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Spielberg: films are looking like games

Iconic Hollywood film maker Steven Spielberg believes movies are starting to take a leaf out of the videogame book.

Talking to Yahoo, he recalled his first time playing Pong, and the leaps and bounds our industry has taken since then.

"I think film-makers are learning things from videogames," said Spielberg. "Movies are starting to look more and more like videogames, like the digital introductory teasers videogames give you before they turn control over to the player.

"A lot of movies, like this movie with Angelina Jolie and James McAvoy called Wanted. It had a lot of videogame savvy. The Bourne Ultimatum had a lot of videogame savvy in the quick cuts and the audacity of camera angle."

Spielberg helped create the acclaimed Boom Blox for EA, and is currently working on project "LMNO" for the publisher. This, said Spielberg, will be an Xbox 360 and PlayStation 3 game focused on "movie-type story", although gameplay details are so far scarce.

As for the director himself, Spielberg admitted a fondness for Rock Band, in which he assumes the roll of drummer.

"One thing I can do is hit a drum. So that's what I do," he said, honestly.

There's no release date for LMNO, but the prevalence of chatter suggests we may hear more soon

Playing games for a living

work doesn't have to be a chore. For the third in our series on dream children's careers, Lucy Rodgers meets a man who as a teenager fell in love with video games - and now designs them.

Most modern-day youngsters, and many a 21st-Century adult, will have whiled away a good number of hours playing the latest shooter, vehicle simulation or strategy video game.

But for Jez Harris such virtual pastimes are not just an enjoyable hobby, they are his career. The 28-year-old designer, who has yearned to work in the industry since he was a teenager, is paid to create the simulated worlds we enter from our bedrooms or living rooms.

Jez worked on the Harry Potter games

He currently writes scripts, builds levels, cuts scenes and places characters for the Buzz! series for Brighton-based firm Relentless. He has also helped design, among others, the strategy game Gangsters II and the Harry Potter titles.

But although the dream for most children would be getting to play games for a living - which designers are required to do for research - for Jez the real job satisfaction comes from creating enjoyment for others.

"There is still something great about seeing a completed game on the shelf," he says. "To know that a family is going to go into a games shop and spend the weekend playing your game and have fun is great."

Not techie

To be a good designer imagination is required to "some extent", but "nine times out of 10" designers are not employed to come up with "the next big thing", says Jez. That is usually down to someone higher up in the company.

However, the most important thing is an understanding of how games work and how people play, he says.

"You need to know what makes it fun. I don't think this is something you can teach, experience is the thing," he says. His comes from hours of playing games both for research and his own enjoyment.

We are trying to make fun - so it is an enjoyable job

Jez Harris

Also, contrary to what most outside the industry would think, most designers do not get involved in the programming side of creating a game. In fact, Jez claims he is not "techie" at all.

A finished title can take anything from one to four years to produce and involves dozens of people in many different departments, including programming specialists. Because of this, Jez says a designer's crucial skill is the English language.

"It's about communication," he says. "Most of my day is spent figuring stuff out. For example, there is the game design document, which is a 100-page bible describing what the player does and what can be done. This is what the programmers base their work on. That is my responsibility."

As lead designer Jez also holds meetings with the heads of various sections, including those in arts and production, to ensure everyone is working towards the same goal and to iron out any problems.

GAMES DESIGNERS

Salary: £17,000-60,000

Numbers: About 6,300 in the UK

Breaking in: Become a games tester, do a course in English and computer science, make contacts

Source: Jez Harris/Careers Advice/Skillset

"It is very rare that you write it, make it and it works. There is an element of trial and error and you get better at it," he says.

The down side of working in the games industry is that enjoyment "lives and dies by the job". He says being involved in a project that doesn't work can be demoralising.

"Ninety-nine per cent of people in the industry love what they do and love video games. Therefore it is much harder when you are doing something that you know it isn't going to be great."

Showing initiative

Despite wanting to become a games designer since he was 14, Jez says it was very difficult to actually do anything to help fulfil his dream while he was young. His careers advisors at that time had little idea about the industry.

Instead, he went on to study design and English at A-level and broke into the industry by first becoming a games tester with Electronic Arts. He then began doing PR for the company and travelled to trade shows which "got the attention of senior staff", he says.

Many people are involved in creating a successful game

After moving to Bristol-based Hothouse Creations to work on Gangsters II as a designer, he returned to Electronic Arts to work on their Harry Potter titles and then joined Relentless to work on the Buzz! series.

Jez believes making good contacts within the industry is crucial to becoming a games designer. He advises against getting "hung up" on a university course about video games.

If he had his time again he would study English and computer science at university. Gaming is quite a "fragile industry" and a good degree gives people a fall-back option, something he wishes he had, he says.

But, despite the educational regrets, Jez still loves what he does for a living.

"We are trying to make fun, so it is an enjoyable job. I wouldn't change it. I couldn't complain."

Sony to axe thousands of jobs

Sony has said that five per cent of its global workforce - around 8000 people - will be out of a job by April 2010.

The decision was made to combat the global economic slump, and will see manufacturing, production and inventory levels drop to bring down the company's operational costs.

Sony Computer Entertainment - the PlayStation division of the Japanese giant -will face review along with the rest of the company.

"In order to stay competitive in the accelerating global network environment, we will always carefully review and make structural changes, if necessary, in order to further expand and strengthen the PlayStation business around the world," SCE told GamesIndustry.biz in a statement.

Despite the large number of staff on the chopping block, analysts believe the cuts will not be enough, and foresee each arm of the Sony family having to prove profitability in order to maintain staff.

Sony to axe thousands of jobs

Sony has said that five per cent of its global workforce - around 8000 people - will be out of a job by April 2010.

The decision was made to combat the global economic slump, and will see manufacturing, production and inventory levels drop to bring down the company's operational costs.

Sony Computer Entertainment - the PlayStation division of the Japanese giant -will face review along with the rest of the company.

"In order to stay competitive in the accelerating global network environment, we will always carefully review and make structural changes, if necessary, in order to further expand and strengthen the PlayStation business around the world," SCE told GamesIndustry.biz in a statement.

Despite the large number of staff on the chopping block, analysts believe the cuts will not be enough, and foresee each arm of the Sony family having to prove profitability in order to maintain staff.

EA founder questions PS Home goals News

EA founder Trip Hawkins has questioned the goals of PlayStation Home - suggesting that going after a Second Life- or World of Warcraft-sized audience would be a bit silly and probably result in custard pie on face.

"What I can't really tell yet about the various announcements [Sony has] made about online and what they're doing so far, I can't tell whether they're going more towards this mass market idea - the way I'm describing this 'omni-market' - or if they're being lured into essentially trying to compete with Warcraft or Second Life," Trip Hawkins told Hatchet Job.

"My own personal opinion is: if Sony makes Home feel too much like a [World of] Warcraft environment, they're just never going to create the kind of audience size that you're going to see Nintendo and Microsoft create.

"Because clearly Nintendo is orientated towards the mass audience, and even Microsoft has learnt a lot of valuable lessons from things like Xbox Live Arcade," he added.

PlayStation Home, the online virtual world for PS3 owners, should launch into open beta before the end of the year. Hopefully that means quite soon.

It's been rather a long wait and Home's release date has been pushed back on numerous occasions.

Sony's still coy on exactly when the open beta will begin, but has invited hundreds of thousands of community members into the closed testing so far.

We'll keep you posted.

Head over to our PlayStation Home gamepage for the bigger picture.

EA founder questions PS Home goals News

EA founder Trip Hawkins has questioned the goals of PlayStation Home - suggesting that going after a Second Life- or World of Warcraft-sized audience would be a bit silly and probably result in custard pie on face.

"What I can't really tell yet about the various announcements [Sony has] made about online and what they're doing so far, I can't tell whether they're going more towards this mass market idea - the way I'm describing this 'omni-market' - or if they're being lured into essentially trying to compete with Warcraft or Second Life," Trip Hawkins told Hatchet Job.

"My own personal opinion is: if Sony makes Home feel too much like a [World of] Warcraft environment, they're just never going to create the kind of audience size that you're going to see Nintendo and Microsoft create.

"Because clearly Nintendo is orientated towards the mass audience, and even Microsoft has learnt a lot of valuable lessons from things like Xbox Live Arcade," he added.

PlayStation Home, the online virtual world for PS3 owners, should launch into open beta before the end of the year. Hopefully that means quite soon.

It's been rather a long wait and Home's release date has been pushed back on numerous occasions.

Sony's still coy on exactly when the open beta will begin, but has invited hundreds of thousands of community members into the closed testing so far.

We'll keep you posted.

Head over to our PlayStation Home gamepage for the bigger picture.

Konami teases next Metal Gear

Konami has whipped up a website teasing the next Metal Gear game.

The image shows an upside down exclamation mark, a plus symbol, a normal exclamation mark, an equals sign, and what looks like a power button - an Xbox 360 power button.

Underneath are the words, "A NEXT METAL GEAR IS..."

Add to that the black and nuclear-green colour scheme and the Microsoft connotations are strong. It's no secret that the Xbox 360 maker is desperate to sign one of Sony's last great exclusives, after all.

Hideo Kojima has said he will unveil his next game sometime next year, with the Tokyo Game Show most people's pick of the where and when.

However, the Metal Gear creator has expressed a wish to move away from managing the series, and instead hand the reigns to the junior members of his team.

Still, excitement and that.

Konami teases next Metal Gear

Konami has whipped up a website teasing the next Metal Gear game.

The image shows an upside down exclamation mark, a plus symbol, a normal exclamation mark, an equals sign, and what looks like a power button - an Xbox 360 power button.

Underneath are the words, "A NEXT METAL GEAR IS..."

Add to that the black and nuclear-green colour scheme and the Microsoft connotations are strong. It's no secret that the Xbox 360 maker is desperate to sign one of Sony's last great exclusives, after all.

Hideo Kojima has said he will unveil his next game sometime next year, with the Tokyo Game Show most people's pick of the where and when.

However, the Metal Gear creator has expressed a wish to move away from managing the series, and instead hand the reigns to the junior members of his team.

Still, excitement and that.

Rumor: We Go Home In Next 10 Days

Sony has insisted, time and time again, that the open beta for PlayStation Home will launch before 2008 is over. Well, if you hadn't noticed, that time is rapidly approaching, so all journalists and gamers everywhere are on pins and needles awaiting the announcement...

From the inside information that we have, which may or may not be bogus, we'd like to say we know for a "fact" that Home will release within the next two weeks. To reinforce this theory, it seems the Times Online UK website has said the open beta will launch within "the next 10 days," which is only slightly more specific than our two-week estimate. Knowing Sony, it'd be pointless to ask if either of these reports are accurate, primarily because the "we don't comment on rumor or speculation" reply is just plain irritating and we hate seeing it in our inbox. But here's some speculation for our valued readers: if you check your calendars, Christmas Day falls on a Thursday, which, coincidentally, is the typical day for PlayStation Store updates. In two weeks, it will be December 22, although if it falls within the 10-day spectrum, our theory is broken. But if we're only talking about semi-rough estimates, wouldn't it be a proper holiday gift from Sony to all PlayStation 3 owners to deliver the open Home beta on Thursday, December 25...? I mean, that sounds like good marketing to us, but then again, perhaps it's just a terrible idea.

PlayStation 3 Is The Best Blu-Ray Player Available

Now that Blu-Ray is the accepted high-definition format, consumers have several player options on store shelves. The question is, which is best? The expensive standalone units have to be better than the PlayStation 3, which only introduced Blu-Ray, correct? After all, the PS2 was hardly the best DVD player...

But according to recent benchmark tests conducted at Blu-Ray.com, the PS3 is indeed the best Blu-Ray player out there. They go into much detail in there analysis of each model, as they look into most of the more popular Blu-Ray players available and measure a variety of different determining factors. They looked at Power On Time, Disc Eject Time, Movie Load Time, BD-J Scaling Performance, BD-J small and large object Performance, and finally, BD-J Overall Performance. They've even got a complete spreadsheet there if you want to feast your eyes on the exact numbers, and we know you tech guys love this stuff. Also, bear in mind that the site in question is in no way related to Sony, so they wouldn't have any hidden agenda to promote one Blu-Ray player over another. In the end, it seems we have definitive proof now that the PS3 is actually the best player money can buy, and given everything else it can do, we figure this is good news for Sony. The multimedia machine doesn't lag in the one area non-gamers would be interested in: high-def movie playback.

Of course, for gamers, these results probably shouldn't be surprising. The PS3 is a massively powerful machine and performance is the name of the game. Blu-Ray is the chosen format for games as well as movies, so why shouldn't the PS3 excel in all video-related endeavors?