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Just Cause 2 First Impressions

Okay, now I'm finally going to update my blog on a daily basis because I have two subscribers haha. But anyways, I'm here to give my first impressions on the newly released demo of Just Cause 2.

I haven't really played the first game, but I have played both demos. Frankly, the first Just Cause was simply rubbish. The color palette was too childish (light blue, light green, light black, and light white are not on my shopping list). The character models themselves look too macho-Mexican with tiny feet and too large (and muscular) of a body. So all in all, I didn't like it. That doesn't mean you can't. But personally, it just feels like I'm playing some retarded Carribean game.

However, the second game took on a totally different approach with more of the action movies in mind. The color palette is rich in drab colors that somehow catch my attention. Although it looks very plain, it does catch that realistic aspect of the world. Now, you're set in some Asian country, so there's plenty of variety in landscapes. There's desert (as of now), forest, snow, and possibly more. The country itself is massive. The area you play on takes around 3 minutes to traverse top to bottom in a helicopter, and 15+ in a land vehicle. Even then, that's a tiny speck out of the whole area available to explore in the full game. Maybe 30-50+ minutes to traverse the entire island on a helicopter.

So, the graphics are good. How about the gameplay? Well, it's very nice indeed. Taking inspiration from action movies, you have a variety of tools available. A grappling hook allows you cling onto various objects within reach, making an excellent Spider-Man or James Bond. A rechargeable parachute and skydiving mechanics allow you to make some pretty interesting scenes, like jumping off a cliff with some dude in a hand-to-hand fight while falling to your doom. While gunplay is pretty easy for the most part, not being careful will result in death. However, the penalty for death seems rather forgiving, as it spawns you fairly close to where you died, with no apparent penalties. But, the health system is very complicated. Small wounds like bullet wounds can regenerate over time, but falling without a parachute, surviving an explosion, and getting run over will not regenerate. You'll need to access a medical cabinet to fix everything. And gunplay itself is very interesting. You aim at someone, and the camera locks onto them. Then, you can fine-tune your aim to target specific body parts. The legs might disorient someone allowing you to escape or target another individual, but a headshot is instant success.

Vehicles are aplenty. You'll get to drive standard civilian vehicles, but also military ground vehicles, naval vehicles, airborne vehicles such as helicopters and planes. You don't get real-life names, so don't expect to go around like a military freak. So far, a Boeing 747 has been confirmed, so you can transport civilians out of the island? Who knows, but you can surely come up with some interesting scenarios. Weapons are plentiful, and an idea ripped straight out of Mercenaries called the "black market" allows you to call in weapons, ground vehicles, and air vehicles. Maybe extraction, because the third option doesn't show. You unlock more items as you progress. If you collect weapon/vehicle parts scattered throughout the game world, then you can upgrade your favorite items to have better accuracy, magazine capacity, or damage for weapons, and better armor, speed, and offensive capabilities for vehicles. A total of 104 vehicles exist.

Missions and mini-quests exist throughout the game world. By causing CHAOS, you can unlock more missions. CHAOS is unlocked by causing chaos. There was no real trick behind it. You can cause CHAOS in a lot of ways. The most common method is to destroy military installations. They're scattered all over the place. You can disrupt military garrisons within towns. You can visit small strongholds and wipe out the local resistance. Or you could go for the big prizes, storm a military base, and take out all their defenses, supplies, and offensive weaponry. One base in the demo has you storm a biological missile silo (or at least, that's what I think it is) and overload the core reactor. Then, you must escape before the gaseous fumes reach you and kill you. Using your parachute to first storm down, you take cover with the nearby crates as you eliminate local hostilities. Then, you overload the reactor, and you use your grappling hook to latch onto a metallic beam high up. As you reach the beam you look down and watch a massive explosion ensue. You then escape on a light attack bird and use your miniguns to cut down on ground troops, but a nearby SAM site manages to get a hit. You then use your rockets to focus on taking out the SAMs, where you succeed. But you hear enemy radio chatter on your stolen bird and ETA 3 minutes. What measly fool can take on your beast of a chopper?!? Minigun bullets rip through the air as another helicopter targets you. However, with your low damage, your helicopter begins to spiral out of control. Fearing death, you jump off, engage your parachute, and then latch onto the enemy helicopter and jack it. This is a typical storm-the-castle procedure.

So, it's fun and all. Feels a lot like Mercenaries 2, however less bug-ridden and a tad more overwhelming, especially considering the map size. This might've been long, but I go in-depth so you don't waste your money on some game that a game developer praised for being good. I describe each inch of it so you get a basic idea of what you're buying. I hope more people follow my contributions, so, yeah. This game is definitely worth a buy for third-person shooter fanatics or those who want a good time, or even those who just came out of Modern Warfare 2 looking for some thrilling experiences beyond the standard FPS games that litter the gaming world. Just hope they get some multiplayer soon...

MW2 vs. BC2

Both games have come out, and the war has begun. Infinity Ward had secured the console fan base, but EA being a rival of Activision, just couldn't let it go. Starting off with the first wave of attacks, they sent in Bad Company 2 to take back what was rightfully their's (or so they think). Soon, Call of Duty's throne will topple with EA's second attack, Medal of Honor, coming out later this fall, and Halo: Reach joining in the fight also. So, which is better? Let's see. Note that this is an unbiased review. Graphics: Modern Warfare 2 is a stunning masterpiece. Although much hasn't changed in terms of visuals since the last two games, that doesn't make it a bad thing. Environments are gorgeous, vegetation is amazing, and explosions are awesome. Weapon, vehicle, and character models have also been upgraded massively, although character models now utilize low res textures, fooling us unattentive players. Bad Company 2 on the other hand, has changed a lot since it's last two iterations. Bad Company 1 has a horrible grain filter, which is now removed. Visceral colors are used to detail the environment, and multiple snow/sand effects add in to the internal environment (the playing field), as well as adding in Halo 3-esque sprites which dominate the external environment (outside the actual level) to create a war-like experience. Note that for graphical freaks, there is quite a bit of pop-in and some low res textures, but overall, the graphics are a fierce competitor. Sound: There simply is no competition to Bad Company 2's sound. Play the game and even the most hardcore of MW2 players will admit the impressive soundscape. Gameplay: Depends on what you like. If you just want to mess around and have a good time, MW2 is good for you. Those looking for a serious gaming environment where teamwork is critical, then head for BC2. BC2 offers a multitude of squad/team play options, such as spawning on each other, resupplying, reviving, and healing each other, repairing an armored advance, etc. Possibilities are endless. However, you MUST work as a team. Lone wolf is not an option. So, n00b friendly, or n00b hated. Which do you choose? Singleplayer: Simply put, Infinity Ward is best at this. Even though MW2 didn't beat MW1's campaign by any means, it's still one of the best FPS campaigns out there. BC2 does a decent job, however, the lack of (or obscure) background story and short (shorter than MW2) length makes it another generic one. However, the epic moments are so much more savioring than MW2. In the end, go for MW2 if you want singleplayer. It's harder, and has more to it. Just beat the game on any difficulty and the last mission on hard, collect all guns and destroy all M-COM (which isn't that hard) and you're done. Multiplayer: If you want a really fun MP experience, go for BC2. You'll have constant epic moments, you'll work as a team with your friends (which many of you sorely miss), but MP is a bit unforgiving on BC2. MW2 is a bit more n00b friendly, so you can be a pro in an instant. The Verdict: MP = BC2 SP = MW2