@nteger @godfather830 If the next Xbox and PS4 are as close to PC hardware as everyone is saying, then that alone will make ports significantly easier--and require less hardware-specific tweaks for each platform. Even when PCs skip orders of magnitude ahead of the new consoles (which won't take long), PC gaming shouldn't be held back near as much. It's good news all around.
@Truth_Hurts_U @ernelson1976 I suppose I ought to be shocked that the vice president of a game company doesn't know shit about computers, but I'm not. :/
Most people are running a 32-bit version of Windows? I wouldn't think so. Nearly everyone I know is running 64-bit, including those who don't know the difference between hard drive memory and ram. And 32-bit Windows addresses 4gb of memory, not 2. So does this guy even know what he's talking about? Doesn't sound like it.
This praise of Microsoft is as vague as Gamestop's recent praise for Sony's PS4. Basically, the company is interested in getting people interested in new consoles, no matter where they're coming from. Which is fine, since that's their business. The article could have just said, "Whichever console you want, buy it from us!" because that's basically all that's here. There's no content at all aside from everything we already knew. Gamestop wants to sell consoles. Big surprise.
The tone seems about right, and thankfully not at all similar to Dishonored. But no real gameplay shown, so it's impossible to know what they're bringing that's new to the genre. I'm optimistic, but until they show some actual gameplay ...
The idea that games need multiplayer is ridiculous. Single player games sell well enough to make money so long as development costs are kept reasonable. Square Enix seems to have bet a little too heavily on Tomb Raider. I loved the game, but there's nothing about it that suggests to me that it should need to sell five million copies. If it's true, Square Enix took an unjustified risk. I doubt this analysis is correct, though. Tomb Raider might not meet sales expectations, but the positive buzz about the game and it's reasonably strong sales should easily justify another game in the IP.
The difference between PS3 and 360 is, as usual, so narrow as to be nonexistent. Some bits looked slightly better on the 360, some better on the PS3. It's nice that (finally) the PS3 versions are looking at least as good as on the 360. For most of this generation, the 360 has had the edge. That the PC version looks leagues better is no surprise.
Technically, he didn't refute the point, he just denied it. To refute it, it should have offered some evidence that it wasn't true--but he didn't. I doubt it was $200 million, but there's little doubt that it was a big chunk of change. Unlike EA's budget for SW:TOR, it looks like Bioshock Infinite is at least a somewhat worthy game for such a big budget.
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