@frozenfire: Not in this case hey, the base game is packed to the brim with content as is and in my 40+ hours of play so far I have yet to feel like there was anything cut to be sold separately. The DLC is really just add-on content which is good.
I won't deny it is a rip off though having ultimate edition owners pay $100 dollars under the assumption they're getting all the content the game's gonna have, only to reveal this expansion pass now and charge it $10 cheaper to them like a huge favor is being done here. **** you Microsoft, go read up ultimate in the dictionary will ya.
@Thanatos2k: No one is. He's just pointing it out in case people miss the "based on" part.
He's obviously not too happy about it himself though, but I can't blame him as I think most content creators wouldn't be happy about being kept in the dark like this about their stuff. Meh, that's business I guess.
Sweet! I thought the previous two were fantastic. It was also a pleasant surprise seeing a Hollywood blockbuster film like Dawn paint both sides being good and bad where other films of its nature would've taken whatever chance there is to paint humans in a bad light.
Just a heads up; if you find that your download counter reset back to zero yet the colored progress bar behind it is still where it last was, then the download is still there and will continue from where it left off. Its just a bug and only the counter itself which has reset, so at the very least you don't have to download all 49 gigs again.
....The windows store is absolutely atrocious though, my experience with it thus far has made GFWL look like sunshine and roses really.
@noirtenshin: I think you're taking it too literally there. He doesn't mean a storyline spanning 20 years, he means Warcraft has been having lore added to it for the past 20 years and these guys tried to cram a lot of it into the movie which obviously didn't work as 2 hours just isn't enough.
Well, that's what I think he means anyway. I could be wrong haha
@Xristophoros: But the potential for both financial and critical success was there! While Sony was making bad decision after bad decision with the Vita, Nintendo stuck with the 3DS which was also going through a very similar bad time and look how things turned out; the 3DS is a great success for Nintendo now and is still going strong.
But then again the 3DS is a much cheaper system to produce and Ninty is a different company with different circumstances. But regardless of all that, I believe the Vita could've been a LOT more successful had Sony just been smarter with the portable in practically every aspect.
@Redblaze27: I love Sony's logic on the whole thing though
Gamers: The hardware on this thing is beastly! Get some more awesome first party games on it to justify the price (and lower the price of the memory cards will ya) and lots of us will gladly become Vita owners!
Sony: You can use remote play on your Vita!
Gamers: Sweet! But what about more ga-
Sony: Vita is now a legacy console. No more first party games coming to it. *sound of Vita being shot in back room*
Its both hilarious and sad how badly Sony flubbed it with the portable really. Massive wasted potential imo.
No you tepid imbecile, it's because that ass backwards company you used to be CEO of turned tail and ran for the hills the moment it didn't sell a kajillion copies on launch and people actually called bullshit on the expensive proprietary memory cards. If Sony made that cheaper (or allowed any kind of SD card to work) and actually kept up first party support, it would've been a very successful piece of hardware. Meh, its got a great indie and Japanese following at least.
And that is exactly why I'm also urging people to not grab the PSVR on launch day, Sony is atrocious when it comes to supporting anything that's not a Playstation system itself. Remember the Move?
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