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jfrancis04

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#1 jfrancis04
Member since 2006 • 531 Posts

as the 10th best game of 09. Yes you read that right...the TENTH best game of 09.

Modern Warfare 2 is #1 and Batman Arkham Asylum is #2. I can understand the argument for MW2 as GoY, but I can't see how there are 9 games better than Uncharted 2.

LINK

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#2 jfrancis04
Member since 2006 • 531 Posts

For me it all depends on the game type you are playing. If you play hardcore, then damage really isn't an issue.

Hardcore: M4 with red dot sight and heart beat sensor

Regular: TAR with heart beat sensor and sleight of hand

The heart beat sensor isn't for everyone though. You CAN'T stare at it the whole time. In fact, I never even look at it unless I hear the little "beep." You basically have to assume that everyone is using Ninja. Don't rely on the heart beat sensor...just use it to supplement your game.

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jfrancis04

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#3 jfrancis04
Member since 2006 • 531 Posts

Anybody else getting error code 80710723? It says "A connection to the server cannot be established."

And no, it's not my internet's fault.

Ospov

Yep. Same here man.

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#4 jfrancis04
Member since 2006 • 531 Posts

It's crap like this that really makes me wish PSN was more like Live...even if I do have to pay. At least then, they are held accountable when something doesn't work.

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#5 jfrancis04
Member since 2006 • 531 Posts

Wow...mine has crashed twice and is taking FOREVER. I don't even care about the update. I just want to play some CoD.

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#6 jfrancis04
Member since 2006 • 531 Posts
[QUOTE="BenderUnit22"]That's not a problem with the PS3, it's just how the game engine works. In order to keep a smooth frame rate, far away objects are only displayed using low-poly versions or, in the case of your plant for example, it's not displayed at all until you're within a certain distance (or zoom in). Texture pop-in / fade-in works the same. Since displaying a high-res texture for an object you can barely see anyway is a waste of memory, a different, low quality texture map is used instead. In certain instances, for example if you turn around quickly, when a level loads up, etc., the game engine can't always keep up, mostly when the cache is already full, so it has to first empty in order to load the new texture. UnrealEngine 3 is a most prominent offender of this case, especially with Mass Effect as far as I heard. Uncharted 2 does it too in some cases, it happens a lot when you load up the journal in busy spots.

Ahh...thanks for that explanation. Definitely clears things up. I worried that it was my PS3 when others here said they didn't notice anything at all. You are right about when it occurs too. I most often notice it on far away objects or if I turn very quickly. Now I can at least rest easy knowing it isn't my PS3.
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#7 jfrancis04
Member since 2006 • 531 Posts

Anyone had a chance to watch the video?

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#8 jfrancis04
Member since 2006 • 531 Posts

So I made a video and posted it on youtube. HERE is the link. Watch it and then go try it for yourself. Let me know what you find.


Thanks again everyone.

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#9 jfrancis04
Member since 2006 • 531 Posts

Uncharted2 is the only game I have out of the ones youve mentioned and I have seen some of those problems but they have been few and far between (I havent played the game more than beating it once though.) Still, my screen is a Sony Bravia XBR so I see every little detail and it really hasnt been a problem for me.

Roman_Irishman

Yeah same here re: Uncharted. The pop-in I saw was very minor and definitely few and far between.

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#10 jfrancis04
Member since 2006 • 531 Posts

Correct, after the count down i dont. I did think i had a pop texture during in game but it just turned out to be the crappy textures them self. Uncharteds high res textures spoiled me..Javieralijandro
Hmm...maybe I do need to get my PS3 checked out then. There are certain MW2 multiplayer levels where I can go and actually walk back and forth to see something like a tree pop in and out.

What do you think?