Okay, I've analyzed the video in-depth, which so far, I don't think anyone has done. So, moving on.
1. The new assassination mechanic works like this. You hold down B behind an enemy target, and instead of bashing him in the head, you go through an elaborate stabbing sequence for that extra bit of glory. But, it doesn't stop there. If you hold B while facing a target head-on, then you perform another killing sequence. Variations may exist, but so far, you punch him in the gut and he falls down.
2. Armor abilities seem to include the sprint ability, cloaking, a jet pack, and a rolling dodge feature, and possibly more. That's all the known armor abilities. Plus, by loadouts, I assume that you select your ability beforehand. Or you attach it to your armor, in the case of the jet pack.
3. At 00:26 seconds into the video, you can clearly see a Spartan-III running with two different color schemes. The body and helmet is yellow, while the rest is green, suggesting you can personalize each part of your armor, as indicated by the ViDoc which said,"Spartans are more customizable than ever before," indicating you can attach much more to your Spartan/Elite.
4. At 00:32 seconds, you can see an ally (which is confirmed because the red X appears over him when he dies) highlighted in blue, suggesting the return of VISR mode. This might be another armor ability.
5. At 00:39 seconds, a Phantom dropship appears. Either this is part of another Firefight mode, or dynamic spawning is in place and you can spawn via dropships and other means (Pelicans, HEV pods, etc.).
6. New weapons include the grenade launcher, needler rifle, DMR, Halo 1-type pistol, a new portable Covenant Missile Pod (it's not a Missile Pod, but features lock-on with not so good homing). This is visible at 00:48 seconds.
7. Apparently, a mode called Headhunter exists. The objective is to probably get as many headshots as possible.
8. At precisely 01:00, you can see someone get no-scoped by your Sniper Rifle. However, that's not the important thing here. If you look at your radar, you can see 12 red dots. Since Bungie did away with the Radar Jammer, and the fact they're all on one side, this means 12 vs. 12! Hurray Bungie!
9. Another mode Spartans vs. Elites probably pits one team of Spartan costumes against another team of Elite costumes. Pretty cool. Invasion, however is puzzling me. Maybe it's the new Firefight? They sound the same.
10. The Arena is a puzzler. I don't know what it is. But Active Roster, confirmed by Gamespot, is a list of who's in Halo: Reach so you can join them in a game soon as a spot opens up.
11. Other things of non-importance include the fact dirt is now present on the bottom of your character. Medals appear at the bottom now.
And for the finale...
New Halo: Reach Screens (by Gamespot) Analysis
They just released them as I was writing this, and I want to perform an in-depth review of them.
1. First screen shows Credits Earned. Either that's the new EXP, or they're opening up a new shop where you can buy accessories for your dude, such as new armor pieces. Maybe you can buy weapons for your starting loadout, and possibly what resembles the Modern Warfare perk system. I guess that's what they mean by Loadout in the trailer.
2. Ahaha. This totally answers the first screen questions. Yes, you can buy armor pieces for your character. Elite or otherwise. The more cR (credits) you earn, the more armor you get. Maybe using cR (if it's the new EXP) might demote you. But buying these armor pieces seem to have no effect on you yet.
3. Okay, the options screen is now shown. An option called The Armory exists, presumably where you buy your armor pieces. But armories are used for storing weapons. Hmm, maybe we can buy weapons or upgrades. The option Player refers to player customization. File Share is now called File Browser. And a new system called Daily Challenges let you earn cR by completing certain challenges, which changes per day.
4. Umm, I need some clarification. It seems you start out with a basic helmet in the fourth screen, but with each progressing helmet, something new is added. Maybe a perk system is built in with the armor and abilities. We shall find out.
5. Aha, this clears up a lot of more unknown information. You get sets of armor. So, you have Spartan-III armor, military police armor, etc. You are not limited to Spartan and Elite anymore. So far, for the UNSC, you get Spartan-III Mark V , which is the type of Spartan you control in campaign, CQC, and Military Police. Interesting.
6. Sixth screen seems to reinforce the idea that you can upgrade your armor.
7. Seventh screen pretty much throws it in your face that you upgrade armor.
8. This reinforces the idea of picking colors for each part of the armor.
9. Skipping to image 12, it shows a lot of variations of the Spartan armor. This might be all the sets of armor you can choose from. This is probably all the upgraded pieces, so chest, shoulder, and helmet. Legs seem customizable too.
10. I'm going to list every armor piece that's shown. For shoulders, you get sets EOD (1,000 cR), FJ/PARA (3,500 cR), and Mark V (5,000 cR). For the Military Police helmet set, you get the base helmet (2,000 cR), CNM (5,000 cR), and HESA-E (20,000 cR). For the CQC helmet set, you get the base helmet (1,000 cR), UA (2,000 cR), and HUL (5,000 cR). For chest plates, you get sets MP/BASE SECURITY (200 cR), ASSAULT/SCOUT (400 cR), and ASSAULT/CQC (2,000 cR). And it seems you get eight different Spartan sets.
11. As a possibility, maybe the different armor pieces upgrade various abilities. Since EOD stands for Explosive Ordinance Disposal, maybe you get increased explosive resistance. EVA (Extra Vehicular Activity) is present and might give you a vehicle speed or armor boost.
The rest is up to your imagination. I hope this benefited you, see ya on the battlefield. Well, Reach anyways.
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