Whoever did it then failed miserably and wasted all of his time (although sure a good try) because you cannot compare the virtual size or movement of any kind of wave pattern and then compare it to the real world surroundings, you can't do that. For example, I can't take out a ruler now and start measuring Command and Conquer units etc and say that they are X(unit) tall and Y(unit) wide. You could, if it would not be VIRTUAL. Remember, what I write here does not exist unless I press the print button on top which basically teleports this information I provided (tho not with en epr) into physical paper that is in my hands, then it would be considered real.
You could however, once a Quantum Computer exists narrow those problems down to its particle structure, then comparing particle of those to real time particles of structures, then on mathematical terms explain after having compared its "particle count" to the reader.
Analysing the movement of a laser shot from a space ship and compare it to how many pixels per ns (nano second), it travels does also not make much sense because in the real world, this gets back into the principles of physics of acceleration, speed, the resistance the laser beam or projectile encounters through the dense air, or "vacuum" of space (space is not entirely empty of matter), therefore, since we have NO experience made so far on that behalf, all its use for determining size and speed are absolutely invalid.
People should rather focus on quantum science, teleportation and the multiverse instead of trying to do something that goes against all laws of physics. Sure it is interesting, but not acceptable in terms of calculating a concrete answer.
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