@obsidian_born:It can't be balanced when there's an element of RNG which can be annoying when you're killed by a silenced DMR or an AR with a scope which eliminates the weapon control aspect Halo is known for.
I am a fan but not a fanboy so I'm not afraid to identify some of the missteps 343/MS have taken with one of my favorite series' since Halo 4. The fact that they put so much resources in to that one game mode (Because it's the 'money maker') has meant that a lot of the usual Halo staples (like map variety, decent big team maps and modes, campaign, decent customs, split screen etc) has been delayed or poorly implemented. It took 6 months for the game to come close (but not match) the feature set that previous Halo titles came with out of the box.
I agree though it plays really well once you strip out all the BS that kind of detracts from the game.
@obsidian_born: REQ system is far from fair given it offers stat-modified weapons which destroys the balance in Warzone. Not to mention the focus on the microtransactions severely hampered it's feature set. It's significantly feels sparse in features compared to previous titles. I say that as a big Halo fan.
@RobDev: and dualshock took what n64 controller did and refined it. What's your point? Everything is iterative. Yes dual shock has many users due to the fact that Sony were too scared to change their layout for fear of upsetting their existing player base. Players just forced themselves to adapt and it's hard for them to break out of it.
Easy way to see why one stick higher is generally better - just look at your default thumb position when your hands are at rest. They are closer to the index finger rather than the L shape that the dual shock enforces. It's a more natural position to put the most used components (left thumb and home buttons) in that position. Notice how every modern controller after the Xbox has gone with that idea rather than the dual shock positioning.
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