@neowarrior793: "leaving someing in the front desk of the bank presuming its going to be put into a vault"
There's the big flaw right there, good cyber-security never assumes a default for anything.
You're scenario is conceptually the same as what I said. Both are terrible ways to approach security of information by not securing the flow of data. This has nothing to do with the end user and all to do with the entity that's tasked with managing the data. More often than not, they're too lazy/cheap to do it. Blaming 'pc gamers' or a platform is just a lazy and ignorant excuse for poor security practises (look at what happened to Sony....twice).
Could be a limitation of the beta or a glaring oversight by Ubi, hopefully there's enough time between this demo and release to change it.
And as always, it's hilarious seeing people here perpetuating an artificial conflict between different platforms like immature school children. So much ignorance, it's kind of sad.
@caj1986: Betas as we know them today are merely marketing vehicles. If they were genuinely going to test for bugs and issues, the beta would have not been rolled out so close to release. There's not enough time to do significant changes between now and release.
@neowarrior793: that's a broad generalization that excuses bad engineering. It's like saying a bank is not at fault if their money is stolen due to leaving the vault open...
Well Wildlands is closer in spirit to what the Tom Clancy games are about (although heavily watered down compared to the original Red Storm games - RIP). Division feels like an arcadey RPG/loot shooter that didn't need that prefix.
I've always felt that Kickstarter/Crowd funding feels like a fools errand with as much return as putting money in a casino. Obviously people really shouldn't be giving money based on faith but it's sad to see backers getting burned on these projects.
I'm just let down that they added the "Tom Clancy" prefix to the Division - historically it's been associated with geo-political conflicts and counter-terrorism grounded in reality, which seems to be counter to how the game plays with it's more arcade-y feeling mechanics (which isn't a bad thing).
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