It's not that the game couldn't conceptually and technically pull off the melding of two game styles - it is possible. It's that Bioware unequivocally lacked the creative leadership at the top to steer it there. Not that EA is blameless, but you could even lay it on the Bioware leadership for not successfully lobbying EA to get the resources it needed to in turn get the game to realise it's dynamite concept vision.
To think it's impossible to have a cooperative action adventure game with both good writing and well-constructed mission variety and mechanics is completely shortsighted. What kind of audience doesn't want both? Wilson has completely missed the point here. What missed the mark was the talent to bring invested game development time into fruition.
The responsible thing to do would have been to pull the game entirely, offer refunds, hire new game directors and relaunch the thing in a couple years. The fact a game this big failed this hard speaks to the fact that there is not competent leadership or creative vision to handle this thing
Guys, Steam has become a terrible ecosystem. Jim Sterling covers it pretty well. Dig through the details and you'll realise that the place is a swamp and the only thing that can make it better is some real competition. Throwing all that Fortnite money into a legitimate rival platform could be a huge plus for the PC gaming landscape long-term. Competition is good, for more reasons than you think in this case.
The only thing a console needs for success is good exclusive games. If Microsoft, one of the biggest corps in the world, can't manage this, how can these guys? Unless this is basically one of those Steam machines, this probably isn't going to to go far.
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