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gow_Steve

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#1 gow_Steve
Member since 2012 • 58 Posts

No need to update the ER tactics, they worked fine, just took a few more hours of effort (about 20 in total). The run is now complete so the remaining coverage will follow, CoO/GoS NUR+ is next before moving on to GoWIII PAIN+.

Clotho

Loom Chamber:Floor 1

-Spirit from safe spots next to the stairs, do the platforming.

Loom Chamber:Floor 2

-Same as the first floor, spirit from safety and move the thing.

Loom Chamber:Floor 3

-Climb wall, on t is enough to free the lever, stand on the second floor square from either end, trick through her sweep, s,t, move lever and stand next to it, trick one slam from the other hand and pull the lever, iframes kick in just in time to get the blade up. Repeat the process for the arm, use the amulet and spirit the other one, run over and do the blade minigame.

Loom Chamber:Floor 3:Hallway

-Navigate

Loom Chamber:Floor 4

-Navigate, pull lever and get to threads

Loom Chamber:Floor 3:Strands of Time

-Operate correct strands, get to Mirror and leap through

Summit of Sacrifice

Zeus

Stage 1 – DR everything

Stage 2 – Trick all his physical attacks, s,s after the double ground pound, DR after the triple hit one, double trick the bolts.

Stage 3 – Spirit chip

Stage 4 – Repeat, but fortunately with much reduced hp

Stage 5 – Quick flash of RotT, then back to spirit for O

-Do the CS mini-game

The Loom Chamber

-Puzzle/mirror

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#2  Edited By gow_Steve
Member since 2012 • 58 Posts

Don't know if this place is still active (seems to just be GMG occasionally updating things) but I've had some free time and decided to get back to GoW runs, currently working on a GoWII PAIN+. At this point I've spent around 17 hours sucking shit at the endurance run so I thought it would be better to fill out a skeleton so that it can be read by no one.

Rhodes Temple:Antechamber

- OS

Rhodes Temple:Hall

-OS

Colossus 1

-Struggling to recall this fight, I believe used OS on a few guards to thin the numbers, jumped over the shockwave from the fist and went in for as much of an s,t,s,s,s as possible. Not much to this one anyway

Rhodes' Bathhouse

-Nothing to note

Colossus 2

-Stand slightly right of centre to bait his left arm slam, roll through it to the left, spirit. Repeat, move to the other ledge, QTE, repeat, move back to first ledge, QTE

Rhodes Palace:Hallways

-OS

-Go up the elevator and slap the Colossus in the eye

Rhodes Palace:Western Ramparts

-Sprint to the door, OS along the way when needed

Rhodes Palace:Eastern Ramparts

-OS

Colossus 3

Stage 1 – Move through the fissures up to him, move back from the fist swing, jump over the shockwave, s,t,s,s,s, repeat

Stage 2 – Repeat

Stage 3 – Use the fist

Stage 4 – DR.

Inside the Colossus

- OS

(Shaft 1) Break it and navigate ahead

- OS

(Shaft 2) Break it and navigate ahead

- OS

-(Shaft 3) Break it

-(Puzzle)

-(Shaft 4) Break it and escape

Zeus

-Get killed

Hades

- I hate this part, I have to sit and farm orbs at the start to survive but after that just use t and jump out

Pegasus 1

- Lots of R and L dashes, circular movement around the griffins, t

PATTERN: D, L, U

- t the harpies

Mount Etna:Hand Cavern

- Air OS

Mount Etna:Hand Cavern:Walls

-Wall grabs

Mount Etna:Hand Cavern:Hallway A

-OH alt a harpy to take out the rest, O the minotaur

Mount Etna:Mountainside A

-Break the structure, 360 toss the archers, air grabs to O any remaining minotaurs

Mount Etna:Fires of Olympus

-get Prometheus down

Mount Etna:Mountainside B

-Wall Grabs

-Toss the ones on the ground

Mount Etna:Typhon's Cavern

-OH lock the first gorgon, OH alt the harpies for collisions, OH lock remaining gorgons

-OS harpies, preferably air OS for collisions

-Use TB on the distant enemies, toss the others at each other

-Cross the grapples, tosses

Mount Etna:Fires of Olympus

-Shoot down Prometheus

-Tosses for collisions, air grabs for O on any minotaurs that remain

-(rope) grabs

Mount Etna:Mountainside A

-RotT the door

Mount Etna:Hand Cavern:Hallway B

-Tosses

Mount Etna:Hand Cavern:Hallway A

-Tosses

Mount Etna:Hand Cavern:Wall

-Grabs

Mount Etna:Hand Cavern

-Free Pegasus

Pegasus 2

-t on the harpies, handle the griffins the same as before

-(Dark Rider) Dashes, move around him in circles, vertical movement is particularly important here.

PATTERN: L, D, R, U, L

Temple of Lahkesis:Cliff 2

-T to launch for OH, toss on O for more collisions

Temple of Lahkesis:Hanging Garden

-Kick dogs

Temple of Lahkesis:Cerberus Courtyard

-Kick dogs for collisions, O on the Cerberus when available

-(Ceiling) Grabs

-(Platform/Ledge/Chest Garden) Kicks and tosses

Temple of Lahkesis:Siren Sacrifice

-OH lock for O, repeat

Steeds of Time:Saddle 4:Exterior

NOTE: Horse order (behind; left to right) yellow, green, red (Saddle 3), blue (Saddle 4)

Theseus

S1:P1/S1:P2 – s,t, L1

S2 – Use TB, safe spot to avoid his shots

M1 – T to OH for collisions and O, repeat 7 times

Steeds of Time:Saddle 3:Interior:CR Trial

-(CR trial) s,t, OH for collisions, toss when O is available

NOTE: I found this to be one of the more challenging sections due to space constraints

Steeds of Time:Bridle Puzzle

-Do it

Steeds of Time:Saddle 3:Exterior

-s,t, OH the lesser enemies (I forget their names), T to OH the remaining minotaurs

Temple of Lahkesis:Divine Pools

- Grab the harpies

-navigate to the Amulet

-do the puzzle and press on (head through the window)

Temple of Lahkesis:Amulet Chamber

-Escape

Temple of Lahkesis:Courtyard

-This one was tougher than expected without the amulet. OS the wraiths, use OH for collisions where possible, OH alt the harpies. Bow tricking would likely have been helpful here but I neglected to learn it until BK.

Destiny's Atrium

-OS the boars, spirit from distance for the cyclops. I’ve since learned I can use OH alt on the boars, so this could have been handled much better.

Bog of the Forgotten

Barbarian King

S1 – s,t,L1

S2 – OS the summons

S3 – Trick everything, s,t. If you stand still and trick the hammer, he’ll eventually move past you and allow for some extra damage

S4 – s,t,L1, roll back and forward to avoid the spirits.

-OS

Bog of the Forgotten:Path to the Bog

-OS

Bog of the Forgotten:Temple of Euryale

-Get Euryale's Key

-OS to OH the beast lords

-Valor on the skeletons for ringouts/collisions

Ruins of the Forgotten

-Grab the first beast lord off the cyclops, OH for collisions, when the cyclops dies go for the beast lord in the top corner to keep the other one off screen and prevent summons, OS to OH.

Ruins of the Forgotten:Hallway

-I forgot there was enemies in here.

Ruins of the Forgotten:Pit

-OS the harpies, OS to OH the wraiths

Ruins of the Forgotten:Bog Battle

-Destroy the pillars, OS to OH the fiends

Ruins of the Forgotten:Forgotten Chamber

-OS to OH

-Puzzle

River of the Forgotten

-Toss and move

Titan Minotaur 1

-Run in to the right to avoid the opening slams, spirit, charge spirits whilst baiting spins

River of the Forgotten:Euryale's Guantlet

-Pull down the tree

-(Vine) Grabs

-(Gears) Use Amulet and cross.

-(Conveyor) Tosses towards the wall, grapple once it breaks

Ruins of the Forgotten

-Do the puzzle, navigate ahead

Cave of the Forgotten

-Talk to the corpse

-Shatter minotuars, OH lock gorgon

-Proceed with the corpse

Cave of the Forgotten:Coliseum

Cerberus Bastard

Stage 1 – s,t,L1, move away from fireballs and charge spirit

Stage 2 - repeat

Cave of the Forgotten

-OH lock gorgons

Bog of the Forgotten:Temple of Euryale

-Destroy the Gorgon Door

Euryale's Temple:Antechamber

-s,t,OH the legionnaires, 360 toss when available

Euryale's Temple:Underground Chamber

-s,t,OH for collisions, 360 toss, O on hades minotaurs where available

Euryale's Temple:Elevator Puzzle

-OS

Euryale's Temple:Lowland Vista

-OH lock

Euryale's Temple:Temple Hazards

-Navigate through

Euryale's Chamber

Euryale

Stage 1 – s,t,s,s,s, trick the beam and the slam, block everything else.

Stage 2 – spirit as much as possible, trick the beam, jump over the shockwave

Stage 3 – This stage took a very long time to get right, main issue was learning the timing for tricking the slams. Final strategy was to trick the slams, s,t, trick the slams, repeat, worked out better for muscle memory that way rather than s,t,s,s,s.

Euryale's Chamber:EH Trial

-Petrify and crush 5 Sentries

Euryale's Temple:Pillar Puzzle

-(Center Pillar Battle) s,t,s,s,s,s,L1 the first sentry, OS to OH the fiends, aim for collisions on the sentry, finish the last sentry

Euryale's Temple:Stone Crusher

-Kick dogs

Euryale's Temple:Cavern

Titan Minotaur 2

-Handle the same as the first one but with as much OH alt as possible and occasionally needing to dodge a projectile

Catacombs of the Fallen

-Run to the end, spirit

Destiny's Atrium

-Break the door

Island of Creation:Walkway

-360 toss the archers, OH lock the other ones whose name escapes me

Courtyard of Atropos

-Not a fan of this part, had to check Shin’s handling, which I replicated. Move over to the door to channel them in, OS to OH for collisions.

Halls of Atropos (lower)

-(Priests/Minotaur Grunts) OS to OH the priests, T to OH to minotaurs, hopefully collisions

-s,t,OH

-(2 Satyrs) s,t,OH for collisions when they’re up close, valor for knockbacks if you have some space to work with. Not nearly as difficult as one would expect.

Hall of Atropos (upper)

-(Exterior) OS

-(Interior) s,t,OH the smaller enemies for collisions, s,t,L1 to finish off the sentry

-navigate

-(Root 1) s,t,OH

-(Root 2) These two roots were not fun without the amulet. On this one I got a quick air OS on a harpy to hopefully take out another one and get a collision, s,t,OH the smaller enemies and toss when O, OS the harpies.

-(Root 3) Same strategy as before, s,t,OH, OH alt, tosses, whatever you can do to get collisions and also roll continuously.

Bathhouse of Atropos

Perseus

Stage 1 – I was very cautious here, wait for his 8 charge attack and then s,t, wait for O

Stage 2 – This stage is much safer what with visibility. Just block his stab or double slash, s,t. I wasn’t able to figure out air tricking for the flash but that’s not a concern.

Stage 3/4 – Spirit towards the walls, wait for O to show up.

NOTE: I don’t know what the difference between S3/4 is. Any chance of having that elucidated?

Courtyard of Atropos

-Do the puzzle and press on.

Lowlands:Exterior Hallway

-Toss archers

Lowlands:SoD Trial

-More tosses

Lowlands:Bridge

-Get across

Lowlands:Crossing

-Cross it

Lowlands:Caves

-(Fight 1) This fight was an ordeal. OH lock the first siren, aim for collisions, then make sure to time it so that the remaining two can be finished off simultaneously leaving only the hades minotaurs which are best dealt with by spirit whoring from distance.

-(Fight 2) OH lock the first satyr, as soon as the sentries arrive spirit from distance. Both of those waves are much easier written than done.

Great Chasm

Icarus

-Just use s,t, and follow the prompts.

Atlas:Face

-OS

Atlas Innards:Spine Chamber

-OH alt harpies for collisions, OH lock satyrs when they’re all gone

Atlas Innards:Battle Arena

Titan Minotaur 3

Stage 1 – spirit from distance

Stage 2 – dodge rocks

Stage 3 – spirit from distance

Atlas Innards:Puzzle Room

-Navigate ahead

Atlas Innards:Hades Nymph Hive Chamber

-OS, use them to damage each other and the hives

Atlas Innards:Climbing Section

-Grabs

Atlas Innards:Puzzle Room

-Use the Thermal Draft to exit

Atlas:Hanging Platforms

-(Atlas Lift) **** this entirely. The basic idea is simple, land outside the middle circle to delay the spawn of the sword guy whose name I still cannot remember, turn the handle a little, let go, OH sword guy, OH alt the harpies for collisions, roll a lot, pray to your chosen god for forgiveness. It isn’t complicated it’s just a lot going on in a small space and launches and OH requires you to stand still among firebomb harpies so it’s a shitter to pull off, and of course I can’t open chests so it needs to be done near-perfectly.

Atlas' Arm:Wall A

-Drop rocks on them

Atlas' Arm:Rock Puzzle

-Do it

Atlas' Arm:Wall B

-Navigate it

Atlas' Arm:Hand

-Break the Chain, resist Atlas' grip

-(AQ trial) Launch, OH, toss

The Great Chasm

-Navigate ahead

Palace of the Fates:Palace Courtyard A

-(Entrance) OS to OH the beast lords, do everything possible to stop summons, OS to OH fiend

Palace of the Fates:Spiked Floor Chamber

-(Spike Room) Air OS for collisions.

-Get the Crank

Palace of the Fates:Palace Courtyard B

-Puzzle

East Auditorium:Hallway A

-Navigate

East Auditorium:Hallway B

-Kicks and tosses

-Get the block

Auditorium of Lahkesis

-(Wave 1) Step outside the door, dump the tranny back inside, kicks and tosses.

-(Wave 2) Walk out to the trigger, walk back and use the rock to block the translator in, then head back out to the area where W3 takes place and use the camera and the end of their aggro to set up OH collisions. Then make a checkpoint because I do not want to have to do this every time I fail W3.

-(Wave 3) That being said, this was easier than I was expecting, only took about an hour and a half. I’ll outline this step by step. First, get the drop and jump exploit so you can get to the priest quicker, make sure to grab him from the left and OH him so he gets sent slightly to the right, from this point on it’s important to stay to left of the translator so the new spawns move in front of him instead of coming around and surrounding him, immediately after the OH grab the dog furthest to the right and kick it at the priest, then get the other one and do the same, the first priest is now dead. From this point on just kick and toss towards the priests and hope, if you get good positioning and good collisions it’s not all that difficult.

-Crush his Head, get the key, open the door and head through Hallway C and Hallway A to Palace Courtyard B then use the key on the Ram Door.

West Auditorium:Spiked Wall Hallway

-Toss

West Auditorium:Garden of the Gods

-Hear yourself, break wall, navigate ledge leading ahead

West Auditorium:Sacrificial Chamber

-OH lock, lever, repeat

West Auditorium:Blood Tunnel Chamber

-Navigate it.

West Auditorium:Iced Phoenix Puzzle

-Do the puzzle and proceed.

West Auditorium:Nymph Nest Chamber

-OS ground nymphs to destroy hive, climb wall and use t to destroy both the nymphs and the hives

West Auditorium:Pantheon of Atropos

-Didn’t enjoy this. OH alt the spawn, got lucky and had four spawn present when I killed the first breeder so the others didn’t spawn, OH alt any spawns until the breeder is dead, spirit chip the sentries, s,t,L1 when there’s only one left.

West Auditorium:Fate Statue Puzzle

-Do it

Auditorium of Atropos

-Save the Translator then crush him

-Get Warrior Skull, open door

West Auditorium:Thermal Lift Puzzle

-Do it

Palace of the Fates:Courtyard B

-I needed to use two of the cyclopes for hp so keep one behind the other and trick through the slams, spirit as much as possible (usually won’t get the finisher unless they taunt) dodge when you have to and realign. Once my hp was full I found a nice little exploit to get the others to run off the ledge.

The Undeground:Bone Crusher

-(Spiked Ceiling Elevator) Bait the laugh, T into the spikes

The Underground:Lava Chamber A:Hallway A

-(Rope) Grabs

The Underground:Lava Chamber A:Hallway B

-Toss into gorgons as much as possible, when the lesser enemies are depleted OH lock for collisions. Biggest problem here is getting instantly shattered.

The Underground:Lava Chamber A:Hallway C

-Toss everything at each other

The Underground:Lava Chamber B

-Navigate ahead

Phoenix Chamber:Platform A

-Navigate ahead.

Phoenix Chamber:Platform B

-Valor to ring out the skeletons, OH lock the one with the sword

Phoenix Chamber:Boreas Puzzle

-Try and get them killed by the spikes, I can usually only get one so just OH the other one into the spikes for instant kill

Phoenix Chamber:Hallway

-Navigate ahead

Phoenix Chamber:Flame Wall Chamber

-Spacing is very particular in the opening, need to push the statue in only a short distance so as not to trigger the flame wall or the enemy spawn, then kick it right, kick it forward, kick it left, then use the invisible wall at the entrance to set up OH alt on the harpies, OH lock the sword guy if needed, when he’s dealt with kick the statue forward to trigger the next spawn, when it’s clear move the statue forward, pull the lever, kick it forward to trigger the final two, same tactics as before, when everything is clear do the buttons and leave.

Phoenix Chamber:Platform B

- Valor the skeletons for knockbacks on the minotaurs, when they’re gone spirit chip them, O everything when possible.

-Pull the lever

Phoenix Chamber:Circular Stairwell

-Toss

Phoenix Chamber:Exit Chamber

-Pull the lever

Palace of the Fates:Palace Courtyard B

-Use Boreas

Palace of the Fates:Interior A

-Chain

Palace of the Fates:Interior B

-Blow Horn, navigate to door, open it

Palace of the Fates:Upper Palace A:Elevator Puzzle

-OS to OH

Palace of the Fates:Upper Palace B

-Use the levers

Palace of the Fates:Upper Palace B:Palace Window

Last Spartan

-Hit and Block

Palace of the Fates:Palace Courtyard B

Kraken

-I hate this fight more than I’m capable of expressing. Basically because as far as I can tell (after taking 5 hours to beat it) it’s largely random, and full of glitches.

Stage 1 – Safe spot. After a while I figured out to stay next to the tentacle to avoid the stabs and roll away when the tentacle moves, use spirit throughout all this. Phase two is where the randomness comes in. Drop the body on the plate, float up to the head and use s,s,s,t,t,t for maximal damage. As far as not getting hit is concerned, I have no idea how to avoid the stabs, obviously if the right tentacle moves you go left or vice versa, it’s often good to go after an attack, but really if he does the wrong thing at the wrong time there’s nothing you can do.

Knob 1 – Climb up, 7 t’s, O

Stage 2 – Same as S1, slightly easier to control the flying since one tentacle is gone.

Knob 2 – Getting on to this tentacle is annoying as ****, every time I think I’ve figured out how to do it consistently it immediately stops working and I end up wasting half the time jumping around, which means sometimes S2 gets repeated 2-3 times before the knob is done. As far as damage, I think it’s most efficient to use s,s,t.

Stage 3 – Make your way to the middle to the safe spot for the slam, then alternate spirits either side.

-Cross the Bridge

Palace of the Fates:Phoenix Platform

-Tame the beast and ride

Spire:Temple of the Fates:

-Do the puzzle

Temple of the Fates:Throne of Lahkesis

Lahkesis

The combination of this fight and the kraken are enough to put me off the idea of doing GKPAIN+, what an ordeal this was. Took about five hours in total, four of which were on Lahkesis alone (although learning muscle memory for tricking takes time). It’s worth noting I accidentally parried one of her projectiles but she parried it back and I tricked it away, so I felt it was a negligible accident. DQ me if you must but I was four hours in and I decided to continue the attempt and it happened to be the successful one, I can do it again if it’s really necessary.

S1:P1 – Trick through her single projectile and the double spread ones, s,t, but do the s away from her and only hit with the t, this seems to encourage her melee attack, which you can block and repeat. Not much more to it than this, just keep it up for about 10 minutes until she starts diving.

S1:P2 – When the dives start, use them to charge a spirit whilst moving away and then back in, other than that keep up the same tactic from P1.

Stage 2 – Dodge her single projectiles, walk away near a grapple and lure her over, grapple up and whore t, when she drops roll to the far edge to evade the semicircle projectile, then continue, O when available.

Athens:Sword Bridge

Atropos

-Toss and dodge, nothing special here.

Temple of the Fates:Throne of Lahkesis

Sisters of Fate

S1:P1 – I treat this very much the same as Lahkesis S2, trick her attacks until Atropos appears, when Lahkesis floats up to prepare for her beam use the grapples to make your way over to them, jump from one to the other using t as much as possible, when Atropos finishes her attack land on the one directly above her to send her back into the mirror, repeat.

Mirror 1 – Use the amulet, spirit, repeat. Let Lahkesis do the work destroying it.

S1:P2 – Same as before

Mirror 2 – Same as before

Stage 2 – Avoid her pillars that move out, trick her projectiles, s,t,s,s,s, O when possible.

-Crush the Mirror

Inner Sanctum:Hallway A

-Navigate ahead

Inner Sanctum:Circular Chamber

-Navigate ahead

Inner Sanctum:Hallway B

-Break through the wall

Inner Sanctum:Endurance Run

Wave 1 – Easy wave, quick roll until you’re two hallways units from the barrier, roll through the first one and a short way into the second then jump out, run around the legionnaire and set up the right angle on an s,t, to OH him into the sentry, repeat until everything’s dead.

Wave 2 - Toss

Wave 3 – This fucking wave. My preferred opening is to walk in until they spawn, move back to T,OH the siren into the gorgon, then quick roll past he middle barrier, spirit through the barrier, move away, let them cross the barrier, roll past them before the barrier comes back, repeat. Trick through any projectiles and beams as necessary, OH collision if you can, if you can shatter some sirens so much the better. All that said, I still have yet to pass this wave with full hp (best I managed was about 80 and in that run I shattered two sirens)

Wave 4 - OH

Wave 5 – This one’s all about positions, patterns, and patience. I’m going to refer to the three sections formed by the barriers as 1, 2, and 3, in the order we run through them to head down the corridor (meaning we start in 1 and the satyr spawns in 2). Move into 2 to spawn the satyr, move back into 1 and spirit through the barrier, when the barrier drops lure everything into 1 and roll down to the end of 2, plume or spirit (time dependent) and move into 3 as the barrier comes up, lure them in, go to 2, lure them in, return to 3 as the barrier comes up, when it drops go into 1 as the barrier comes up. Repeat that pattern and do your best not to get hit by any stray satyrs (easier said than done).

Wave 6 - Toss

Wave 7 – I have no defined tactics for this wave, I’ve only reached it twice so far, basic plan is just toss, roll, trick and pray. Will update when I’ve passed it, very happy to take suggestions.

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gow_Steve

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#3 gow_Steve
Member since 2012 • 58 Posts

(V3) Understood.

(Rest) I'll be sure to introduce myself if they should appear.

(Branch) It'd be a pleasure to show them how it's done, and with style no less.

(Names) That you have, I seem to recall the creeper from days past. I take it you got that one banned?

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gow_Steve

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#4 gow_Steve
Member since 2012 • 58 Posts

Morning ladies and gents, GMG and franchise will know me from gow3forums but I don't think I know any of the rest of you. I've been doing speciality runs for some time now, with some lengthy breaks interspersed. I'm listed as Steve in the OP of this thread, so far I've done GoW1 NUR+ and PAIN, GoW2 NUR+ and I'm doing GKTMNUR as we speak, all of which have been covered at gow3forums, there are also some speedruns on the way. I just thought I'd introduce myself over here and branch out into the community a bit further. How's everybody doing?

Starkiller: Am I correct in thinking you're GMG? I'm familiar with most of the other names here even if they don't know me yet.

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