[QUOTE="ASK_Story"]I do agree, it feels a bit short.
I think for any RPG at least 40 hours minimum is a good length.
CarnageHeart
Like I've said before, I don't worry about arbitrary minimums. There was a time I was willing and able to slog through lengthy boring parts that one finds in many jrpgs, but nowadays I just find myself unwilling to do that. Most reviewers said that many hours in Suikoden 3 got really epic (and the opening cinema contained some really interesting stuff), but during that initial slog I realized I wasn't having fun, so I stopped S3 a little more than a dozen hours in. On the other hand, I put 150 hours into FF12, which I found entertaining throughout.
Length is a good thing, but quality is more important. If ME is a fun game throughout, I can look past its length.
It depends on how you interpret a good story. I loved every second of Suikoden III because I enjoyed all the settings and gameplay. I liked how each story progressed, and the pacing. On the other hand, I kept losing sight of FF XII's story because I would take the extra time to run around and do other things...something I couldn't really do in SIII, but something I also didn't really WANT to do, because I liked the stories. I put about 130 hours into FF XII myself (did everything), but I put a good 65 into Suikoden III and always wanted to play it again...especially for the story. FF XII had a great story, but as I'm not really a fan of political-based plotlines, it didn't interest me as much. The ending was fantastic, though.
As for Mass Effect, I'm getting it. I've no doubt it's great, and I do agree that we shouldn't worry about arbitrary minimum lengths. Like I said with Heavenly Sword, if the developer's full story and vision fits nicely into the span of time it takes for the player to complete the adventure, that's a great thing. If it feels rushed or drawn out, than it's a problem, but developers should completely ignore length "requirements" and simply make the best game they can with the ideas they have.
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