Finally completed my world. Very proud of it. Just a few notes... it was designed to be tough, but not sadistically hard. I tried to avoid the spastic objects, but I do have some slight craziness going on. Levels aimed to be "organic" and natural with what you would expect from a traditional mario setting. Level 1 is an overworld level. Level 2 is another overworld level. Level 3 is an underground level. And the finale, Level 4, is a Castle level. Each level scales in difficulty. Very passable imo, but it might be tougher for someone not familiar with mario. Warning on the final level, the Caslte... it might be pretty difficult. Comparable to your standard World 8 castle in any given mario game.
isturbo1984'sGrass Land:
(play them in order for full effect)
Grass Land 1 - 1: 76D6 - 0000 - 0022 - DCC6
Grass Land 1 - 2: ABE2 - 0000 - 002A - 6722
Grass Land 1 - 3 (Underground): D436 - 0000 - 0030 - A1D4
Grass Land 1- 4 (Castle): FD50 - 0000 - 0033 - 0394
Thanks for the some of you who played my Grass Land world. Still waiting on someone to beat the Castle finale, btw. anyone up for the challenge?
Anyway, I had a rest day yesterday of building. Spent most of my Mario Maker time playing others' levels here on the forums and elsewhere forums. Some impressive stuff.
I'll try to complete a level a day for the next 4 days and then upload my official World 2: Soda Plains. This time, it will be in the SMW style. Gonna try and fit in a proper Ghost House stage, and again, another super hard castle finale. Hope those who enjoyed my Grass Land are looking forward to Soda Plains.
NOTICE:
on Grass Land 1-3 (Underground)... there is a "leap of faith" some people have been having trouble with. i made a mistake and did not include a coin trail, indicating a successful jump. take note of the pipe trio with a cliff preceding them... the screen cuts off with no visible ground on the other side. wasnt meant to be like that. bad design on my part. get your running start and just go for it!
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