speed Undercover - 12-1
  • Wii Fit - 16-1
  • Tomb Raider: Underworld- 16-1
  • Gears of War 2 - 20-1
  • WWE Smackdown vs Raw 2009 - 20-1
  • Guitar Hero World Tour - 25-1
  • Fable II - 25-1
  • Resistance 2 - 25-1
  • Pro Evolution Soccer 2009 - 33-1
  • Far Cry 2 Ubisoft - 40-1
  • Wii Play - 50-1
  • Quantum of Solace Activision - 50-1
  • LittleBigPlanet - 66-1
  • Mirror's Edge - 66-1
  • Wii Music - 66-1
  • Star Wars: The Force Unleashed - 100-1

PlayStation Home opens its doors

Users can play numerous mini games within PlayStation Home

Sony's long awaited next-gen social networking site for PlayStation users goes into open beta today.

PlayStation Home will let gamers create their own avatar -a virtual representation of themselves - and then interact with other users in a 3D environment.

Players can chat to other users, invite them into their own "home", and will soon be able to stream music and video.

PS Home will be available free to all registered PlayStation Network users.

The concept of a virtual clubhouse for PlayStation owners has been under development for a number of years, although it was not officially announced until early 2007.

Tim Clark, editor in chief at Official PlayStation Magazine UK, told the BBC that delays were expected, as the project was a "hugely ambitious undertaking".

"The idea behind Home is to create a virtual space for PS3 owners to meet up, talk and play games - the easiest way to think of it is as a hybrid of Facebook, Second Life and the prettiest game lobby ever."

"Given the experience is dependant on a stable, lavish 3D environment, and the fact that while every PS3 is broadband enabled - that's obviously not the case with a PS2 - so it's not surprising the project has taken some time."

Cash for corduroys

Although the service is free to PlayStation Network users, Sony is looking at future revenue streams.

Players can buy new clothing to dress their avatar, new more lavish homes will go on sale, and there are plans to add advertising to billboards and video screens.

Sponsorship deals and a source of real-world (as opposed to in-game) money will be welcome news to Sony, which earlier announced plans to cut 8,000 electronics jobs - 5% of the division - as well as shutting 10% of its manufacturing sites.

It is no coincidence that PlayStation Home is launching during the festive season.

According to Chart Track - which report on sales of music, video and software throughout the UK - more than 40% of all console sales take place in the last six weeks before Christmas.

But will PlayStation Home be enough to sway potential customers Sony's way?

Speaking to the BBC, Alex Pell - the assistant editor of The Sunday Times' gadget section, In Gear, said he was sceptical.

"PlayStation Home is great for existing users. It might not have the complexity or depth of Second Life, but it can be played on a console, rather than a computer."

"As you have an avatar, this means it's much more than just a flashy chat room, and as a medium, it's a great way of getting more out of the games you already own," he said.

"But ultimately what really matters is the price of the console and the availability of good exclusive games. You can get an Xbox 360, with four games and two controllers for £130. The best deal I managed to find was a PS3 with three good games for £270"

"Sony needs to find new customers and while Home is great for existing PS3 users, will people rush out and buy such a pricy console on the back of PS Home availability? I don't think so."

PlayStation Home opens its doors

Users can play numerous mini games within PlayStation Home

Sony's long awaited next-gen social networking site for PlayStation users goes into open beta today.

PlayStation Home will let gamers create their own avatar -a virtual representation of themselves - and then interact with other users in a 3D environment.

Players can chat to other users, invite them into their own "home", and will soon be able to stream music and video.

PS Home will be available free to all registered PlayStation Network users.

The concept of a virtual clubhouse for PlayStation owners has been under development for a number of years, although it was not officially announced until early 2007.

Tim Clark, editor in chief at Official PlayStation Magazine UK, told the BBC that delays were expected, as the project was a "hugely ambitious undertaking".

"The idea behind Home is to create a virtual space for PS3 owners to meet up, talk and play games - the easiest way to think of it is as a hybrid of Facebook, Second Life and the prettiest game lobby ever."

"Given the experience is dependant on a stable, lavish 3D environment, and the fact that while every PS3 is broadband enabled - that's obviously not the case with a PS2 - so it's not surprising the project has taken some time."

Cash for corduroys

Although the service is free to PlayStation Network users, Sony is looking at future revenue streams.

Players can buy new clothing to dress their avatar, new more lavish homes will go on sale, and there are plans to add advertising to billboards and video screens.

Sponsorship deals and a source of real-world (as opposed to in-game) money will be welcome news to Sony, which earlier announced plans to cut 8,000 electronics jobs - 5% of the division - as well as shutting 10% of its manufacturing sites.

It is no coincidence that PlayStation Home is launching during the festive season.

According to Chart Track - which report on sales of music, video and software throughout the UK - more than 40% of all console sales take place in the last six weeks before Christmas.

But will PlayStation Home be enough to sway potential customers Sony's way?

Speaking to the BBC, Alex Pell - the assistant editor of The Sunday Times' gadget section, In Gear, said he was sceptical.

"PlayStation Home is great for existing users. It might not have the complexity or depth of Second Life, but it can be played on a console, rather than a computer."

"As you have an avatar, this means it's much more than just a flashy chat room, and as a medium, it's a great way of getting more out of the games you already own," he said.

"But ultimately what really matters is the price of the console and the availability of good exclusive games. You can get an Xbox 360, with four games and two controllers for £130. The best deal I managed to find was a PS3 with three good games for £270"

"Sony needs to find new customers and while Home is great for existing PS3 users, will people rush out and buy such a pricy console on the back of PS Home availability? I don't think so."