It's probably a dispute as old as time...the Ocarina of Time, that is :P. I know I'm gonna get a lot of disagreeances on this, but hear me out. In my mind, I've always loved the Legend of Zelda series. When Ocarina of Time came out, everything was awesome. Not even the Playstation could compete with that game (well, maybe Final Fantasy VII was the closest thing they could get to competition). It revolutionized the gaming industry and set goals for the following games to achieve. It had state-of-the-art graphics, it had stunning and epic gameplay, it had a story to it...everyone who's ever played it would understand how everything worked in it. It was the best selling game of its time, setting records in the millions.
...Then Majora's Mask came along...
I, along with many other people, were even more impressed with this game than Ocarina of Time. It had a darker story, multiple occurances, more strategy necessary required to play, better graphics and rendering, more interesting characters, etc. etc. It was definitely harder and more challenging, what with its time system of course. With all of these great factors, you'd think that it would've sold even better than its predacessor, one of the few unanimous 10s on GameSpot. Of course, something went wrong...apparently, people were expecting more, but more wasn't enough. Despite being greater than Ocarina of Time in almost every way I could see, it only got an 8.3...why? I don't understand some of the complaints at all...
For starters...it wasn't as revolutionary as some people expected, indeed looking too similar and relying too heavily on the mechanics that Ocarina of Time began. Another complaint was the saving system, where you had to use the owl statues, and that sometimes became an inconvenience. Then of course the difficulty and time restraints were too much for others. Not to mention that Majora's Mask also relied on multiple sidequests and only had five bosses (all temples and the final battles with Majora as a whole), compared to Ocarina of Time's nine (the first three dungeons, the sage temples, and Ganondorf and Ganon as a combined fight). And some complained that the mask system was too complicated and sometimes made things completely and unnecessarily intricate.
Now for my perspective on the above. It looked better than anything I've ever seen at the time...and what's wrong with following in Ocarina's footsteps? Every LoZ game in the future is bound to have to do that. I never, I repeat, NEVER used the owls to save...not once. I completed whatever it was I had to do, then used the Song of Time. The "saving system" was never an issue to begin with. This was probably due to the amount of warning messages in the saving text I saw (when you have the option of saving at the statues). The difficulty is what a lot of Zelda fans should expect in the future. I found Ocarina too easy. Majora's Mask was a refreshing change of pace (and the time restraints made things interesting). I also heavily enjoyed the sidequests, which could be repeated and sometimes needed to be discovered. And who wouldn't wanna be able to fight bosses over and over again? Lastly...why the **** did they complain about that :|?
I direct your attention to this site. I agree with almost everything it says. Know why? Because they recognized the quality of Majora's Mask and ranked it higher than Ocarina of Time. Despite being supposedly more epic, the father of today's games lost to its son. It might've taken four years to make, and Majora's Mask one and half, but time isn't always the determining factor. Now pay attention to this. They gave it just 0.1 less than Ocarina of Time. At least they can see how close it is to OoT's quality. And now...some comparisons -
The Legend of Zelda: Ocarina of Time
This game single-handedly set the standards for games. It combined an epic storyline, rich textures and graphics, an impressive array of weapons, and an overall solid experience. You get a background story for Link, which is an awesome touch, rather than just the "he's here, now deal with" scenario. And who can forget Navi the fairy? It's now wonder Link hasn't already gone crazy at her persistent talking...oh wait, he has ;). It seems that everything is balanced well. The main story goes along a good line, collecting gems to gain access to a sword that destroys evil, but in the process strengthening evil as time moves forward and Ganondorf quickly gains his power...Link was the weaver of his own destruction. And the final battle...priceless. Link versus Ganon, only it starts out with a twist.
As any good game should, it should have things to do after the main game is completed. There's all of the sidequests to do, and getting all 20 hearts on your life bar, and even solving quests between past and future (with two sets of items essentially). Satisfaction comes with each accomplishment, like triumphing over that pain of a boss that you've probably been having trouble with, or that temple that takes forever (those were Phantom Ganon and the Water Temple for me). And mini-bosses...probably the best of them was Dark Link. Beyond awesome ;). The last thing that I probably should have said earlier is the musical score...other than Majora's Mask, it's the most impressive I've ever seen.
The game does have a few problems, however. For its good graphics, the textures seem to get repetetive, boring, and dull after some time. Background effects are also a little blurry sometimes. Maybe a mystical ride, but I've seen better. The difficulty is also too easy compared to other games. On most bosses, I rarely ever got hit, and if I did, it was almost nothing. Lastly, things got predictable after a certain point in the game, where all you really did was go from one temple to the next, maybe stopped here and there to get something for completing the temple. MM, however, makes you follow the storyline to a bigger degree and usually solve some of the problem before you can actually partake in the dungeon.
The Legend of Zelda: Majora's Mask
This game has everything (or almost everything) Ocarina of Time has, and more. To compensate for the lack of main bosses, more mini-bosses were added in, like Gomez and Eyegore. You can also go back in time and fight the bosses over again, which is equally awesome. Though unlike OoT, MM relies on a majority of sidequests, each offering rewards like masks, to tell the story. It's actually very good, because that way, you can piece together the story and plot on your own, rather than have it fed to you through a very small straw...one thing that's dramatically different are the masks. Before, they were just there for show. Now they actually do things, and you need various ones to truly experience and complete the game (like the Bunny Hood...you can't live without it 8)). The game features better aspects of gameplay, better sound and orchestral compositions, and updated graphics thanks to the Expansion Pak (and its extra four megabytes of RAM). And unlike OoT, Majora's Mask is real-time and not fixed 3-D.
The story is quite simple and yet quite complex. You play as the kid version of Link through the entire game (in a sense). After losing the Ocarina of Time to a skull kid wearing a strange mask (Majora's Mask, as you find out later), he steals your horse, Epona, and drags you through the rest of the Lost Woods. Soon, however, you find a companion fairy who wants revenge on the skull kid for leaving her behind: Tatl. Soon, you're thrust into a world filled with doppelgangers of people in Hyrule. The world, Termina, is about to be crushed under a gigantic moon with a face that the skull kid has sent out of orbit. To make things even worse, you've been trapped in the body of a deku scrub. You soon find help from a mysterious mask salesman, who offers to un-curse you if you get back your ocarina. And it kinda goes from there...yeah, I won't spoil it too much ;).
The only things I consider a real problem are (sometimes) the difficulty, the length, and the dark nature of the story. Sometimes it leaves you asking for more, sometimes opening up a world of possibilities (like the thing behind the Fierce Diety Mask). Difficulty might throw off some other Zelda fans, because Ocarina was easy compared to this (the dungeons were easily navigable). It does somewhat seem like the game ends too soon, but that's if you don't experience the full story by completing the sidequests. And the dark story...well, it's just confusing sometimes, but I understood most things.
Majora's Mask is superior to Ocarina of Time in a lot of ways. Probably not THAT superior, but I believe that story-wise, graphics-wise, and music-wise, I would rather play that than OoT. I probably didn't do a very good job of describing my point, but if you'd like to learn more about their differences, you can compare stuff from here and here, as well as check out the IGN review. Perhaps some of you might have suggestions on how I can make this better?
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Thank you for reading, but I know I won't shift many people's opinions :P.
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