@unreal849: That would be about 4 1/2 hours for me, on a good day. But it isn't the time that matters, as I'm not ever really fussed whether I play something one day or the next. I feel more sorry for people who have caps on their data, which is a much harder thing to get around
@turtlesintime: Publisher keeps the whole other 70% on PC, on console they have to pay a license fee to the platform holder, and either whatever their cut is for PSN/XBL, etc., or the cut to the retailer plus the cost of goods and distribution, whereby they seem to end up with 40-50%. So PC is a better cut.
@olddadgamer: Someone else in the comments pointed out that he technically left Konami before Ground Zeroes came out, so that would be close to two-years. And as someone who worked for 30-years as creator and director, what useful knowledge would he have that he didn't learn under Konami? Would be interesting to see what the clause actually says. Preventing someone from seeking employment doesn't sound legal, but on a practical level he may not be able to seek equivalent employment due to the nature of his work.
@whippyice: Non-compete's are common place in many industries, and all over the world. They vary in length and terms, but the general aim of them is to ensure you don't use specific know-how (beyond that protected by copyright) against an employer for a short period of time.
In my industry (pharmaceuticals) they are generally 2-years, but don't affect your ability to seek employment (never heard of any that do), so a strangely short 2-month N-C that according to the article just means he can't seek employment sounds somewhere between weird and pointless to me.
EDIT: Someone else commented that he technically left Konami pre-GZ, so it would be about a 2 year period that he is under the N-C. That makes more sense.
jecomans' comments