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flapjean

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#1 flapjean
Member since 2008 • 75 Posts

but any true gamer would give props to both the nintendo 64 and gamecube

slystallion26

You lost all credibility and have been labled a LOL Nintendo fanboy with that statement N64 and GC were junk systems.

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flapjean

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#2 flapjean
Member since 2008 • 75 Posts

Character customization is a totally meaningless mechanic in a game focused on combat and puzzle solving. This is what Zelda is about. That's where Zelda should always try to innovate, changing the ways we interact with the environment and enemies. There will always be some plot to give life to the gameplay, but Zelda isn't the kind of game to give you a cutscene as award for clearing an area. Zelda is one of those games that will always believe in the in game.

Last but not least, I'll reexplain the "no development" concept, you seem to be totally misunderstading it. I said Link was made so in order to not break the connection between gamer and game. But you automatically interpret it as "then Link is whatever you want, so how comes he doesn't act like you want". Again, Link is the just the link between player and the game, and that's about it. He'll have enough traits so he doesn't feel like a dead ragdoll, but not so much it imposes a specific character to the gamer. End of story. There won't be deep dialogues and development because Zelda isn't a story, it is a game. Nintendo doesn't want to tell you what happens with Link, they want you to play.

Wintry_Flutist

1. Zelda is a fantasy RPG and the Back Bone of Every fantasy RPG is the story.

2. I never once said Zelda should change or take out combat or puzzle solving in fact I think they should enhance it so why you keep bring that up is beyond me.

3. And no Link in not just the link between player and game, that stands to what I said before you might as well play a hack and slash and use your imagination to make up a story if Nintendo is saying the same thing than they're just making excuses for being lazy. Anything you said in the last paragraph can be made better simply by giving you choices and that in its self is kinda being lazy.

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flapjean

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#3 flapjean
Member since 2008 • 75 Posts

I hear allot of this and its simply not true. Nintendo was simply unwilling to change and address the regular gamer it for the most part continued to cater to the little kids and family type games. Hardcore gamers never abandoned Nintendo because Nintendo never was for the hard core gamer and never will be.

Take a look at its last 2 systems N64 and GC, N64 was LOL and GC was just as bad because they were stubborn and never wanted to go far beyond the E rating. Nintendo was never for the regular gamer above the age of 15 and has pretty much ignored this market altogether so you can't really abandon something that has ignored you.

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#4 flapjean
Member since 2008 • 75 Posts

To answer a previous poster's question about Mario, I would not like him to have more than one line on his current voice because his thick Italian accent is difficult for me to understand.

mali

All credibility is lost

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#5 flapjean
Member since 2008 • 75 Posts

Actually no. Link just doesn't talk and have little development through the game so he never says or does something the player wouldn't or in a way he/she wouldn't. It's just a little thing so the "link" between gamer and game never breaks, keeping the immersion through the game. Your 6th option is something totally different and uncompatible with the Zelda experience.

Wintry_Flutist

You don't have any choices through out the game.

What you're saying is because they don't put something in it lets you decide which is false thats like saying a total hack and slash with no story or character development is better because you can use your imagination to create a story, better yet lets just give you a blank page and pretend you're playing a video game, see it works on so many levels.

I understand tho fanboys are always scared of change.

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flapjean

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#6 flapjean
Member since 2008 • 75 Posts

He dosnt talk because, it lets people choose who they want him to be, if you want him to he can be a complete bad ass, or he can be a sweet hearted kid, you choose what you want him to be (also it depends if hes kid link or adult)Windowsflagman

That would fall under 6

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flapjean

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#7 flapjean
Member since 2008 • 75 Posts

Agreed. I don't care for the others people but Link must stay as a mute hero.

chris3116

He needs to talk in cut scenes.

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#8 flapjean
Member since 2008 • 75 Posts

The reason I am opposed to voice acting for main Nintendo characters is that Nintendo of America will hire voice actors that do not fit their characters and do a laughable job. The other reason is that I have unpleasant experiences with bad voice-acting from English anime dubs, and video games like Sonic and the Secret Rings.mali

So basically what I'm hearing from you and all the Anti-VA is you don't want VA because you think Nintendo will do a **** job, says allot about Nintendo right there.

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#9 flapjean
Member since 2008 • 75 Posts

you havent played the first jak and daxter then have you....fire up your PS2 and get to playing and be amazed

sparkypants

Get off the PS2 and be amazed really keep up with the times why don't you just start quoting games from the NES and say "They didn't need Voice Acting" /Eye Roll

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#10 flapjean
Member since 2008 • 75 Posts

no they dont. gta 3 and half life off the top of my head didnt need protagonists talking.

spliffstar12

GTA 3 was awhile ago and GTA games protagonists talk now, Half life I'm not sure. If you're going to give examples at least give ones for this Generation not ones from 2001.