gow_Steve's forum posts

  • 34 results
  • 1
  • 2
  • 3
  • 4
Avatar image for gow_Steve
gow_Steve

58

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 gow_Steve
Member since 2012 • 58 Posts

Three Judges:Lower

Hades Cerberus Breeder

- Not nearly as difficult as I was expecting, the key is to know when bullshit is about to strike and deny it the opportunity, for instance in the later stages the breeder will often spawn a whelp and then chase you down, meaning when you try and grab the whelp the target will switch to the breeder even though it’s not in range because by the time the grab is active it will be. A similar thing occurs when a satyr is just out of range, because the grab always defaults to the biggest enemy present, Kratos will ignore a whelp next to him to try and grab the out of range satyr, then of course the grab misses, the whelp explodes, and you get hit. This is all to be avoided where possible.

S1 – Easy stage. Start with cestus, get a few hits in while he spawns, then just grab whelps, bow chip, sometimes cestus hits if I feel brave, no need for anything special here.

S2 – For this stage I switch to the whips for the easy launches if the satyr gets to close range, also use L2+X launches during taunts, both of which are in the interest of getting in air grabs. Continue with the breeder as usual, just with a bit more caution, lots of jet dashes if I end up in a corner. The main problem here is accidentally killing the satyr too soon (still don’t really have a solution for that, just get grabs in and hope).

S3 – RoS immediately and focus on the weakened satyr, on the successful attempt he didn’t die so I used all my MP on AoS which managed to take him out, then it’s just S2 but focussing on the satyr, when he’s dead it’s just S1.

Three Judges:Upper:Section A

-Smash

-Used an L2+X launch on the sirens but missed and got some hounds, which was actually very helpful because their air grab is good for collisions, got rid of most of them then grab whored the rest, then back to launch/air grabs on the sirens.

-Smash the shields (I like CG for this), then I just beat them down with the cestus for O and rammed them.

Three Judges:Upper:Section B

-Smash.

-Here I like to lure the satyr over to where the camera closes in at the start of the hallway and use OS in safety, repeat for the other, then deal with the shields as usual.

NOTE: There’s a rather unfortunate checkpoint next to the hyperion gate which seems to be triggerable multiple times, sometimes resulting in a bad checkpoint in you’ve been hit (meaning I was left with a checkpoint out in the open with ~50hp, fortunately we get refills for the vents).

Three Judges:Lower

-Break it

Icarus Vent 4

-Do it

The Labyrinth:Box Tops

-Get going

Chain of Balance

-Keep going

Chamber of the Flame

-Up

Upper Chamber of the Flame

-Turn it

Zeus

S1P1 – The main strategy is to block his first two punches, jump over and use t1 to air grabs (with BoE), then t,s while he’s down, or jump over his charge and do the same. You can also parry his bolts and use the bow for some extra damage.

S1P2 – Same as S1 but without the charge and with the new floor attack (which is easily enough blocked).

Olympus : Pavilion

S2 - Block

Gaia:Chest:Interior *Heart*

S3P1 – Cestus t,t, hope for launch and air grab, repeat until the heart lights up, s,s,s, t,t

S3P2 - I would be very grateful if you could explain this fight to me because I clearly do not understand how it works. Sometimes it goes on for 10 minutes and he does multiple summons (and I invariably die on the second round of multiple summons *though more likely the first*), but on a successful run it takes 1 minute and the only summon you get is the scripted one at the start. Aside from my confusion the idea is the same as P1, use t,t and grab the summon, another t will kill it, continue on the main Zeus until the heart lights up, s,s,s, t,t, repeat until O.

And so the run concludes. Not sure I'm going to go through the PAIN+ (at least for now), the thought of dealing with Skorpius without boot dashes (or just ever again), no reversing gorgon stares, HCB without boot launches...none of these things appeal to me. Next will either be a quick Artemis PAIN (doubt I'll make a record of it but it could be fun), some GoW:A work, or maybe putting an end to the GoS run (unlikely).

Avatar image for gow_Steve
gow_Steve

58

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 gow_Steve
Member since 2012 • 58 Posts

Made it up to the HCB today. As expected the Skorpius fight was not enjoyable, though fortunately the endurance run was much less of an issue than expected.

Olympia:Building A

-CG over the ledge

-(Centaur) I like to get up close and parry his slam, but he likes to break the combo and hit me with an unexpected swing so I’ll likely need a new tactic for PAIN+

Olympia:Ballista

Chimera

(Snake) Plume lock

(Lion) Plume lock, but dodge the fire

(Goat) s,t,, roll though the fire, dodge the ram, bow from distance

Olympia:Chasm

-Harpy ride

Olympia:Building B:Exterior:Balcony

-CG over the ledge

Olympia:Building B:Interior:Hallway

-Ram

Olympia:Building C:Wall

-Navigate

Olympia:Eos Cave Door

-t staggers the cyclops, plume/spirit chip, then destroy everything, ram/CG if anything remains

Eos Cave:Corridor 1

-Ram

Eos Cave:Corridor 2

-Ram

Eos Cave:Catwalk 1

-Solar flare will stagger and drop the harpies to their death

Eos Cave:Corridor 3

-Ram

Eos Cave:Rope

-Usual rope, t or grab

Eos Cave:Corridor 4A

-Ram

Eos Cave:Corridor 4B

-Ram

Eos Cave:Broken Bridge

-Harpy ride

Eos Cave:Cliffside

-OS to OH infinite, CG if they burrow

Eos Cave:Catwalk 2

-Use the bramble pots, the OH/CG the wraiths off the side

Chain of Balance:Icarus Vent 1

-Do it

Chain of Balance:Scaffolding

-Navigate

Chain of Balance:Icarus Vent 2

-And again

The Caverns:Box 1

-Burn bramble.

The Caverns:Box 2

-Deal with all but one of the sentries, then ram the first minotaur off the edge, valor the other one, burn the archers, repeat. Ram the mongrel, O, burn everything

NOTE: Ideally you’d save two enemies and ram both minotaurs but I always pace it wrong

The Caverns:Box 3

-Listen to Hermes then get up the Chain of Balance

Chamber of the Flame

-Unveil 3 frescos, read them and watch the cutscenes

The Olympian Citadel A

-Proceed to the wall from the walk way, slide down, cross the grapple point and land on the burning, breaking bridge.

-(Bridge)

-Pursue Hermes.

-Ram, toss

-Grab hold the Crane, pull the lever, cross the gap, make your way across another breaking bridge.

-Kick dogs, CG/OS harpies

-Pursue Hermes past the portcullis. Use the catapult to reach Athena's Statue.

Grand Vestibule:Lower

Hermes

-This fight confuses me a bit, sometimes his attacks are blockable, other times they aren’t, they’re too quick to evade or parry, so I don’t really get how it works. That said it’s good enough to charge spirits when he stops moving and then roll around until you have the chance to let off another one.

-(Boot trial)Ram

Grand Vestibule:Upper

-Ram

The Olympian Citadel B

- CG the legionnaires off the ledge, plume lock the enforcers

Upper Chamber of the Flame

-Grab archers

Upper Chamber of the Flame:Hallway A

-Boot launch the sirens for infinite air grabs, deal with the legionnaires however

Upper Chamber of the Flame:Muse Music Box

-Puzzle

Upper Chamber of the Flame:Elevator

-Reverse gorgon stare, shatter everything

Chamber of the Flame

-Move on up

Upper Chamber of the Flame

-Use the crank

Upper Chamber of the Flame:Hallway B

-Grab archers, usual wraith handling

The Forum

Hercules

S1 - Ram

S2 – Continue to ram

S3 – Plume/spirit

S4 - (Cestus) t,t, get out of range so he taunts, repeat

Olympus Sewer:Nemean Roar trial

-(Trial) Ram

-(Phalanx) Break it, if you go from the middle you can get the whole front row at once, ram/rip those without shields, isolate one shield, block a hit, then s,s,s to break it and repeat

Poseidon's Chamber:Main Chamber

-Kick dogs, break shields (CG works well for this), ram/rip when you can (the water also kills them so that’s nice)

Poseidon's Chamber:Hyperion Gates

-(Puzzle) Kick dogs

-(Elevator) Kick more dogs

-(Bronze Talos) Cestus work well for these, usual hitting and blocking until O

Poseidon's Chamber:Halls

-Draw them down the stairs one at a time, break shields, rip

Poseidon's Chamber:Main Chamber *again*

-Shields and talos as before

Upper Gardens:Bridges

-Navigate

Aphrodite's Chamber

-Go through the gate

Cavern of Hades:The Forge *yet again*

-Go to Tartarus

Cavern of Hades : Path to Tartarus

-Kill Lost Souls

-(Centaur) Ram into the centaur, clean up the rest

Gates of Tisiphone

-(2x Chimera) Plume lock the snake stage, use bramble pots for lion/goat, bow or spirit chip when they’re gone

-Do the puzzle

Pit of Tartarus : Path

-Ram is always useful, X toss works for ring outs

Cronos

-Blind him

Cronos:Right Hand

-Ram as they spawn

Cronos:Right Forearm

-Ram into each other, ram into nail, sometimes toss to thing the ranks

Cronos:Right Hip

-Just hit them

Cronos:Navel

-Ram into talos for O, use it and finish off the rest

-Attack Onyx

-Ram as many as possible

Cronos:Left Hand

(Wall) s whore

(Floor) Ram

(Ceiling) s whore

Cronos:Left Arm

-Navigate

Cronos:Left Shoulder

-Ram the first spawn, ram the next into the cyclops for O, attack the shoulder until he notices you

Cronos:Throat

-Navigate then do mini-game escape

Cronos:Navel

-Break it and do mini-game

Cronos:Face

-Break onyx and finish this encounter

Cavern of Hades:The Forge *for the last time*

-Get the whips and end Hephaestus

-(Trial) Ram

Aphrodite's Chamber

-Passing through

Upper Gardens:Bridges

(Nemesis Rage trial) Ram

Daedalus' Workshop

-Pass through

Olympus Garden:Maze

-Usual cestus handling for the talos, legionnaires tend to die by collateral, if not deal with them, then do the same for the next batch

Olympus Garden:Hall

-(Satyrs) OS the first satyr, then use solar flare to stun them to allow L2+X launches for air grabs

Olympus Gardens : Puzzle

-Do it and cross the gap

Hidden Passageway:Hallway

-Grabs

Hidden Passageway:Cave

-Grabs

The Caverns:Box 4

-Plume lock the enforcers, bow chip/sweet spot the berserker, kill as many as possible with the berserker. If more than two remain, bow chip from the safe spot, when two or less are present back to plume locking

The Caverns:Flood Chamber

-Pass on through

The Caverns:Hallway A

-Use Elevator

The Caverns:Hallway B

-Grabs

The Caverns : Dark Path

-Navigate

The Caverns : Dark Pool

- Reverse beam, shatter

The Caverns:Hallway C

-Grabs

The Caverns:Box 5

Skorpius

-I hate this fight so very much. Bosses with adds is never a good idea, we get no iframes coming out of grabs, his swipe has an unacceptable range, all of it is terrible. That said, the spawn are nice for infinite hp (when you don’t get instantly killed after a grab) and being able to jet dash is a godsend.

-Grabs

S1P1 – I have no strict strategy here, I like to remove as many spawn as possible, preferably directly opposite his face so you can’t get bullshat after the grab, then get one side of onyx all to bright red and destroy the other

S1P2 – t,t the face, pray the spawn don’t get you (of course the idea is to target the attacks to deal with them but there’s only so much that can be done)

S2P1 – Continuous grabs for iframes while he’s returning to the top, I like to stay wherever I end up and chain grabs to thin the horde (though this carries a risk with the tail strike he now has), then move over to the already weakened legs and break them

S2P2 – As before

S3 - Icarus Vent to mini-game

-Use the Boreas Icestorm and go up the vent. Use it again. Do the grapple sequence.

The Caverns:Box 6

-Return stare and shatter

The Caverns:Flood Chamber

-Proceed

The Caverns:Hallway D

-Get to the rope and cross it. Then deal with the grapples

The Caverns:Box 7

-Boreas it

The Labyrinth:Box 1

-Standard cestus handling for talos, make sure both are at O before taking them out, then more standard mongrel handling (now using cestus for increased damage), then use the O and flamethrower the talos and as many dogs as possible, kick any dogs that remain

The Labyrinth:Box 2

-Puzzle

The Labyrinth:Box 3

-Puzzle

The Labyrinth:Box 4

-Use the spikes the kill everything on the first floor, then CG the harpy, L2+X launch the sirens for infinite air grabs, CG the harpy

The Labyrinth : Pandora's Cage

-Get her

The Laybrinth:Box 5

-Reverse stare and shatter

The Labyrinth:Box 6

-Puzzle

The Labyrinth:Box 7

-This was not nearly as difficult as I was expecting, L2+X to infinite air grabs for the sirens, make sure they’re all at their second O before you start taking them out so you can finish them quickly, then proceed with standard shield break/ram strats for the sentries, usual CG/OH infinite for the wraiths, there are many ways to deal with the minotaurs, one I found preferable here was the use T lock with the cestus, or T,air s,s, air grab, using s hits in between to help with damage, then just keep going until it’s done.

The Labyrinth:Box Tops

-Get in position for the cutscene

Icarus Vent 3

-Do it

Avatar image for gow_Steve
gow_Steve

58

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 gow_Steve
Member since 2012 • 58 Posts

Having abandoned GoS (hopefully forever), I've moved onto GoW3. I'd never finished this one on Chaos before so that was first on the list, completed that earlier today (turned out to be a NUR, was going to be MAX but I just hate CoC too much to ever level blades again, plus it can't hurt to get used to being underpowered). Following that I've begun work on a NUR+, coverage for which will follow (currently at Olympia). I'm anticipating no major stopping points until Skorpius, which will likely be the most difficult part of the run (though I'm dreading the endurance run and HCB fights almost equally).

GoW III NUR+

Mount Olympus

Gaia:Shoulder

-Ram

Gaia:Arm

-Ram/toss

Leviathan 1 - (Standing 1) Spirit, roll, block

(Ceiling) s whore and dodge

(Wall) s whore and dodge

(Standing 2) Spirit, roll, block

Mountainside:Exterior A

-Ram

Mountainside:Exterior B

-Ram

Moutainside:Interior:Tomb of Ares

-A quick s,t to get things started, then chain parry his slam and return until the sentries show up, then ram for O, do it, and continue ramming

Gaia:Chest:Exterior

Leviathan 2

Stage 1 – Spirit, roll, block, O

Stage 2 – Repeat, but with more difficult attacks (specifically his big slam is kind of a shitter to dodge)

Gaia:Chest:Interior

-Ram on the walkway, s whore on the wall

Gaia:Head

Poseidon

Stage 1 – Spirit one side, wait for him to do the slam, roll to the other side, repeat.

Gaia:Hand

Stage 2 – s,t,s,s, block the swing, dodge the punch, jump up on the wall for the trident slam and get some s hits in

Gaia:Head

Stage 3 – Same as the first time, but with his electric thing. The one that travels from front to back seems very inconsistent to avoid.

River Styx

-Swim

Realm of Hades

Hades Path

-Grabs

Palace of Hades:Exterior

(AoS Trial) Ram

(Rope) Good to see the rope sections haven’t improved for this entry. Takes 7 t’s or a grab, so I prefer to move forward until the rope drops, go back and kill the two behind me, then focus on the front two, the method isn’t perfect, but this isn’t a PAIN variant so fortunately chests are available and I can stand to take a hit or two.

Gorgon Serpent Chamber

-Reflect the gorgon stare when possible, ram the sentries, not much more to this one

Peirithous Puzzle

-s,t or s,s,s the Cerberus for O, fireball everything in your wake, then flamethrower Peirithous

Harpy Chamber

-CG, air grabs, OS

Underworld:Cliffside

-Navigate

Three Judges:Lower *Trials of Erebus*

-Spirit

-T to s,s,s, air OS the minotaur, when the sentries appear ram them into him/each other, when you reach O leave him alone and focus on the lesser enemies so as not to summon a second minotaur, then finish everything off

-Reversing the gorgon stare is very useful here, one of these should shatter many harpies, while the gorgon is frozen you can handle the other harpies as before, then reverse again to freeze the minotaur, spirit to shatter, repeat

Three Judges:Upper:Section B

-Using the bramble pots does surprisingly good damage, then finish them off with the bow as they approach, air grabs when in range

Caverns of Hades:Bridge

-Use bramble pots, OS to OH infinite

Caverns of Hades:Bramble Vent Puzzle

-OS to OH infinite

Caverns of Hades:Hades Arms

-Skipped

Palace of Hades:Outer Atrium

-s,t,L1 for O, when the sentries appear with the third talos do some ramming

Caverns of Hades:The Forge

-Lever

Caverns of Hades:Gazebo

-(Dogs) Kick them

Hades Path

(RoS Trial) Rams and tosses

- Would have been best here to burn the archers, but I took my time and returned their arrows because a) I forgot the bow existed and b) archers are kinda dicks to get to in this one

Palace of Hades:Exterior

(Twin Hades Cerberus) Bow chip and evade

Palace of Hades : Door of Hades

-Kick and ram

Palace of Hades:Lower Chamber

-CG, air grabs, OS

Palace of Hades:Mezzanine

-Kick dogs, I prefer to lure a minotaur onto the balcony whilst getting the other one stuck against the wall, then you’re free to deal with them one at a time with a T, s,s,s, air grab chain

Palace of Hades:Upper Chamber

-Grab harpies, ram sentries

Palace of Hades:Lower Chamber *again*

-As before

Palace of Hades:Upper Chamber *again*

-Finish puzzle

Palace of Hades:Throne Room

Hades

S1P1 - (Stand) After a while of doing PAIN+ tactics I remembered I had the bow so that’s the gist of what happened here. Keep distance, no need to dodge first hit, roll either side to dodge second, bow, repeat

S1P2 - (Wall) Bow in between his attacks, either after his claw combo or during his high sweep

S1P3 - (Meat) Spirit

S2P1 - (Stand) As before, though with added attacks. Be sure to evade his cross body thing because it has a confusing are of efffect

S2P2 - (Wall) As before, but now dodging the skulls

S2P3 - (Meat) Spirit again

S3 - (Wall) Block the Cerberus spirits, run away from his chains for a few seconds then charge spirit

S4 - (Tug-of-War) s, block, roll. I prefer to be near the edge and do the O tap to leave him no opportunities to attack (because I’m liable to get to this stage and die which is a big waste of time)

S5 - (CoH) Ram the sentries while you’re waiting, when he appears just use whatever attacks and evade, use the grapple when he’s about to do the breath

Palace of Hades:Soul Summon Trial

-Rams

Cavern of Hades:The Forge

-Pass through

Cavern of Hades:Gazebo

-This part is ridiculous, I can’t even comprehend how this is possible under PAIN conditions. The first two talos are simple enough, just s,t,L1, get them both to O and take them out one after the other, but then the dogs come. Why are there so many dogs? Why do they have an unblockable, undodgeable, unpredictable grab? Why can you get grabbed by one and then have another one grab you out of the grab, and at the same time still get hit by the talos? The only way I got through this was to use RoS as soon as the dogs showed up, and then still had to use AoS after when they started surrounding me. After that is was just a simple lone talos fight.

Hades Path *yet again*

-This time I had bow on the brain and dealt with the archers much quicker

Olympia : Door

-Cast Gaia down

-CG over the edge is the goal, kick the hounds, sometimes plume to control the group, ram if you see an O. I like the take them back to the bridge where you arrive to work in a smaller area (better for collisions, easier ledge to aim for)

Olympia:Cave

-Navigate

Avatar image for gow_Steve
gow_Steve

58

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4 gow_Steve
Member since 2012 • 58 Posts

I made it up to the harpling/cyclops fight before sunken atlantis but I'm not going to fill in the skeleton because I'm quitting the run. This game is an unmitigated disaster start to finish, it does not have a single redeeming factor.

Avatar image for gow_Steve
gow_Steve

58

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 gow_Steve
Member since 2012 • 58 Posts

To follow is my current coverage for the GoS PAIN+, but before that I would like to take a minute to offer an assessment of this entry as a whole. This game is just terrible; no iframes coming out of grabs, checkpoints in idiotic places, too big enemies in too small spaces, the roll is useless; it's like they took every mistake they made in CoO and instead of fixing them they found a way to make every single one far worse. Let me be 100% clear about this:

God of War: Ghost of Sparta is worse than Dark Souls II. By a lot. GoW:GoS is so bad it makes DS2 look like DS1.

I never thought I'd say that but there we are, game sucks. Anyway here are the notes, currently up to Aroania. One final note before I begin, I've been watching Taz' run to remind myself of each section to fill in the skeleton so I'm very aware most of my tactics are subpar, they will likely improve from here on having seen a better handling.

GoS PAIN+

Flagship:Deck 1

-OS/OH

Flagship:Hold

-OS/OH

Flagship:Deck 2

-Grab the spawn, sprit and block the tentacles

Atlantis:Shore

Scylla

S1P1 – Spirit and block

S1P2 – Grab spawn, then back to spirit and block

S1P3 – Spirit and block again, O when you can

Atlantis:Outer Walls:Exterior A

-Zipline

Atlantis:Outer Walls:Exterior B (lower)

-Proceed up

Atlantis:Outer Walls:Exterior B (upper)

-OS/OH

Atlantis:Outer Walls:Exterior C

-I prefer to parry the minotaur and hit him with s,t,s,s,s or as much of it as he’ll allow

-Use the lever and navigate up the walls

Atlantis:Tunnel:Watery Hall

-OS/OH

Atlantis:Waterway A

-(Pressure Plate Puzzle) Close the distance and then OS/OH

-Swing across

Atlantis:Waterway B

-OS/OH

Atlantis:Temple of Thanatos:Death Gate

-Save

Atlantis:Passageway

-...

Atlantis:Elevator

-OS/OH

Atlantis:City:Ox Bow Waterway

-OS/OH

-(Slide) Navigate

Atlantis:City:Arena

-(Cyclops) Stay fairly near him to bait the grab/slam, then move out to avoid it and charge a spirit, repeat

-OS/OH

Atlantis:Shrine:Chamber A

-Kick statue

Atlantis:Shrine:Swim Tube

-Swim

Atlantis:Shrine:Chamber B

-Proceed to the door and open it

Atlantis:Shrine:Exterior

-OS/OH

-Cross the collapsing bridge

Atlantis:Temple of Poseidon:Save

-Use it

Atlantis:Temple of Poseidon:Exterior

-Open the door

Atlantis:Temple of Poseidon:Vision

-Proceed ahead

Atlantis:Temple of Poseidon:Chamber A

Callisto

-Parry, t,s,s, dodge ram, repeat

Atlantis:Temple of Poseidon:Chamber B

-(EoA trial) OS/OH

Atlantis:Temple of Poseidon:Corridor A

-...

Atlantis:Temple of Poseidon:Plaza

-Scylla ambush *do the RBP*

Methana Volcano:Save 1

-...

Methana Volcano:Wall

-...

Methana Volcano:Ceiling

-Destroy the stalactites and proceed

-(Cursed Wretches) Just kinda stand still and mash O, it doesn’t make any sense but for some reason they won’t be able to hit you, took a few tries to get it without damage but whatever it’s done now

Methana Volcano:Platform A

-Swing across

Methana Volcano:Platform B

-Ascend

Methana Volcano:Path A

-Proceed

Methana Volcano:Caldera

-Just run around in a circle until they dive, then turn around and OS them

Methana Volcano:Path B

-Proceed past the 'Fire Door' (their dub) and save

Methana Volcano:Automaton Chamber

-Open the doorway leading to Thera

Methana Volcano:Rocky Bridge:Thera

-Get Bane and leave (quickly)

Methana Volcano:Automaton Chamber (again)

-I’ve always hated automatons. Followed Taz’ coverage here, used ascension with bane, parry the swing, dodge the stomp and the slam. Still not very comfortable fighting them but it’s done.

-Use the gear on the door

Methana Volcano:Drill 1

-Destroy the device with Bane strikes and proceed

Methana Volcano:Path B (again)

-Proceed to and break the Fire Door

Methana Volcano:Path C

-...

Methana Volcano:Slope 1

-...

Methana Volcano:Lever Chamber

-And so it begins; too big enemies in too small spaces. Same minotaur tactic as before, when the second one appears get some distance, grab the harpies as quickly as possible, then reverse grabs and go back to parrying. Not too difficult but still annoying.

-Use the lever

Methana Volcano:Lava Float

-Grabs

-Leap to the wall and ascend

Methana Volcano:Caldera:Save 3

-Save and cross sidle

Methana Volcano:Drill 2

-Destroy with Bane

Methana Volcano:Path D

-Break Fire Door and Sidle through crack in the wall

Methana Volcano:Volcano Core:Sidle

-Scylla Ambush mini-game

Methana Volcano:Volcano Core:Chest Platform

-(Brood) I think I missed this platform.

Methana Volcano:Volcano Core:Platform

-Grapple

Methana Volcano:Volcano Core:Wall 1

-Navigate

Methana Volcano:Volcano Core:Ledge

-Leap to it and "X" to hold on until it breaks *air HC to get ahead*

Methana Volcano:Volcano Core:Slope

-...

Methana Volcano:Volcano Core:Columns

-Cross them and grapple

Methana Volcano:Wall 2

-Navigate ahead

-Yet more navigating

Island of Crete:Save

-...

Island of Crete:Burning Rooftop A

-Cross

Island of Crete:Burning Rooftop B

-Ledge navigating

Island of Crete:Burning Rooftop C

-Grab the humans for some much welcome hp

-Another sidle

Island of Crete:Roofless Building:Interior

- Many options here, my preference is either to grab whore between blocks for safety, or use t to OH into air grabs

-Go up the ladder, leap to the next and climb up

Island of Crete:Rooftop A

-(Rope) Just s whore, no need for anything fancy

Island of Crete:Rooftop B

-As before

Island of Crete:Rooftop C

-Go through the opening

Island of Crete:Burning Building:Interior A

-Get block

Island of Crete:Burning Building:Interior B (lower)

-Push block towards archers

Island of Crete:Burning Building:Interior B (upper)

-(Archers) Grab whore the one on the ground, then T through the floor to take care of the others

Island of Crete:Rooftop D

-Proceed to the rope

Island of Crete:Temple of Athena:Save

-Save

Island of Crete:Temple of Athena

-Rope Climb

Island of Crete:Temple of Athena:Balcony A

-Proceed

Island of Crete:Temple of Athena:Elevator

-Use it

Island of Crete:Temple of Athena:Wall

-Smash and carry on

Island of Crete:Temple of Athena:Balcony B

-Press on to the cave

Island of Crete:Cave Quarry:Hall

-Move along and drop down

Island of Crete:Cave Quarry:Gears

-Kick the dogs, first at the gears then at each other

Island of Crete:Cave Quarry:Elevator

-Going down

Island of Crete:Cave Quarry:Grapple A

-...

Island of Crete:Cave Quarry:Grapple B

-...

Island of Crete:Construction Area:Crane Puzzle

-Solve it and proceed

Island of Crete:Construction Area:Building A:Hall

-Get to the rope, navigate it and leap off

Island of Crete:Construction Area:Building B:Gorgon Chamber

-T to air OS, air t, air OS, repeat. Need to be slightly more careful when there’s two but fortunately I got one to shatter the other entirely by accident

Island of Crete:Construction Area:Building B:Halls

-Move along to the pool

Island of Crete:Pool A:Save

-Navigate and swim dash through obstruction

Island of Crete:Pool B:Path

-Open the gate and continue.

Island of Crete:Gates

-(Hoplite Guards) s,s,t (apply bane to the t), they tend to group together so that’s enough the break all the shields, then continue with usual hoplite tactics

Island of Crete:Gates:Zipline

-Use it

Island of Crete:Heraklion:Path A

-(Ravens) Just grab and block a lot

-Proceed up the ledges

Island of Crete:Heraklion:Beams

-...

Island of Crete:Heraklion:Path B

-Navigate

Island of Crete:Heraklion:Tyrant Chamber

-Four bane bombs to destroy the armour, then standard cyclops handling

-Destroy the Fire Door

Island of Crete:Heraklion:Spiral Staircase

-Ascend, leap over break and shatter debris

Island of Crete:Heraklion:Zipline

-(Archers) Had to resort to plume/s,t whoring due to the lack of iframes coming out of grabs

-Cross

Island of Crete:Heraklion:Path C

-...

Island of Crete:Heraklion:Collapsing Chamber

-Use air grabs to make quick work of the hoplites, then standard minotaur handling, just need to be quick about it

Island of Crete:Heraklion:Save

-Save

Island of Crete:Heraklion:Forum:Path

-...

Island of Crete:Heraklion:Forum:Building

-At the beginning and end of the fight when there’s only one gorgon use the standard approach, when the second one appears along with the harpies grab as many of them as possible and try and get things to shatter each other

-Fire Door and ladder

Island of Crete:Heraklion:Forum:Beams

-...

Island of Crete:Heraklion:Forum:Floor Puzzle

-Do it and drop down

Island of Crete:Heraklion:Streets:Gates

-Use Key

Island of Crete:Heraklion:Streets:Path A

-(Cursed Remains) I just used spirit here, charged it while they were on the floor and let it off right as they stood up

Island of Crete:Heraklion:Streets:Path B:Save

-...

Island of Crete:Heraklion:Streets:Path C:Sidle

-Proceed towards the ladder

Island of Crete:Heraklion:Streets:Path D

-...

Island of Crete:Heraklion:Streets:Keres Wraith Chamber

-I’m very unhappy about this room. They can burrow underground, jump at you, and instantly take 50 hp, all while of screen, and use a magic attack at distance again while out of visible range; the **** is that about? You have to constantly keep the pressure up to stop them burrowing, parry everything possible, S is very useful for hitting both and breaking their guard. Basically just S whore and parry as much as possible until O appears. It’s probably worth noting that because this game is terrible it saved the checkpoint after I got hit by the first wraith the moment the cutscene ended the first time so I was working with 70-80 hp through no fault of my own.

Island of Crete:Heraklion:Streets:Path E

-...

Island of Crete:Heraklion:Streets:Burning Path

-Race along

Island of Crete:Heraklion:Streets:Path F

-...

Island of Crete:Heraklion:Streets:Elevator

-Use it

Island of Crete:Temple of Athena:Save *again*

-...

Island of Crete:Temple of Athena *again*

-Use the key

Island of Crete:Geryon Courtyard

-I think it’s about time I had a little rant about the roll in these PSP entries, more specifically the PS3 ports thereof. The right stick only provides four directional rolling, as it does in the main trilogy, but the stick only functions when pushed towards the cardinal points, however not the cardinal points on the controller, then cardinal points relative to the direction Kratos is facing. This means that if you’re facing forward and push the stick north, you roll forward, if you push it east, you roll right, if you push it north east, you just stand still. This also means that if you’re facing north east and push the stick east, you do nothing, and if you’re moving and turning just expect to die. As a result, I’m left with no option but to use the R1+L1+Left Stick roll, which is fine, but it makes quick rolling far too confusing for the hands and comes with the only slightly lesser issue of having to press three buttons simultaneously, and all too often you end up standing still and blocking with bane, which achieves nothing whatsoever. So, when the Geryon teleports and you have a very specific window to evade, this inconsistency is a serious issue. Further, his hand beam has a hitbox three times the size of the animation, which is to say it takes up the space of the animation, the same distance either side of it, and a short distance in front, which means you have to evade it if you’re anywhere even remotely close to it, but the roll takes so long it leaves you unable to roll if he chooses to teleport immediately after. Finally, to top it all off, he has a close-range attack that he can do immediately at any time with no warning whatsoever if you stay too close for too long. All that means that your best approach is to stay kinda close but not too close and definitely not for too long, sometimes spirit/plume him from distance but make sure to roll immediately after to avoid the beam but also don’t roll if he teleports, and if he teleports during your spirit animation the screen won’t flash so good luck with that, move around him to the left to avoid the hand but make sure to never be in front of him in any way, and just hit him and hope. Having done this, I doubt the Geryon/Harpy fight later will be possible.

Island of Crete:Gates:Path A

-Navigate

Island of Crete:Gates:Path B

-Yet another absolute disaster of a room. Why is the checkpoint before the door? Why have a circle on the floor where the harpies are going to dive if the actual hitbox is going to extend beyond it? Why do the walls and the debris have humongous invisible walls around them? Why do we not have iframes coming out of grabs? Did anyone at ReadyAtDawn play a GoW game before they shat this one out? Would it have killed them to spend five minutes thinking about what made the others successful before putting this embarrassment together? But I digress. The idea here is to grab the harpies, you can usually get three of them as they spawn, hope you get lucky with hoplite attacks not coming straight after grabs (also press L1 after grabs to try and parry them, sometimes works), roll around as necessary, grab the harpies after they dive, then use a bane bomb to destroy the shields and employ standard hoplite tactics. I’m honestly not sure if I wasn’t to continue this run if there’s more of this type of shit to contend with.

Island of Crete:Gates *again*

-Use the key

Mounts of Aroania:Wooden Bridge:Save

-Save

Avatar image for gow_Steve
gow_Steve

58

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#6 gow_Steve
Member since 2012 • 58 Posts

Persephone

S1 – This fight isn’t all that difficult, just doesn’t have much room for error. Parry her charge, parry her punch, s1 fits perfectly between the two hits, when she jumps away to use the rock run around her to the side, s,t,s,s,s, repeat for a very long time.

NOTE: There may be an AI loop here, but I didn’t bother testing it (because I didn’t want to), but I’ll outline the theory here. It seems like if you parry her first punch then block the second, she’ll break your guard, but you’ll take no damage, and she almost always follows it with another punch. I only saw her do it maybe 3 or 4 times consecutively, but it could be a very safe but slow way of doing it should someone want that.

S2 - QTE

S3 – Did not go for the extra credit, just returned the balls, 3x air t when she falls, run from the beam, watch the floor for the pillars. Thankfully the pillars don’t do enough to kill you from the ~50hp we have here, I got hit by two of them and still made it through with hp to spare.

This brings the CoO PAIN+ to a close, fortunately that was a rather easy run except for a few problematic areas. Next is GoS PAIN+ that may be demoted to NUR+ if it annoys me too much (strong possibility, largely depends on how bad the roll is).

Avatar image for gow_Steve
gow_Steve

58

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 gow_Steve
Member since 2012 • 58 Posts

I take back everything I said, this game is a disaster start to finish, I hate it again. Anyway I'm up to Persephone so it'll be over soon, don't think I'll bother with the extra credit, partially because I can't evidence it, partially because I want the run to be over, will do S1 under PAIN+ conditions and revert to PAIN for S2.

Hades : Ferry

Charon 2

S1 – Parry his first hit, s,s, then parry again until the combo ends, s,t,s,s,s,s. Jump to dodge his balls, air block when required. GoZ the pillar.

S2 – Walk around to the side during his wrath, chip with s,t and jump out of it, business as usual for the melee. GoZ the pillar.

S3 – Get up in his face for the shockwave and spirit away. GoZ the pillar. O.

S4 – Fortunately I made sure to check if the return was required to pass this section and thus did not DQ the run, unfortunately it took a while to figure out and it takes 15 minutes to get to this stage of the fight. The method is simple though, close the distance, single jump and air block the balls, air t, repeat. Becomes quite a nice rhythm when you’re comfortable with it. O when available.

-(CW trial) air t, 3x air grabs, 4/5x OH

Hades : Temple of Persephone : Book Chamber

-…

Hades : Temple of Persephone : Chamber A

-This room is far beyond a joke, why anyone would do this is beyond my understanding. They can throw firebombs from off screen, bounce them off the sphinx and have them land between you and the barrier, absolute trainwreck is what this is. Anyway the idea is to charge a spirit on the stairs where the barrier appears, let it off from the right hand side to hit the sphinx and one grenadier to push him off screen, then use your position and parries to get the sphinx in the right position against the barrier to s,t,s,t whore whilst parrying until O, then repeat, then air t to air grabs and OH the grenadiers. I finally managed the get to the end with ~50 hp, and PAIN+ or not I was not doing it again.

Hades : Temple of Persephone : Gorgon Head Hallway A

-Grab the harplings, air grabs to OH the satyrs

Hades : Temple of Persephone : Chamber B

-s,OH the harpies, plume/spirit the cyclops, s,t, roll away, repeat until O (for the hp). When the two appear, focus on one with the same tactics as before but more carefully. Would be wonderful if we had a roll that was worth anything, unfortunately it’s more of a hindrance in this entry.

Hades : Temple of Persephone : Gorgon Head Hallway B

-Same as before

Hades : Temple of Persephone : Chamber C

-As if I wasn’t angry enough, they decided to add this room as well. First go stand on the spot where the minotaur spawns opposite the barrier for about 2-3 seconds, go down to the other one at the bottom and plume twice while he spawns to break the armour, he should use his slam, roll out, another plume to finish off the armour, at this point he should charge, evade it, s,t,s, roll through the headbutt, repeat for O, do roughly the same thing for the next one, air grabs to OH for the satyrs, same process for the minotaur except with almost twice as much hp. Sounds fairly simple when written down but the roll is inconsistent and a single mistake (or an input that disappears) wastesa lot of time.

Hades : Temple of Persephone : Crank Platform

-Ascend

Hades : Temple of Persephone : Gorgon Queen Chamber

-As usual the gorgons are weird and make no effort to shatter you. Grab the harplings, plume/spirit into T for air s,s,s/air grabs, R1/L1 when needed for the freeze continue until O. Grab the single harpling that spawns for no reason, standard cyclops tactics.

Hades : Temple of Persephone : Save Chamber

-...

Hades : Temple of Persephone : Groves

-Go to Persephone, use the Forsaken Tree and pass through the Divine Gates.

Hades : Elysium Fields

-Grabs, quick roll and s when the blades are back, no need to bother with infinite hoplites

Hades : Elysium : Stairway

-Grab the archers, smash the shields, s,t,OH infinite. When the sphinx appears use standard s,t,s,t, parry strats, and typical death knight strats when he appears.

Avatar image for gow_Steve
gow_Steve

58

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 gow_Steve
Member since 2012 • 58 Posts

The CoO NUR+ quickly turned into a PAIN+, partially because the game is easy and partially because I don't much care for it and would like to be done with it in one go. On that note, I'd like to take a minute to comment on this entry as a whole; the forward roll is a joke, hitboxes are awful, no collisions, there are numerous battle designs that I couldn't possibly comment on positively, the whole thing's lacking in many many regards. That said, our own hitbox is also very generous and launches from s,t or air t are very easy to get, and it's nice to have infinite OH in more situations than not, but strangest of all is how it's grown on me as the run has gone on, for all its failings it has a certain charm that only comes from being substandard. Anyway, current coverage is up to Charon 2.

CoO PAIN+

Shores of Attica : Building : Rooftop

-Grabs

Shores of Attica : Building : Storeroom

-More grabs

Basilisk 1

-s,t,s,s,L1, dodge the fire, repeat

Shores of Attica : Beach

-…

City of Attica : Gate A

-Grabs

City of Attica : Gap : Side A

-…

City of Attica : Gap : Side B *Crank*

-Grabs

City of Attica : Siege Towers

-Grabs

City of Attica : Rooftop *Beam*

-Grabs

City of Attica : Treasure Room

Persian King

-He caught my off guard with an Efreet once when he was very near death so to avoid wasting more time I opted to spirit chip, he has very low hp anyway. Grab the grunts as soon as they appear.

-(Efreet Trial) Grabs

City of Attica : Parapet A

-Grabs, kick the ladders, do the ballista

City of Attica : Wine Cellar

-…

City of Attica : Courtyard A

-Spirit chipping and evasion

City of Attica : Path *Archers*

-Close the distance quickly and grab

City of Attica : Parapet B

-Grab the archers first, then the swordsmen, kick ladders, break wall

City of Attica : Bazaar

-…

City of Attica : Courtyard B

-Grab archers first, then everyone else and do the puzzle

City of Attica : Interior

-…

City of Attica : Gate B

Basilisk 2

S1P1 – s,t,s,s,s,L1, jump over the fire and get some air t involved, nothing difficult here.

S1P2 – Evade his fireballs, O the paw

S2P1 - Repeat

S2P2 - Repeat

S3 – Repeat P1 for O

Marathon : Cliffs

-…

Marathon : Building : Interior

-Grabs

Marathon : Streets A

-Grabs

Marathon : Fog A

-…

Marathon : Streets B

-Grab the archers, spirit chip the gorgon

NOTE: On my successful run of this segment I closed the banshee door, got hit, and restarted, and the door remained closed and the siren never spawned. So that was nice.

Marathon : Fog B

-Grabs

Marathon : Rock Barrier

-s,t,L1 (or variations thereof), the main point is to stay up close to avoid the grab because it has a horrendous hitbox and is effectively unavoidable

Temple of Helios : Exterior A

-Grabs

Temple of Helios : Fire Steeds

-Proceed

Temple of Helios : Bridge

-Continue

Temple of Helios : Exterior B

-Grab whore the smaller enemies, plume/spirit the banshee, keeping distance to avoid the scream

Temple of Helios : Courtyard A

-…

Temple of Helios : First Floor

-Use elevator

Temple of Helios : Second Floor

-Just quickly close the distance and alternate grabs

Temple of Helios : Second Floor : Hall A

-OH infinite

Temple of Helios : Courtyard B

-OH infinite, staying in the top right for camera abuse works wonders here.

Temple of Helios : Second Floor : Hall B

-OH infinite

Temple of Helios : Second Floor

-Get through the gate.

Temple of Helios : Interior : Hall A

-…

Temple of Helios : Harpling Room

-Grabs

Temple of Helios : Fire Guard Room

-Plume to knock them down, s,t,OH infinite

NOTE: This is one of many cases where it’s important to remember we get no iframes coming out of O animations, more a hindrance than a help.

Temple of Helios : Interior : Hall B

-…

Temple of Helios : Elevator *descend*

-Ring outs occur seemingly randomly, I can’t quite figure out under what conditions. Plume for knock down, s,t,OH infinite.

-Plume/spirit the shield (does it make a difference to spirit for more damage here or does this attack only effect the shield?), s,t,L1

Temple of Helios : Temple Heart

-Navigate

Temple of Helios : Throne Room

-s,t,OH infinite

Temple of Helios : Stairwell A

-Proceed.

Temple of Helios : Courtyard A

-…

Temple of Helios : Courtyard B

-This was the first significant problem of the run, only because I’m having to go without damage (since there’s no recovery in this entry) and I was unaware that the parry was allowed in PAIN+ conditions. I eventually decided to use the parry and downgrade the PAIN, only to later check Taz’s coverage and see that I was still on track for PAIN+.

-Grab archers, s,t,parry the Morpheus beast, when it dies go straight for the new archer spawn then stay towards the top and wait for the next archer spawn, then continue with the beast as normal.

Temple of Helios : Stairwell B

-Proceed.

Temple of Helios : Euros Puzzle

-Do it.

Temple of Helios : Interior : Hall C

-…

Temple of Helios : Temple Heart

-Go to the portal

Caves of Olympus : Pool A

-Get the Lance

Caves of Olympus : Pool A : Swimtube

-Navigate

Caves of Olympus : Pool A

-Navigate

Caves of Olympus : Minotaur Room

-This sets the scene for most of the game to come, too big enemies in too small spaces. My preferred method here is to bait his charge and then move slightly to the left, plume, move away and slightly to the left, repeat.

Caves of Olympus : Bridge

-Turn crank and cross it

Caves of Olympus : Stream

-Speak with Eos and proceed.

Caves of Olympus : Pool B

-Cross

-Parry to OH infinite

Caves of Olympus : Primordial Fire Chamber

-(Return Trial) Return

-(Light of Dawn Trial) Return

Caves of Olympus : Pool A : Cliff

-Business as usual

Caves of Olympus : Pool A

-Cross and use portal

Temple of Helios : Temple Heart

-Navigate

Temple of Helios : Elevator *ascend*

-Grabs

Temple of Helios : Hall D

-Proceed

Temple of Helios : Notos Puzzle

-Grab the grenadiers, plume the shield and spirit whore from distance

-Do it

Temple of Helios : Temple Heart

-Proceed

Temple of Helios : Hall E

-Move along

Temple of Helios : Zephyros Puzzle

-Do it

Temple of Helios : Exterior B

-Grabs

-This part is a nightmare with the small space and banshee screech range. Tactic here is to grab the archers and hoplites, make some distance between you and the banshees and plume/spirit. Only managed to get out of here with about 50% hp.

Temple of Helios : Bridge

-Cross it again

Temple of Helios : Fire Steeds

-Activate them

Hades : Asphodel : Platform Series

-Proceed

Hades : Asphodel : Cliff Wall A

-Just sit at the bottom and s whore when they get near to you, t is too slow and allows them to get hits in

Hades : Asphodel : Gorgon Landing

-This bit was very strange, when you’re frozen they seem to make no effort to shatter you, so for the first one it’s possible to use s,t,s,s,s,s and parry the tail or roll once to evade enough of the stare, when the second spawn comes you can do exactly the same except expect to get frozen frequently, also use the barrier to bait their stare, roll at it, then roll back once to stop them and use s,t or plume.

Hades : Asphodel : Path

-Move along.

Hades : Asphodel : Courtyard

-Grab/OH infinite the hoplites, spirit/plume the cyclopes. I prefer to move up and down the left side between the two barriers.

Hades : Asphodel : Ruined Building A : Path

-Grabs

Hades : Asphodel : Cliff Wall B

-Cross

Hades : Asphodel : Ruined Building B

-Grabs

Hades : Asphodel : Gates of Hades : Path

-Grab the harpies, plume away the shields, s,t,s,s,s,parry lock the death knights

Hades : Asphodel : Arena : Path

-Move along

Hades : Asphodel : Arena

-As before

Hades : Dock of Charon : Bridge

-Cross

Hades : Dock of Charon

-Ring Bell

Hades : Ferry

Charon 1

-Lose

Jails of Tartarus : Path A

-Recover hp from the prisoners, farm for full hp

Jails of Tartarus : Harpy Chamber

-s,t,OH

Jails of Tartarus : Path B

-Grabs

Jails of Tartarus : Chain Bridge A

-…

Tartarus : Temple of the Gods : Cliff Wall

-Same as previous

Tartarus : Temple of the Gods

-s,t,OH the harpies, usual gorgon handling

-Pull the statue

Tartarus : Pathway

-…

Tartarus : The Crypt : Courtyard

-Grabs archers, usual minotaur handling

Tartarus : The Crypt : Interior : Chamber A

-Grab

Tartarus : The Crypt : Sidle

-Get to and use lever

Tartarus : The Crypt : Chamber B

-Grab

Tartarus : The Crypt : Throne

-Get key and kick throne

Tartarus : The Crypt : Courtyard

-Use key

Tartarus : Temple of Zeus : Bridge

-Cross

Tartarus : Temple of Zeus : Interior

-Standard death knight handling

-(GoZ Trial) Plume away shields then grabs

Tartarus : Temple of Zeus : Bridge

-Return

Tartarus : Pathway *spiked-wall*

-Move along

Tartarus : Temple of the Gods

-Smash Hades statue and proceed onward

Jails of Tartarus : Titans : Hub

-Standard harpies

Jails of Tartarus : Titans : Crank Room A

-s,t,OH harpies, plume away cyclops armor and spirit whore, nothing special here.

Jails of Tartarus : Titans : Hub

-Break shields and grab

Jails of Tartarus : Titans : Crank Room B

-This room is absurd. Why would they design this? It’s not even all that difficult just such a bad idea. It’s best to leave the shields untouched (because the hoplites become much more aggressive without them) and handle the two gorgons exactly as before, whilst doing a bit more evasion to create enough space in the right places. When they’re gone, deal with the hoplites as before.

Jails of Tartarus : Titans : Hub

-Cross chains

Jails of Tartarus : Titans : Hall

-Proceed

Jails of Tartarus : Titans : Wall

-Ascend

Jails of Tartarus : Titans : Crank Room C

-Get the minotaur against you at the back wall (to avoid the arrows), s,t,s, then roll through the headbutt. When he’s dealt with return the arrows and proceed.

Jails of Tartarus : Shackles of Hyperion : Bridge

-Run across

Jails of Tartarus : Shackles of Hyperion : Lever Room A

-Grab archers, then grab hoplites

Jails of Tartarus : Shackles of Hyperion : Lever Room B

-Pull lever

Jails of Tartarus : Shackles of Hyperion : Wall

-I preferred here to get off the wall and spirit whore

Jails of Tartarus : Atlas Broken Shackles : Gear A

-Grab harpies, kick hoplites.

NOTE: Nice to have ringouts for a change.

Jails of Tartarus : Atlas Broken Shackles : Gear B

-Same as before

Jails of Tartarus : Atlas Broken Shackles : Platform A

-Punch it and cross

Hades : Dock of Charon : Path

-Break wall

Hades : Asphodel : Arena

-Already did this twice before. Just do it again.

Hades : Dock of Charon : Bridge

-Cross

Hades : Dock of Charon

-Punch door

Avatar image for gow_Steve
gow_Steve

58

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9 gow_Steve
Member since 2012 • 58 Posts

No need to update the ER tactics, they worked fine, just took a few more hours of effort (about 20 in total). The run is now complete so the remaining coverage will follow. CoO/GoS NUR+ is next before moving on to GoWIII PAIN+.

Clotho

Loom Chamber:Floor 1

-Spirit from safe spots next to the stairs, do the platforming.

Loom Chamber:Floor 2

-Same as the first floor, spirit from safety and move the thing.

Loom Chamber:Floor 3

-Climb wall, on t is enough to free the lever, stand on the second floor square from either end, trick through her sweep, s,t, move lever and stand next to it, trick one slam from the other hand and pull the lever, iframes kick in just in time to get the blade up. Repeat the process for the arm, use the amulet and spirit the other one, run over and do the blade minigame.

Loom Chamber:Floor 3:Hallway

-Navigate

Loom Chamber:Floor 4

-Navigate, pull lever and get to threads

Loom Chamber:Floor 3:Strands of Time

-Operate correct strands, get to Mirror and leap through

Summit of Sacrifice

Zeus

Stage 1 – DR everything

Stage 2 – Trick all his physical attacks, s,s after the double ground pound, DR after the triple hit one, double trick the bolts.

Stage 3 – Spirit chip

Stage 4 – Repeat, but fortunately with much reduced hp

Stage 5 – Quick flash of RotT, then back to spirit for O

-Do the CS mini-game

The Loom Chamber

-Puzzle/mirror

Avatar image for gow_Steve
gow_Steve

58

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10 gow_Steve
Member since 2012 • 58 Posts

EDIT: Decided to edit the previous thread title to be more general but it defaulted to the wrong board so just starting fresh.

Don't know if this place is still active (seems to just be GMG occasionally updating things) but I've had some free time and decided to get back to GoW runs, currently working on a GoWII PAIN+. At this point I've spent around 17 hours sucking shit at the endurance run so I thought it would be better to fill out a skeleton so that it can be read by no one.

Rhodes Temple:Antechamber

- OS

Rhodes Temple:Hall

-OS

Colossus 1

-Struggling to recall this fight, I believe used OS on a few guards to thin the numbers, jumped over the shockwave from the fist and went in for as much of an s,t,s,s,s as possible. Not much to this one anyway

Rhodes' Bathhouse

-Nothing to note

Colossus 2

-Stand slightly right of centre to bait his left arm slam, roll through it to the left, spirit. Repeat, move to the other ledge, QTE, repeat, move back to first ledge, QTE

Rhodes Palace:Hallways

-OS

-Go up the elevator and slap the Colossus in the eye

Rhodes Palace:Western Ramparts

-Sprint to the door, OS along the way when needed

Rhodes Palace:Eastern Ramparts

-OS

Colossus 3

Stage 1 – Move through the fissures up to him, move back from the fist swing, jump over the shockwave, s,t,s,s,s, repeat

Stage 2 – Repeat

Stage 3 – Use the fist

Stage 4 – DR.

Inside the Colossus

- OS

(Shaft 1) Break it and navigate ahead

- OS

(Shaft 2) Break it and navigate ahead

- OS

-(Shaft 3) Break it

-(Puzzle)

-(Shaft 4) Break it and escape

Zeus

-Get killed

Hades

- I hate this part, I have to sit and farm orbs at the start to survive but after that just use t and jump out

Pegasus 1

- Lots of R and L dashes, circular movement around the griffins, t

PATTERN: D, L, U

- t the harpies

Mount Etna:Hand Cavern

- Air OS

Mount Etna:Hand Cavern:Walls

-Wall grabs

Mount Etna:Hand Cavern:Hallway A

-OH alt a harpy to take out the rest, O the minotaur

Mount Etna:Mountainside A

-Break the structure, 360 toss the archers, air grabs to O any remaining minotaurs

Mount Etna:Fires of Olympus

-get Prometheus down

Mount Etna:Mountainside B

-Wall Grabs

-Toss the ones on the ground

Mount Etna:Typhon's Cavern

-OH lock the first gorgon, OH alt the harpies for collisions, OH lock remaining gorgons

-OS harpies, preferably air OS for collisions

-Use TB on the distant enemies, toss the others at each other

-Cross the grapples, tosses

Mount Etna:Fires of Olympus

-Shoot down Prometheus

-Tosses for collisions, air grabs for O on any minotaurs that remain

-(rope) grabs

Mount Etna:Mountainside A

-RotT the door

Mount Etna:Hand Cavern:Hallway B

-Tosses

Mount Etna:Hand Cavern:Hallway A

-Tosses

Mount Etna:Hand Cavern:Wall

-Grabs

Mount Etna:Hand Cavern

-Free Pegasus

Pegasus 2

-t on the harpies, handle the griffins the same as before

-(Dark Rider) Dashes, move around him in circles, vertical movement is particularly important here.

PATTERN: L, D, R, U, L

Temple of Lahkesis:Cliff 2

-T to launch for OH, toss on O for more collisions

Temple of Lahkesis:Hanging Garden

-Kick dogs

Temple of Lahkesis:Cerberus Courtyard

-Kick dogs for collisions, O on the Cerberus when available

-(Ceiling) Grabs

-(Platform/Ledge/Chest Garden) Kicks and tosses

Temple of Lahkesis:Siren Sacrifice

-OH lock for O, repeat

Steeds of Time:Saddle 4:Exterior

NOTE: Horse order (behind; left to right) yellow, green, red (Saddle 3), blue (Saddle 4)

Theseus

S1:P1/S1:P2 – s,t, L1

S2 – Use TB, safe spot to avoid his shots

M1 – T to OH for collisions and O, repeat 7 times

Steeds of Time:Saddle 3:Interior:CR Trial

-(CR trial) s,t, OH for collisions, toss when O is available

NOTE: I found this to be one of the more challenging sections due to space constraints

Steeds of Time:Bridle Puzzle

-Do it

Steeds of Time:Saddle 3:Exterior

-s,t, OH the lesser enemies (I forget their names), T to OH the remaining minotaurs

Temple of Lahkesis:Divine Pools

- Grab the harpies

-navigate to the Amulet

-do the puzzle and press on (head through the window)

Temple of Lahkesis:Amulet Chamber

-Escape

Temple of Lahkesis:Courtyard

-This one was tougher than expected without the amulet. OS the wraiths, use OH for collisions where possible, OH alt the harpies. Bow tricking would likely have been helpful here but I neglected to learn it until BK.

Destiny's Atrium

-OS the boars, spirit from distance for the cyclops. I’ve since learned I can use OH alt on the boars, so this could have been handled much better.

Bog of the Forgotten

Barbarian King

S1 – s,t,L1

S2 – OS the summons

S3 – Trick everything, s,t. If you stand still and trick the hammer, he’ll eventually move past you and allow for some extra damage

S4 – s,t,L1, roll back and forward to avoid the spirits.

-OS

Bog of the Forgotten:Path to the Bog

-OS

Bog of the Forgotten:Temple of Euryale

-Get Euryale's Key

-OS to OH the beast lords

-Valor on the skeletons for ringouts/collisions

Ruins of the Forgotten

-Grab the first beast lord off the cyclops, OH for collisions, when the cyclops dies go for the beast lord in the top corner to keep the other one off screen and prevent summons, OS to OH.

Ruins of the Forgotten:Hallway

-I forgot there was enemies in here.

Ruins of the Forgotten:Pit

-OS the harpies, OS to OH the wraiths

Ruins of the Forgotten:Bog Battle

-Destroy the pillars, OS to OH the fiends

Ruins of the Forgotten:Forgotten Chamber

-OS to OH

-Puzzle

River of the Forgotten

-Toss and move

Titan Minotaur 1

-Run in to the right to avoid the opening slams, spirit, charge spirits whilst baiting spins

River of the Forgotten:Euryale's Guantlet

-Pull down the tree

-(Vine) Grabs

-(Gears) Use Amulet and cross.

-(Conveyor) Tosses towards the wall, grapple once it breaks

Ruins of the Forgotten

-Do the puzzle, navigate ahead

Cave of the Forgotten

-Talk to the corpse

-Shatter minotuars, OH lock gorgon

-Proceed with the corpse

Cave of the Forgotten:Coliseum

Cerberus Bastard

Stage 1 – s,t,L1, move away from fireballs and charge spirit

Stage 2 - repeat

Cave of the Forgotten

-OH lock gorgons

Bog of the Forgotten:Temple of Euryale

-Destroy the Gorgon Door

Euryale's Temple:Antechamber

-s,t,OH the legionnaires, 360 toss when available

Euryale's Temple:Underground Chamber

-s,t,OH for collisions, 360 toss, O on hades minotaurs where available

Euryale's Temple:Elevator Puzzle

-OS

Euryale's Temple:Lowland Vista

-OH lock

Euryale's Temple:Temple Hazards

-Navigate through

Euryale's Chamber

Euryale

Stage 1 – s,t,s,s,s, trick the beam and the slam, block everything else.

Stage 2 – spirit as much as possible, trick the beam, jump over the shockwave

Stage 3 – This stage took a very long time to get right, main issue was learning the timing for tricking the slams. Final strategy was to trick the slams, s,t, trick the slams, repeat, worked out better for muscle memory that way rather than s,t,s,s,s.

Euryale's Chamber:EH Trial

-Petrify and crush 5 Sentries

Euryale's Temple:Pillar Puzzle

-(Center Pillar Battle) s,t,s,s,s,s,L1 the first sentry, OS to OH the fiends, aim for collisions on the sentry, finish the last sentry

Euryale's Temple:Stone Crusher

-Kick dogs

Euryale's Temple:Cavern

Titan Minotaur 2

-Handle the same as the first one but with as much OH alt as possible and occasionally needing to dodge a projectile

Catacombs of the Fallen

-Run to the end, spirit

Destiny's Atrium

-Break the door

Island of Creation:Walkway

-360 toss the archers, OH lock the other ones whose name escapes me

Courtyard of Atropos

-Not a fan of this part, had to check Shin’s handling, which I replicated. Move over to the door to channel them in, OS to OH for collisions.

Halls of Atropos (lower)

-(Priests/Minotaur Grunts) OS to OH the priests, T to OH to minotaurs, hopefully collisions

-s,t,OH

-(2 Satyrs) s,t,OH for collisions when they’re up close, valor for knockbacks if you have some space to work with. Not nearly as difficult as one would expect.

Hall of Atropos (upper)

-(Exterior) OS

-(Interior) s,t,OH the smaller enemies for collisions, s,t,L1 to finish off the sentry

-navigate

-(Root 1) s,t,OH

-(Root 2) These two roots were not fun without the amulet. On this one I got a quick air OS on a harpy to hopefully take out another one and get a collision, s,t,OH the smaller enemies and toss when O, OS the harpies.

-(Root 3) Same strategy as before, s,t,OH, OH alt, tosses, whatever you can do to get collisions and also roll continuously.

Bathhouse of Atropos

Perseus

Stage 1 – I was very cautious here, wait for his 8 charge attack and then s,t, wait for O

Stage 2 – This stage is much safer what with visibility. Just block his stab or double slash, s,t. I wasn’t able to figure out air tricking for the flash but that’s not a concern.

Stage 3/4 – Spirit towards the walls, wait for O to show up.

NOTE: I don’t know what the difference between S3/4 is. Any chance of having that elucidated?

Courtyard of Atropos

-Do the puzzle and press on.

Lowlands:Exterior Hallway

-Toss archers

Lowlands:SoD Trial

-More tosses

Lowlands:Bridge

-Get across

Lowlands:Crossing

-Cross it

Lowlands:Caves

-(Fight 1) This fight was an ordeal. OH lock the first siren, aim for collisions, then make sure to time it so that the remaining two can be finished off simultaneously leaving only the hades minotaurs which are best dealt with by spirit whoring from distance.

-(Fight 2) OH lock the first satyr, as soon as the sentries arrive spirit from distance. Both of those waves are much easier written than done.

Great Chasm

Icarus

-Just use s,t, and follow the prompts.

Atlas:Face

-OS

Atlas Innards:Spine Chamber

-OH alt harpies for collisions, OH lock satyrs when they’re all gone

Atlas Innards:Battle Arena

Titan Minotaur 3

Stage 1 – spirit from distance

Stage 2 – dodge rocks

Stage 3 – spirit from distance

Atlas Innards:Puzzle Room

-Navigate ahead

Atlas Innards:Hades Nymph Hive Chamber

-OS, use them to damage each other and the hives

Atlas Innards:Climbing Section

-Grabs

Atlas Innards:Puzzle Room

-Use the Thermal Draft to exit

Atlas:Hanging Platforms

-(Atlas Lift) **** this entirely. The basic idea is simple, land outside the middle circle to delay the spawn of the sword guy whose name I still cannot remember, turn the handle a little, let go, OH sword guy, OH alt the harpies for collisions, roll a lot, pray to your chosen god for forgiveness. It isn’t complicated it’s just a lot going on in a small space and launches and OH requires you to stand still among firebomb harpies so it’s a shitter to pull off, and of course I can’t open chests so it needs to be done near-perfectly.

Atlas' Arm:Wall A

-Drop rocks on them

Atlas' Arm:Rock Puzzle

-Do it

Atlas' Arm:Wall B

-Navigate it

Atlas' Arm:Hand

-Break the Chain, resist Atlas' grip

-(AQ trial) Launch, OH, toss

The Great Chasm

-Navigate ahead

Palace of the Fates:Palace Courtyard A

-(Entrance) OS to OH the beast lords, do everything possible to stop summons, OS to OH fiend

Palace of the Fates:Spiked Floor Chamber

-(Spike Room) Air OS for collisions.

-Get the Crank

Palace of the Fates:Palace Courtyard B

-Puzzle

East Auditorium:Hallway A

-Navigate

East Auditorium:Hallway B

-Kicks and tosses

-Get the block

Auditorium of Lahkesis

-(Wave 1) Step outside the door, dump the tranny back inside, kicks and tosses.

-(Wave 2) Walk out to the trigger, walk back and use the rock to block the translator in, then head back out to the area where W3 takes place and use the camera and the end of their aggro to set up OH collisions. Then make a checkpoint because I do not want to have to do this every time I fail W3.

-(Wave 3) That being said, this was easier than I was expecting, only took about an hour and a half. I’ll outline this step by step. First, get the drop and jump exploit so you can get to the priest quicker, make sure to grab him from the left and OH him so he gets sent slightly to the right, from this point on it’s important to stay to left of the translator so the new spawns move in front of him instead of coming around and surrounding him, immediately after the OH grab the dog furthest to the right and kick it at the priest, then get the other one and do the same, the first priest is now dead. From this point on just kick and toss towards the priests and hope, if you get good positioning and good collisions it’s not all that difficult.

-Crush his Head, get the key, open the door and head through Hallway C and Hallway A to Palace Courtyard B then use the key on the Ram Door.

West Auditorium:Spiked Wall Hallway

-Toss

West Auditorium:Garden of the Gods

-Hear yourself, break wall, navigate ledge leading ahead

West Auditorium:Sacrificial Chamber

-OH lock, lever, repeat

West Auditorium:Blood Tunnel Chamber

-Navigate it.

West Auditorium:Iced Phoenix Puzzle

-Do the puzzle and proceed.

West Auditorium:Nymph Nest Chamber

-OS ground nymphs to destroy hive, climb wall and use t to destroy both the nymphs and the hives

West Auditorium:Pantheon of Atropos

-Didn’t enjoy this. OH alt the spawn, got lucky and had four spawn present when I killed the first breeder so the others didn’t spawn, OH alt any spawns until the breeder is dead, spirit chip the sentries, s,t,L1 when there’s only one left.

West Auditorium:Fate Statue Puzzle

-Do it

Auditorium of Atropos

-Save the Translator then crush him

-Get Warrior Skull, open door

West Auditorium:Thermal Lift Puzzle

-Do it

Palace of the Fates:Courtyard B

-I needed to use two of the cyclopes for hp so keep one behind the other and trick through the slams, spirit as much as possible (usually won’t get the finisher unless they taunt) dodge when you have to and realign. Once my hp was full I found a nice little exploit to get the others to run off the ledge.

The Undeground:Bone Crusher

-(Spiked Ceiling Elevator) Bait the laugh, T into the spikes

The Underground:Lava Chamber A:Hallway A

-(Rope) Grabs

The Underground:Lava Chamber A:Hallway B

-Toss into gorgons as much as possible, when the lesser enemies are depleted OH lock for collisions. Biggest problem here is getting instantly shattered.

The Underground:Lava Chamber A:Hallway C

-Toss everything at each other

The Underground:Lava Chamber B

-Navigate ahead

Phoenix Chamber:Platform A

-Navigate ahead.

Phoenix Chamber:Platform B

-Valor to ring out the skeletons, OH lock the one with the sword

Phoenix Chamber:Boreas Puzzle

-Try and get them killed by the spikes, I can usually only get one so just OH the other one into the spikes for instant kill

Phoenix Chamber:Hallway

-Navigate ahead

Phoenix Chamber:Flame Wall Chamber

-Spacing is very particular in the opening, need to push the statue in only a short distance so as not to trigger the flame wall or the enemy spawn, then kick it right, kick it forward, kick it left, then use the invisible wall at the entrance to set up OH alt on the harpies, OH lock the sword guy if needed, when he’s dealt with kick the statue forward to trigger the next spawn, when it’s clear move the statue forward, pull the lever, kick it forward to trigger the final two, same tactics as before, when everything is clear do the buttons and leave.

Phoenix Chamber:Platform B

- Valor the skeletons for knockbacks on the minotaurs, when they’re gone spirit chip them, O everything when possible.

-Pull the lever

Phoenix Chamber:Circular Stairwell

-Toss

Phoenix Chamber:Exit Chamber

-Pull the lever

Palace of the Fates:Palace Courtyard B

-Use Boreas

Palace of the Fates:Interior A

-Chain

Palace of the Fates:Interior B

-Blow Horn, navigate to door, open it

Palace of the Fates:Upper Palace A:Elevator Puzzle

-OS to OH

Palace of the Fates:Upper Palace B

-Use the levers

Palace of the Fates:Upper Palace B:Palace Window

Last Spartan

-Hit and Block

Palace of the Fates:Palace Courtyard B

Kraken

-I hate this fight more than I’m capable of expressing. Basically because as far as I can tell (after taking 5 hours to beat it) it’s largely random, and full of glitches.

Stage 1 – Safe spot. After a while I figured out to stay next to the tentacle to avoid the stabs and roll away when the tentacle moves, use spirit throughout all this. Phase two is where the randomness comes in. Drop the body on the plate, float up to the head and use s,s,s,t,t,t for maximal damage. As far as not getting hit is concerned, I have no idea how to avoid the stabs, obviously if the right tentacle moves you go left or vice versa, it’s often good to go after an attack, but really if he does the wrong thing at the wrong time there’s nothing you can do.

Knob 1 – Climb up, 7 t’s, O

Stage 2 – Same as S1, slightly easier to control the flying since one tentacle is gone.

Knob 2 – Getting on to this tentacle is annoying as ****, every time I think I’ve figured out how to do it consistently it immediately stops working and I end up wasting half the time jumping around, which means sometimes S2 gets repeated 2-3 times before the knob is done. As far as damage, I think it’s most efficient to use s,s,t.

Stage 3 – Make your way to the middle to the safe spot for the slam, then alternate spirits either side.

-Cross the Bridge

Palace of the Fates:Phoenix Platform

-Tame the beast and ride

Spire:Temple of the Fates:

-Do the puzzle

Temple of the Fates:Throne of Lahkesis

Lahkesis

The combination of this fight and the kraken are enough to put me off the idea of doing GKPAIN+, what an ordeal this was. Took about five hours in total, four of which were on Lahkesis alone (although learning muscle memory for tricking takes time). It’s worth noting I accidentally parried one of her projectiles but she parried it back and I tricked it away, so I felt it was a negligible accident. DQ me if you must but I was four hours in and I decided to continue the attempt and it happened to be the successful one, I can do it again if it’s really necessary.

S1:P1 – Trick through her single projectile and the double spread ones, s,t, but do the s away from her and only hit with the t, this seems to encourage her melee attack, which you can block and repeat. Not much more to it than this, just keep it up for about 10 minutes until she starts diving.

S1:P2 – When the dives start, use them to charge a spirit whilst moving away and then back in, other than that keep up the same tactic from P1.

Stage 2 – Dodge her single projectiles, walk away near a grapple and lure her over, grapple up and whore t, when she drops roll to the far edge to evade the semicircle projectile, then continue, O when available.

Athens:Sword Bridge

Atropos

-Toss and dodge, nothing special here.

Temple of the Fates:Throne of Lahkesis

Sisters of Fate

S1:P1 – I treat this very much the same as Lahkesis S2, trick her attacks until Atropos appears, when Lahkesis floats up to prepare for her beam use the grapples to make your way over to them, jump from one to the other using t as much as possible, when Atropos finishes her attack land on the one directly above her to send her back into the mirror, repeat.

Mirror 1 – Use the amulet, spirit, repeat. Let Lahkesis do the work destroying it.

S1:P2 – Same as before

Mirror 2 – Same as before

Stage 2 – Avoid her pillars that move out, trick her projectiles, s,t,s,s,s, O when possible.

-Crush the Mirror

Inner Sanctum:Hallway A

-Navigate ahead

Inner Sanctum:Circular Chamber

-Navigate ahead

Inner Sanctum:Hallway B

-Break through the wall

Inner Sanctum:Endurance Run

Wave 1 – Easy wave, quick roll until you’re two hallways units from the barrier, roll through the first one and a short way into the second then jump out, run around the legionnaire and set up the right angle on an s,t, to OH him into the sentry, repeat until everything’s dead.

Wave 2 - Toss

Wave 3 – This fucking wave. My preferred opening is to walk in until they spawn, move back to T,OH the siren into the gorgon, then quick roll past he middle barrier, spirit through the barrier, move away, let them cross the barrier, roll past them before the barrier comes back, repeat. Trick through any projectiles and beams as necessary, OH collision if you can, if you can shatter some sirens so much the better. All that said, I still have yet to pass this wave with full hp (best I managed was about 80 and in that run I shattered two sirens)

Wave 4 - OH

Wave 5 – This one’s all about positions, patterns, and patience. I’m going to refer to the three sections formed by the barriers as 1, 2, and 3, in the order we run through them to head down the corridor (meaning we start in 1 and the satyr spawns in 2). Move into 2 to spawn the satyr, move back into 1 and spirit through the barrier, when the barrier drops lure everything into 1 and roll down to the end of 2, plume or spirit (time dependent) and move into 3 as the barrier comes up, lure them in, go to 2, lure them in, return to 3 as the barrier comes up, when it drops go into 1 as the barrier comes up. Repeat that pattern and do your best not to get hit by any stray satyrs (easier said than done).

Wave 6 - Toss

Wave 7 – I have no defined tactics for this wave, I’ve only reached it twice so far, basic plan is just toss, roll, trick and pray. Will update when I’ve passed it, very happy to take suggestions.

  • 34 results
  • 1
  • 2
  • 3
  • 4