The console royalty fee is surrounded in "mystery", I found a decentish article here on the breakdown costs of a $60 game :-
http://latimesblogs.latimes.com/entertainmentnewsbuzz/2010/02/anatomy-of-a-60-dollar-video-game.html
http://www.forbes.com/2006/12/19/ps3-xbox360-costs-tech-cx_rr_game06_1219expensivegames_print.html
basically it works out as :-
Retailer Margin = $15
Returns = $7
Distribution = $4
Platform Royalty = $7
Publisher = $27
Now the Royalty fee of $7 seems to be PER DISC in the case of the xbox 360. So if a developer makes a 2 disc game then $14 goes to Microsoft (Carmack stated several times that more discs = greater licence fees). It is also reasonable that the Sony Royalty fee is higher, I remember reading an article a while back where the royalty fee for PS2 games was $7.50. So it is quite easy to see how the $10 difference is down to the royalty fee that PC gamers do not have to pay for.
As for it being more expensive to develop games on the PC, it is actually the reverse. To develop games on the console you need a developers kit which isn't cheap and can go upwards to $1 million PER KIT. If you develop a game on the console you will have to have several developers kits so before you even do a single line of code you will have a hefty multi million pound bill. The PC well all you need to develop a game on the PC is well a PC really. It doesn't take a genius to see that for the price of 1 console developer kit you could outfit an entire department with top of the range PC's.
If anything PC games should be getting cheaper, the PC community has pretty much moved over to Digital Distribution (nearly 80% of all game sales on the PC are now via DD). Yet the publishers still factor things like "distribution and returns" into their figures ???? tell me how many "returns" do they get from a digital distribution site I wonder ?
At the end of the day I am not against a price rise if it is justified, but it is important that there should be a difference in price tag between the PC version and the console version. There is a clear reason why a console game is $10 more it is down to royalty fees and extra costs incurred (ie million dollar developer kits) the PC does not have these costs so why should we pay the same as the console user ?
charmingcharlie
This is why console gaming will die despite sales figures, the cost and lack of digital distribution is just too hard to overcome. If you look at the wii, the most successful console right now... 90% of their games are comparable to facebook games. Why would someone pay 300 bucks for games comparable to what they get on facebook? Not only that, but it wont be long until the graphical power of the average laptop will be good enough to keep 90% of gamers happy.More back on topic, the idiots over at activision and ubisoft see console owners paying 60 bucks, so they figure they will charge pc gamers the same...
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