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erglesmergle

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#1 erglesmergle
Member since 2009 • 1769 Posts

[QUOTE="erglesmergle"]

[QUOTE="WilliamRLBaker"]

has it surpassed the 360 world wide yet?

no?

then it means nothing.

Phaze-Two

Up to the usual eh?

i think he was kidding

I think you quoted the wrong post. Trust me. You did.

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erglesmergle

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#2 erglesmergle
Member since 2009 • 1769 Posts

I was just in line at Gamestop and a guy in front of me was asked to purchase warranty for his 360 game. The employee explained that the 360 scratches discs if moved. He described the scratches as rings and said its not so much a problem with the PS3. The customer instantly said something like "Oh yeah, happened to a bunch of my games" and he bought the $3 warranty without hesitating.

So there. Disc scratching is not a lie and can happen to some random person you encounter at a store.

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erglesmergle

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#3 erglesmergle
Member since 2009 • 1769 Posts

[QUOTE="erglesmergle"]

Only NPD allowed.

goto0

NPD is only United States data. It is not applicable to the rest of the world.

Bro. The United States IS the world.

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erglesmergle

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#4 erglesmergle
Member since 2009 • 1769 Posts

has it surpassed the 360 world wide yet?

no?

then it means nothing.

WilliamRLBaker

Up to the usual eh?

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erglesmergle

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#6 erglesmergle
Member since 2009 • 1769 Posts

[QUOTE="erglesmergle"]

[QUOTE="Technoweirdo"]

Keeps blocking what? The heavy punch or the spinning bird kick? If it's the punch, that'd be because you're not kicking him as close to the ground as possible to stagger him long enough to get the punch in. If it's the kick, either your timing on the / + kick is off (should be just after the punch connects) or you're using a heavy kick when you should be using a medium or light.

Personally, I just avoid charge characters. Of the non-grappling characters, I find Cody to be the easiest to play as. His criminal upper is criminally awesome. 8)

4NGoods

The SBK. No matter how I time the first two moves, Dan always blocks the SBK.

use the medium kick for the spinning bird kick and it should connect. also remember that this combo is a cancel. What that means is the crouching fierce punch is normally a two hit move. but what's suppose to happen in this combo is that the spinning bird kick cancels the second hit of the crouch fierce. Meaning the second hit never comes out b/c it goes from the first hit of the crouching fierce to the bird kick. Hope that makes sense to you.

Yeah that makes sense. Ill give it another go later.

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#7 erglesmergle
Member since 2009 • 1769 Posts

[QUOTE="erglesmergle"]

Why did they make combos so hard to execute? Even 3 hit combos require godlike precision to land perfectly. I was using Chun-Li in Challenge mode. Wasted an hour trying to do a simple UP HK, DOWN HP, Spinning Bird Kick combo. After an hour I gave up and now Im on Youtube to see if its even possible to execute.

Also, are these combos meant to be used in game? I cant see people being able to get the timing down especially when online.

SPYDER0416

Maybe you are terrible at the game and have no skill?

Maybe playing SF4 helped you grow a pair of balls and turn into a tough guy?

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erglesmergle

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#8 erglesmergle
Member since 2009 • 1769 Posts

[QUOTE="ProjectNatalFan"]

[QUOTE="NotTarts"]

Kinect is probably going to move a lot more units than Move. Even though everyone at System Wars thinks it's a stupid gimmick, that's not how the casuals think.

NielsNL

system wars are the worst when it comes to predictions, i mean we at SW make VGCHARTZ look like the gospel, we are clueless....

Please speak for yourself... there's no we on SW.

The entire SW thinks Kinect is stupid. Thats a we for you.

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#9 erglesmergle
Member since 2009 • 1769 Posts

[QUOTE="erglesmergle"]

[QUOTE="ThePRGod"] Do you mean jump HK? I don't see what UP HK is.. If you do mean jump, as you jump, start charging downback, that way you can combo the jumping heavykick into the crouching heavypunch into SBK.Technoweirdo

I mean jump HK. And thats exactly what I did. As soon as I tapped up, I help down so that I could do the SBK right after the HP but Dan keeps blocking it.

Keeps blocking what? The heavy punch or the spinning bird kick? If it's the punch, that'd be because you're not kicking him as close to the ground as possible to stagger him long enough to get the punch in. If it's the kick, either your timing on the / + kick is off (should be just after the punch connects) or you're using a heavy kick when you should be using a medium or light.

Personally, I just avoid charge characters. Of the non-grappling characters, I find Cody to be the easiest to play as. His criminal upper is criminally awesome. 8)

The SBK. No matter how I time the first two moves, Dan always blocks the SBK.

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#10 erglesmergle
Member since 2009 • 1769 Posts

But why? Why do all this? Why make people count frames and do 1 frame links? This much precision is too unnecessary. Its all so noob unfriendly.