I think its funny the way no one has any qualms with downloading music without paying for it. Yet when it comes to games, thats another story isn't it?
Tbh they are making enough money anyway, if it wasn't profitable to make games then companies wouldn't make them.
Three steps for easily combatting piracy.
1)Make good quality games
2)Make them easily available (digital distrobution)
3)Make them good value for money
Just look at the Orange Box for example. There *are* ways of pirating STEAM games. Yet how many people will? Its much easier to just buy it for £15, download it straight onto your computer and look at the value for money you are getting.
I think in the future we will see game companies look towards alternative sources of revenue, such as micro transactions, advertising within games, merchandise, sponsorhips, etc.
Log in to comment