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keldarironfist

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keldarironfist

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@number1nick123 @keldarironfist Sweet Jesus This is a tired argument. Game consoles were doing fine with used games for the entirety of consoles being around until recently. I know what is driving these decisions, they are anti consumer. No other industry demands that every time something is sold or shared that they get a cut, but not the very lucrative game industry! We should make exceptions for them, right?

It's a fictitious problem. The real issue is the artificially inflated costs of game development every generation. Why artificial? Well ever since M$ entered the scene along with Epic pushing unreal engine down everyone's throats, the costs of gaming have skyrocketed exponentially because it was in there interest to do so.

We have fewer and fewer single player retail games. fewer and ewer publishers, and developers are still going bankrupt even when they sell millions of NEW copies. DLC is now standard practice, and all to fleece the consumer and to meet ever expanding shareholder greed for boundless and endless profit. When insatiably higher and higher sales goals demanded by creepy CEO's don't get met, it is the consumer who is blamed.

People need to vote with there dollars and only buy full retail physical games, no login systems, and no DLC. This is a slippery slope. The second you let more of your gaming become centralized and completely controlled digitally by publishers, the less you will be able to control and own the content YOU PAID FOR. Developers are being hurt and axed REGARDLESS, as that sweet sweet DLC money is going into publishers hands.

I can still pop in my old sega games and play them today, despite sega not making hardware or having a viable platform anymore (which is just as likely to happen with any other company). Can't say the same for much of the digital content coming out these days. After all, licenses are traded, bought, sold and lost between companies both new and old, and they may never be put on a future all-digital platform again.

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keldarironfist

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@SIDEFX1 @keldarironfist Reading through all the different gamespot employees constantly going on about a pure digital future, or at least an emphasis on moving away from retail discs. The fact that people are now clamoring for used game playing to be a FEATURE says enough about how bad this industry has gotten.

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keldarironfist

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Gamespots hard on for all digital is appalling. People should be able to buy physical content that they OWN.

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"Metal Gear Solid 5/Phantom Pain/whatever Kojima Productions is working on to be a PS4 exclusive. For a year. As much as the Metal Gear Solid brand is synonymous with the PlayStation, Konami still needs to make money."

Seriously? It's that kind of mentality that is ruining gaming. Exclusivity is everything.

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@Giancarlo @keldarironfist I certainly did as did many others who agree with me. It was gears of war repackaged, restyled, and sped up for the japs. That doesn't make it a bad game, but it certainly doesn't change the fact that that was in fact what it was. If anything it improved that style of play for the better.

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@Giancarlo @keldarironfist @jawadhasan3 Well, speaking for myself, I never claimed the score wasn't or was great, I said it was serviceable and expected, not the best and not the worst.

It was reasonable, but frankly, the American publications have been far more critical of this and other japanese games than europe and japan have been, and this has been a broader trend period, which is the thrust of my point. Not "gee whiz gamespot, why didn't you score it higher so I can feel better". It's commentary on the larger trend, and it is quite accurate

There are so many games produced now that it is quite easy to find exceptions. There is no need for me to "try again". Vanquish was a self admitted attempt to make gears of war for the japs, because that's the kinda gameplay that sells in america.

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@H4num4n I bought xenoblade, but I am a little offput by the mmo style gameplay. I prefer old school tuirn based controls where you can control your whole party at your own leisure.

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@3v1LR0n1N @keldarironfist Nothing to forgive :). I don't think in "most cases" that they are doing the dudebro games so that they can have money to then create "the other stuff". Companies want one thing, and that's money, why put resources into anything else. Dudebro games are where that is in america anyway (one of the largest markets for games in the world).

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@KamuiFei @phatsanta All wonderful games. Again, nothing like how it used to be. It takes a JRPG to be co developed by fucking ghibli to impress the gaming press over here now. The bar and the costs keep getting raised and raised.