[QUOTE="GARRYTH"][QUOTE="skbmassive"][QUOTE="GARRYTH"][QUOTE="skbmassive"] OPM How has team found cross developing for PS3 and Xbox?
DH It's a challenge
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OPM on Ps3 you've got a guarantee that every machine is going to have a hard drive and, with blue ray, you've got plenty of storage, whereas on xbox 360 there's no guarantee of a HDD and you're working with a DVD format. Does that create limitations?
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DH: Yep to be honest with you we haven't solved all those riddles yet. Both of them have enormous challenges. Again, that's been an advantage of having the guys at SD who are freakishly clever and full time dedicated to us, but we're not there with either (format) yet. There are problems on both. We'll get there with both, but both have their own particular pleasures and pains.
You realize how some people leave it at "yep" as if that is how he answered the question. Also this is just a PR guy he has nothing to do with the development.
skbmassive
YES but the extra space helps then you have a hard drive to do the rest. it is not hard to figure that out. blu-ray the space they need goes to the harddrive then though the cell then on the screen you go. there 360 the need to fit the compression to fit on a dvd9 (last grandtheft took up the whole dvd now they have to do it again these time with more info much harder to do) after there trying to go straight to the screen because no hard drive. witch one do you think will be harder to figure out. the ps 3 wins there.Last gen the Ps2 did not have a hard drive. Why didn't you guys have these kind of topics then?
Like i said GTA vice city was 2 gigs so why would you expect it to jump to 20 gigs or something? Oblivion used less than half of a DVD9 and GTA is not a game with a ton of fmv so I see space as a non issue.
How can space be a "non-issue". Rockstar just said it IS an issue
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