...Because it is. And since if you're reading my blog, then that means you appreciate my opinion or want to litter me with a bunch of hate comments. Either way, thanks for the views.
But onto more pressing issues. Why would I call Halo Reach the ultimate first person shooter? Sure, I'm a Halo fan, but I'm also a Call of Duty fan, a Battlefield fan, a Medal of Honor fan, and a Brothers in Arms fan. But I feel this will blow away all other games for a while.
For one, Bungie improved every little aspect of the game. Starting with campaign, they've improved the AI so they behave realistically. In fact, you have three different AI models. What other game has that? That's right, none. Enemy AI in Halo 3 was fantastic. Once you turned on the Mythic skull on Legendary, it didn't just make the aliens more resistant to damage. It made them smarter. On the first level, around the area where the Grunts were sleeping, a Jackal caught onto me, and after screaming, all the Grunts woke up and retreated. After regrouping, a group of Grunts fire Plasma Pistol shots at my cover, effectively suppressing me since going more than two seconds of continual damage would end my life. Another group of Grunts, led by a Brute, then tossed grenades into my position, forcing me to fall back and rethink my strategy. Sure, their grenade throwing abilities are a little far fetched, but the tactics they used were epic. And the fact Bungie has still upgraded it, along with friendly AI, which was desperately in need of a tune up anyways, makes it all the better.
And Bungie didn't stop there. They've opened up the levels, offering a non linear path throughout most of the missions. Halo 3 allowed you the main path straight down the center, or an optional side path that allowed you to get the drop on an enemy. Now, you get huge battlefields (at least in the Halo world) littered with cover, letting you plan out your own attack. So, combining difficulty with AI and sandboxes makes a very challenging game. Hell, even Bungie's own had a competition to see if they could pass the first level (and the rest of the campaign) on Legendary with all skulls activated. They did, AFTER FIVE HOURS. That's a single level. There's around 10-11 in the final game.
And on a side note, they've upped the narrative in the game. What?! Story gets its own paragraph? Yup, it does. A lot of people don't realize what the story's about. Reach is being invaded by Covenant forces, numbering in the millions. 300 Covenant ships enter slipspace and UNSC radar detects it. The 100 or so ships gather round to form a defense, but it's no chance. They manage to severely damage their fleet (taking out 2/3 of it), but it ends in a loss. Reach is eventually glassed after the invasion and anyone left on the planet dies. Normally, the Covenant just glass the planet without the invasion, but Reach had something that they wanted. Something crucial to their religion. And because it's the biggest battle in the war, they have to make sure it looks like it. The trailer just showed you that the game doesn't rely on action now. It requires environmental effects. You'll be able to witness massive Covenant forces invading, Covenant ships everywhere, and a lot more scripted events. And they look pretty awesome too. The TV commercial showed that a Covenant Corvette gets hit by what appears to be a MAC blast. Halfway through you witnessed a giant Warthog rush into a Covenant base. That wasn't possible before. And because we already know where we are (Reach), Bungie has made this a more character driven story, and as seen in the trailer, the number of Spartans in the squad dwindle down until the main character, Noble Six, is the last one standing. You'll see characters die right before your eyes, and you'll be going through missions still in shock from that death. Even though he's a great character, a bad ass sometimes, he'll die. And you'll be like WTF when that happens. You'll curse at Bungie for that ever happening. Yeah, even Ghost (the Spartan with the skull on his visor) appears to die.
Then they've got cooperative campaign, with up to four players. It will be interesting, since you can go through the campaign so many different ways. Plus, with all the skulls, it'll be a while before the campaign gets boring. And co-op doesn't stop there. They've included Firefight from ODST, but it's been improved in almost every way possible. You still get the standard mode where you test your endurance skills and see how long you can hold out. That'll be fun, for the first twenty times. If you're feeling a little somethin' somethin', then you also got matchmaking, so you can see how well you play, not only with strangers, but with the different variants Bungie had set up. You have the new default, where you have unlimited lives and a 10:00 time limit to see who's the biggest kill wh0re. Gruntopacalypse is all Grunts, all the time. Score Attack is reminiscent of other Horde modes where you have the same enemies at every wave. So, Wave 2 will always have x amount of Grunts and x amount of Jackals, opposed to the randomness implemented by Bungie. And it still doesn't end there. You can now custom tune your own Firefight variant however you like. You can change the AI to the point where they'll only attack if you're 50 meters or further. You can change their aggressiveness, tactics used, as well as what enemy types appear in which waves. What skulls get activated at what points is determined by you. Everything, and I mean everything, can be changed.
But it doesn't end. You now have the new matchmaking system. You can change your personal preferences so you get the perfect bunch of people. If you want quiet people who work together and strive for success, you can have that. If you want bad mouthing party people here to have a good time, you can have that too. The new experience system, dubbed Credits, is a bit disappointing since ranks don't require skill, but instead time spent in the game. But the new Arena makes up for that. You can participate in Arena playlists for your own Halo Olympics (that's what I call 'em). Pretty much if you play three games per day for five days, you get a rating. And every day you play for that month improves and removes your rating. After earning your rating, you get assigned a division (Bronze, Silver, Gold, and Onyx). Each division signifies your skill level. So Bronze means you suck, while Onyx means you're a champ. Think of each of it like this. Replace the names with difficulties. Then you got Normal, Heroic, Legendary, and Mythic. Correspond and enjoy. At the end of each month, you get to see how you stacked up to others in your division. You might be an Onyx player, but unless you're #1, then you're not the best. This creates a new form of competitiveness not seen in other titles.
Plus, you got Custom Games, which allow you to make your own variant of the game modes. And I've seen some pretty interesting versions of Infection in Halo 3. It's largely the same, but you get a little more in-depth options. But, on the same note, you've got the new and improved Forge. It's so different, in fact, that it's all that closer to qualifying as a map editor rather than an object editor. The new options, such as different physics models, coordinate editing, and rotation snaps, make it easier to make those complex maps that you'll see in matchmaking. In fact, five of the maps right out the box were created using Forge. And a new upload feature allows your map to be thrown into the wilderness and lets others rate your map and eventually get it onto official matchmaking if it's good enough.
And Forge doesn't stop there (dejavu anyone?). You've got this massive play space called Forge World. It's one HUGEmap. And I mean huge. It combined six different maps into one. Hop into one of the new vehicles, such as the Falcon, and it'll take around five to ten minutes easy to get from one side to another. Get a land vehicle like a Mongoose, and it will take a good fifteen minutes. And just so you can make whatever you want, you get 150 total objects, both new and old. This ranges from grenades to weapons to vehicles to walls to entire buildings. It's a lot to choose from. Even more so with the lighting effects (Special FX) and "toys" such as kill balls and golf clubs. You also get to set the boundaries of a map so it can finally be official.
Then you've got Theater mode. So far, no new additions have been announced, but a rumor circulating the Bungie forums indicate Theater mode may finally get a true rewind feature. It's a rumor 'cause it's not confirmed.
Plus, you get all the extra additions in the game. The Credit (cR) system I mentioned earlier can now not only be earned in multiplayer, but in just about every aspect of the game. Played a mission on Heroic? Got cR. Made a map using Forge? Got cR. Watched a video in Theater mode? Got cR. Played a custom games match? Got cR. Everything earns you cR now. And cR is spent on the armory. Now what's the armory? It's the collection of all the armor permutations you can buy in the game. Day one gets not one, not two, but sixty seven different items to buy. More will be unlocked as you progress through the ranks and as the community as a whole hits certain milestones. Halo 3 only had like sixteen head pieces, thirteen chest pieces, and thirteen shoulder pieces. That adds up to a grand total of forty two different pieces, for both the Elites and Spartans. All sixty seven of those pieces in Halo Reach belong to Spartans. Elites don't get as much love in terms of actual customization, but you can purchase sick character models for the Elites once you hit a certain rank.
And the new weapons and vehicles will ensure that players will be having the most random moments ever in history. With the new Forge tools, you can not only launch Mongooses across entire maps, but you probably now can launch Scorpions, Revenants (the new Covenant Spectre, I presume), Wraiths, and even Banshees.
All in all, it's going to be great. The sheer amount of options available will ensure that any gamer will be having fun for years on to come. Halo 3 had a great community standing for three years. Halo Reach will have a community standing double that. If Bungie's going out with a bang, they better make sure it counts.
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