[QUOTE="gfhgfhtutyutyut"][QUOTE="ronniemoisture"][QUOTE="Perception1"][QUOTE="gfhgfhtutyutyut"][QUOTE="blazinpuertoroc"]you clearly know nothingPerception1
Sorry xbox360 is more powerful than ps3.
more powerful gpu and more system memory avaliable>>>more powerful cpu.
The reason why ps3 dont dev on ps3 first then port to 360 ,because it holds their games back, on 360 they have much more memory and create what they want and on ps3, they just downgrade stuff lol,
Lol, do you even know what your talking about?
No X360 is not more powerful than the PS3, it's just that Ubisoft half-asses there games on PS3.
A SLIGHTLY more powerful GPU, and a MUCH less powerful CPU, developers figure out that cell, and there'll be no need for graphic comparisons between X360 and PS3 because it'll be obvious.
That statement is wrong, it's only Ubisoft that's struggling to make games proper on the PS3. How come Bethesda made Oblivion so well on the PS3 and Ubisoft can't?
they had almost an entire year after the 360 version to make it better(oblivion)
unified memory architecture, 10mb edram and more powerful gpu makes xbox360 more powerful than ps3, ps3 only has cpu advantage, and oblivion devs said all improvements on ps3 version were made simply because of more dev time, not the playstation 3 hardware, you want shacknews link?
Lol and that CPU advantage is BIG
http://youtube.com/watch?v=oLte5f34ya8&mode=related&search=
http://youtube.com/watch?v=ehwFOM4CBKA (Not even using the GPU)
http://fah-web.stanford.edu/cgi-bin/main.py?qtype=osstats They figure out how to use that cell, and 2-3 years down the line, you'll see 360 isn't the more powerful console.
Yeah, a year more dev time and it turned out better than the 360 oblivion, which makes sense. But what about games in the future, I'm pretty sure in a couple years multi-platform games are going to be better on PS3, simply because of the fact that the knowing how to use the cell, can get you far.
Shack: Can you speak on those at all?
Pete Hines: The main thing that we've done in terms of something that you'd actually notice is that we did a special shader. On the Xbox 360 version of the game--and the PC, but it's more noticeable on 360 because PC is more scalable--there's a thing where the lower-res textures designed to be seen at a great distance appear closer to the player and they're a little blurry and muddy and you notice that. You go from this point where it's really high-res and then it goes to really low-res. It has to do with the LOD and how high-res the textures are. So what we did is write a shader package that blends the high-res one with the low-res one, so there's no point while playing on the PS3 that you'll notice that effect anymore. It will look natural. It's not really something that's noticeable unless you've played the other versions; it's designed not to be noticeable, but to look realistic
Shack: Can you offer any insight into how much of that was made possible by the PS3 hardware versus simply the additional development time?
Pete Hines: It was entirely due to extra development time. It's not like the PS3 can do this and the others can't, it's actually something we were considering doing for the other platforms as well. We specifically did it here because we had some time and one of our graphics programmers said he could do it. Things like that are in the PS3 version, but everything else is just things that make the game load faster and run faster, so it runs as well if not better than the PC or 360 version. That was our goal all along. We felt like we were going to take however long it took until the PS3 version looked and played as well as it could.
http://www.shacknews.com/extras/2007/020807_petehines_1.x
LOL, CPU ADVANTAGE IS LESS ADVANTAGE THAN MORE SYSTEM MEMORY AND 10 MB EDRAM AND MORE POWERFUL GPU.
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