henry4's comments

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henry4

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Edited By henry4

@Tiwill44: Eh... 2ms latency means 500 Hz something's wrong with that math :) Maybe you're thinking of pixel response time ;)

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henry4

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@Tiwill44: Might be like the Oculus "Time Warp". The game outputs at a lower (usually variable) FPS but the driver, assuming most fast motions are head rotations, sticks the last rendered view into a texture and wraps it in a "QuickTime VR"-like viewer that simulates looking around.

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henry4

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Edited By henry4

@Tanares: He should have said "il conto, per favore" hehe

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henry4

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Let's just hope this one does not have the savegame-corrupting bug that made me abandon the last one.

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henry4

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Edited By henry4

Well to be fair ACIV is probably PORTED to PS4... meaning most game assets (and of course the engine) are the same, so the best they can do is up the resolution of textures a bit...

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henry4

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Edited By henry4

Really? THAT is what 8+ years worth of hardware advancement have done? Man, it used to be that only 1 year would produce dramatically different results...

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henry4

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Who else was born on Jan 1st 1901 ?

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henry4

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I'm not sold on the new "dirty camera lens" effects they are pushing this year... do we want to simulate how things look through a CAMERA or through the EYE? (I guess your eyes could be dirty :) )

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henry4

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I'm tempted to call these bullshots (or bull video)... Or maybe this "demo" was running on a high-end PC and they call it "representative" of the final console product... but we've been deceived before (Killzone 3 anyone?)

I really hope I'm wrong.

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henry4

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Edited By henry4

The published screens and demo did not exactly scream next-gen so they probably were developing it for current-gen and just upped the resolution to release in next-gen...

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