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giantraddish

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#1 giantraddish
Member since 2002 • 307 Posts

But CZ multiplayer is CS 1.6 right?

vash47

Not 100% sure of the answer to that. The game engine is CS 1.6, but CZ had different character skins at the time of release. I had CS 1.6 when I bought CZ (which I only bought to get access to CS:Source beta) so I played 1.6 online and tried the CZ single player and was pleasantly suprised by the quality of the bots.

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#2 giantraddish
Member since 2002 • 307 Posts
If you want to play CS 1.6 vs bots you may want to pick up Condition Zero ($10 on Steam). It wasn't a great game, the multiplayer didn't add anything to CS, and the deleted scenes were garbage. BUT: it had the best bots I've seen. They approach the map differently each round. They simulate player behavior: charging, grenade spam, camping, actually completing objectives. And the difficulty level allows you to decently tweak their aim and reaction time. If you want to play CS single player against bots CZ is worth $10.
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#3 giantraddish
Member since 2002 • 307 Posts
In XP BSoDs are frequently the result of memory errors. It's possible that playing CoD is the only thing you've been doing that hits bad regions of memory. I would run a memory check utility to verify your memory modules are okay.
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#4 giantraddish
Member since 2002 • 307 Posts

Looks like a solid system. You should have no trouble running any current games. I built a machine for a friend with an 8800 GT and was very impressed with the performance/price.

One thing to consider is if you really want a quad core CPU. Games today don't lend themselves to multiple threads and don't benefit from additional cpu cores. A dual core is a huge performance boost over a single core, but that's because the OS and other crap is segregated and the game gets a CPU to itself. Adding more cores generally doesn't help game performance. If you're gonna spend X dollars on a CPU and gaming is your main objective you are better off with a higher clock speed dual core than a slower speed quad core. If money's no object go for the faster CPU with the most cores.

Here's an article with some benchmarks. The only place quad cores do particularly well are in artificial benchmarks. Real game situations the dual cores do just as well (sometimes better).

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#5 giantraddish
Member since 2002 • 307 Posts

Saying the "game" is great or is crap or is exactly like City of Heroes at this point is ridiculous. There is no game. If you read through the website you'll see they have some vague ideas for a game and they have a game engine (which is probably a little CoH 2 and a little leftover fetal material from Marvel Universe Online). But the movie is 90% animated concept art with a few seconds of game engine footage in between. A quick scan of the dev posts in their forums shows they haven't decided what they are building yet.

The movie and the website are shopping for a publisher to pay their bills. I think Cryptic made an unluckly gamble when they jumped ship from NCSoft to get in the sack with Microsoft and Marvel.

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#6 giantraddish
Member since 2002 • 307 Posts

i enjoyed crysis right up to the first snow level.....then it went south for me. still its well worth a buy....the fun u can have in that game pre aliens is great. crashign cars into building then blowing them up while theres ppl in there...all good :D. osan0

Ditto, had much more fun fighting soldiers with a shotgun and an AK than fighting aliens with a minigun and a gauss rifle.To me Crysis was a decent shooter that made excellent use of an absolutely astounding game/graphics engine.

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#7 giantraddish
Member since 2002 • 307 Posts

And here's the second gotcha...

"However, when running on Vista, DirectX 10 version speed will be much faster than its DirectX 9 counterpart (also running on Vista)"

"Also running on Vista" We know games running DX10 on Vista perform worse than games running DX9 on XP. Whether the blame belongs on Vista or DX10 or something else, many gamers will be hesitant to upgrade as long as they percieve significantly better performance on XP/DX9 and little or no visual improvement on Vista/DX10.

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#8 giantraddish
Member since 2002 • 307 Posts

I'm no longer believing any claims along thee lines coming from Microsoft or from game developers. When a game is released (or a demo or a beta) and a third party does a benchmark comparison on their systems, then I'll start believing it.

His statement is so heavily qualified it's sad: "...it will be possible for the drivers to make optimizations making the game faster without any change to the game engine..." It's "possible", it's not running faster today. And it's up to the people coding the "drivers" not the game or DirectX to make it happen.

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#9 giantraddish
Member since 2002 • 307 Posts
It's interesting to me that Cryptic is going back to the drawing board with point based character creation system that they tried and abandoned with City of Heroes. It will be a herculean task to maintain balance in a system that open. Pen & paper games and even single player games have plenty of room for disparity in character builds. MMORPG's, especially ones with PvP, can not tolerate so much imbalance.
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#10 giantraddish
Member since 2002 • 307 Posts

The New York Times had an article up about EA's attempted hostile bid for Take 2 Interactive (parent of Rockstar, developer of Grand Theft Auto). The bit I found interesting was how much they talked about EA's hostility to developer creativity. I expect that kind of coverage from gaming media, but when mainstream new sources talk about it EA must be a mess.

...E.A. has acquired many high-profile game studios, including ... Origin Systems (Ultima), which essentially dissolved after Electronic Arts tried to direct and homogenize their creative output.

Any deal for Take-Two would be largely empty if Take-Two teams like Rockstar and Ken Levine's group at 2K Boston, which recently released the acclaimed game BioShock, were to depart rather than work for E.A.

Mr. Riccitiello seems aware of the danger and is taking steps to convince the game industry of E.A.'s newfound respect for creative talent. At a well-received speech at an industry conference in Las Vegas earlier this month Mr. Riccitiello promised that in future deals, Electronic Arts would avoid killing the creative golden goose as it has in the past.New York Times