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HellnAwaffleCAR

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Edited By HellnAwaffleCAR

@lim30041982: sooo you didn't read the comments then. because the logic of the people who liked the game is that those who don't haven't played more than a couple hours, not nearly enough to determine whether or not a game is good. Go find anyone who's played it for even the normal runtime of any previous game and they'll tell you it wasn't perfect, but it was still good.

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HellnAwaffleCAR

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Edited By HellnAwaffleCAR

@blindbsnake: Point out one review.

ONE

that says that the story or gameplay is unplayable (or any variation thereof), or anything other than at-worst mediocre the way people treat it in the comments.

go ahead I'll wait.

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HellnAwaffleCAR

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Edited By HellnAwaffleCAR

@Dark_Matters: people who didn't experience most of the characters, story, pacing and plot.

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HellnAwaffleCAR

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Edited By HellnAwaffleCAR

@Mogan: except that most of the reviews say that aside from buggy animations the game is pretty good, or they don't get passed the animations.

and by the way, the facial animations frequently work fine the vast majority of the time. saying they frequently don't work because you saw a compilation video put together from 50 sources is not an accurate depiction of how well the game runs

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HellnAwaffleCAR

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Edited By HellnAwaffleCAR

@jinzo9988: so what youre saying is that every previous bioware game has been terrible? because 0 of those games had good facial animations.

nor does any fallout game... or elder scrolls.

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HellnAwaffleCAR

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Edited By HellnAwaffleCAR

@jinzo9988: playing an rpg for only a couple hours gives you about as much of an idea of what the game is about or like as watching the trailer for a movie does for what the book its based on is like or about. There is no way you got to figure out what the story was about, or what it was like to explore, or the ramifications of your choices, because you didnt stick around to find out. And then afterwards these people are saying those things are bad or dont exist in the game. or they concentrate on the facial animations (which weren't nearly that bad) instead of what makes an RPG an RPG, the gameplay.

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HellnAwaffleCAR

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the reaction wasn't mixed among people who played for more than a couple hours.