I like to meme on the Xbone, but i think their new system will be excellent. It won't have a single exclusive, but if you're a pleb without a gaming pc in 2020, it may be a better console than the ps5.
Listening to those real life gun sounds reminds me how realistic the sounds are in Escape From Tarkov. They listerally sound exactly like that. Battlefield ain't got shit on that.
Love Obsidian, but this game has huge issues. No enemies variety, poor environment variety, bad gunplay with boring weapons killed it for me. Not a fan of the art style either, but that's just a preference.
Not that bad, actually. Definitely not unplayable.
When its Switch related, its N E V E R poor visuals only. Its also "this game runs like shit". And you can't see that in a picture. So be ready for not only abysmal visuals, but a juicy sub 25fps as well.
@mogan: Most likely, but if you look at that one picture of TOW on the Switch, the textures, oh my eyes, the textures. And this pic is small. Blow it on a tv screen and all the mediocre texture resolution will be even more noticeable.
@hardwenzen: It's a good thing it's got such great gameplay to counteract that poor level design hey? I loved how smooth the combat was, and the game really didn't feel that long, nor did it feel short. It was such a good game, front to back for me.
Although I did not play much of the expansions because that's when it started to get long. Not to mention I hadn't played the game for too long, and couldn't bring myself to fight tougher enemies after the end of the (base) ame, and get back into it haha.
The combat system is certainly excellent, but this doesn't look nor feel (played the beta/demo) like a sequel. This is an expansion for $60 that took em years to make.
They were saying the same thing about Nioh 1, but all you were doing is going from both sides of the map, on some occasions multiple times, while killing the same enemies and be in the same repetitive af environment. Lenght is nothing when your game has poor/repetitive level design and mediocre enemies variety.
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