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Howmakewood

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#1  Edited By Howmakewood
Member since 2015 • 7840 Posts

@ronvalencia: again that's one benchmark others show different results, but obviously 980ti doesn't strugle vs amd as bad as the 970 does which was my point to begin with? and those are reference cards, everyone knows 980ti has more oc headroom than fury x does

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#2 Howmakewood
Member since 2015 • 7840 Posts

@KHAndAnime said:
@howmakewood said:

No the frame time issues are less severe on higher HZ monitors so it's not "nothing", I can look up the benchmarks and I'll edit in a bit

Eh I wouldn't bother, frame time is a bit of a lofty subject for these parts.

hum? do you think frame time variance that is roughly twice as big has no part in this?

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#3 Howmakewood
Member since 2015 • 7840 Posts

@ferret-gamer: yes you can't completely put the blame on vsync, but due to how double buffer vsync works(most games use tripple buffer) you get this:

As you see the frame times jump between 33.33ms(30fps) and 16.67fps(60fps) this happens because once your fps drops from 60fps to 59fps on double buffer vsync it actually cuts your refresh to half -> 30fps then your fps gets back to 60fps, which causes this huge difference in frame times

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#4 Howmakewood
Member since 2015 • 7840 Posts

@ferret-gamer said:

Just to clear it up for some people.

Problems currently caused by UWP:

  • Forced Vsync so no Gsync/Freesync
  • No SLI/Crossfire
  • No editing game files
  • No exclusive full screen

Problems not caused by UWP:

  • Crap performance
  • Forcing temporal reconstruction
  • 50fps cap
  • Poor frametimes
  • Not putting a Quit option in the main menu

*Side note* Overlays do work on UWP games, the software just needs to be updated to support it. See Dxtory for working example.

well the poor frametimes are partly due to the double buffer vsync, which then again could be tripple buffer(as apparently tomb raider on UWA is able to do this)

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#5  Edited By Howmakewood
Member since 2015 • 7840 Posts

@PredatorRules said:

@howmakewood: you didn't achieve anything with a 144Hz monitor on 50-60fps... If you'd get a 100+ then you'll enjoy the game more than average monitor

No the frame time issues are less severe on higher HZ monitors so it's not "nothing", I can look up the benchmarks and I'll edit in a bit

edit: http://www.pcgameshardware.de/Quantum-Break-Spiel-15745/Specials/Technik-Test-1191358/ you dont really need to know germany to to look at the pics

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#6  Edited By Howmakewood
Member since 2015 • 7840 Posts

@ronvalencia: that seems very odd, how the hell are they getting lower results on 1080p than others on 1440p? I have higher avg fps than that on 1440p

that being said literally every benchmark QB has shown different results so far

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#7 Howmakewood
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@R4gn4r0k said:
@howmakewood said:

@R4gn4r0k: you also have a lot of oc headroom in 970, good chip can reach almost 980 levels and it's still way less power hungry than corresponding amd cards, but the future doesn't seem too bright for 970 sadly due to maxwell sucking on async compute and the vram, it'll still be a good 1080p card

It's been a while since I tried OC'ing, but I might do it with my GTX970.

Even at 1080 (I game on both 2560x1080 as 1920x1080 resolutions) the results can sometimes be lackluster and dipping below 60fps on max settings.

What is the easiest way to OC a 970 and to monitor temps ?

MSI afterburner

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#8 Howmakewood
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@StrongBlackVine: UC3 thread is one of the very best, TOAT contender no doubt

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#9  Edited By Howmakewood
Member since 2015 • 7840 Posts

@R4gn4r0k: you also have a lot of oc headroom in 970, good chip can reach almost 980 levels and it's still way less power hungry than corresponding amd cards, but the future doesn't seem too bright for 970 sadly due to maxwell sucking on async compute and the vram, it'll still be a good 1080p card

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#10  Edited By Howmakewood
Member since 2015 • 7840 Posts

@dynamitecop said:
@04dcarraher said:
@dynamitecop said:

Hmm... And how many teraflops is an R9 280? It's 3.34 TFLOPS... It's raw output capability is just shy of a 970 at 3.49 TFLOPS...

Now I don't know what's going on with the FuryX and the 980Ti, but for all these other cards this seems to be holding true as the rule and not the exception.

Again you can not compare FLOP performance between the two brands to gauge actual performance. Because it does not hold true with vast majority of games.

So far, for DirectX 12 it appears to be where it was not previously in DirectX 11, this is a completely different API that manages resources of the GPU completely different.

So don't tell me that "you cannot" when it appears that you absolutely can, we're not talking about DirectX 11 games here..

Well the thing is Dx12 games that use async compute favor amd as nvidia cards just plain suck at it(maxwell cards are unable to do it purely on hardware), not exactly up to raw computal power