'Tis the time of the year when people spend an inordinate amount of time either looking back at the year that has passed or forward to the year yet to come.
So, far be it for me to go against popular trends... afterall, I spent a lot of my childhood jumping off of bridges that everyone else had jumped off first so away we go.
I mostly want to take this time to discuss trends that I saw in 2010 that I want continued or things that I saw starting to slip that I want reversed.
1. No two developers/one franchise for games in 2011.
It's hard to argue with the old Infinity Ward/Treyarch combo for the CoD franchise but lets be honest, those days are over. Just because it worked for them doesn't mean that every publisher should start subbing out the work on their hit franchises so that they can turn around and pump out a new iteration every single year.
We saw what happened when Bethesda subbed out the development duties to Obsidian. The game didn't turn out nearly as good as it might have had Bethesda kept the development duties themselves.
Now, I understand that Bethesda has a lot on its plate and that the only way they were going to get a new Fallout this year was to sub out the work but where is it written that we HAVE to get a Fallout game every year? It took forever for Fallout 3 to come out and after all those years it suddenly became an annual franchise?
We all know it was about money and that's fine if the game is just as good as the original (you know what I mean) developer but it wasn't and the whole thing just screams of a sloppy cashgrab. Cashgrabs are fine as long as they're not too obvious.
2. A new direction for the Rock Band/Guitar Hero genre.
I have a living room full of plastic instruments. I still have yet to buy the keyboard but that will come soon enough. The question is what's next? Guitar Hero has sunk to all kinds of lows with their almost monthly releases of horrendous compilations of artists. Don't get me wrong, I like Van Halen well enough but the idea of giving them their own game seemed a little short sighted.
I thought Rock Band: The Beatles was about as masterful of a stroke as possible until they followed it up with Green Day.
If you're going to just give me single band editions of the game then make sure the artists are of the same caliber as the Beatles.
With the Rock Band franchise recently being sold by Viacom for the price of a ham sandwich I would like to see the two titans of the genre just merge. Seriously, is anyone out there a strict Rock Band fan that hates Guitar Hero? What is this system wars? They're the same thing... just combine them.
Once they're one entity I think they should, instead of releasing single band editions (which I'm for as long as they're GREAT bands) I think they should release musical genre editions of the game. Think of how cool a punk edition of Rock Band would be? And if the new company wants to cash in on instruments then release a bundle with the game and a set of plastic punk instruements. Scratched up guitars and drum kits? It might not sell but at least it would follow the current marketing plan. After Punk Band? Why not Funk Band? Soul Band? Just a thought.
3. More character driven narratives in story.
The two best games I played this past year were Heavy Rain and Red Dead: Redemption.
Now, I know a lot of people will have things to say about Heavy Rain so I won't go too much into that but you get what I'm hinting at. Heavy Rain was more story than game and at least for me it was a welcome refresher when compared to games with all game and no story.
I'll spend more time talking about Red Dead: Redemption in this instance.
The reason why I loved RD:R was because it took the Rockstar formula but gave me a character I really cared about. Personally, I never really cared about the nameless guy from GTA3, Tommy Versetti from GTA: VC, whatever his name was from GTA: SA and while I saw the trend starting with Niko Belick in GTAIV I just couldn't relate to them.
Niko was the first main character in a Rockstar open world game that I noticed they tried to make somewhat remorseful for his actions. Everyone prior to him was trying to build a crime empire while he was more along the lines of someone caught up in a series of circumstances. While this might not be much different than John Marsden's presentation in RD:R but I see it completely different.
I genuinely wanted John to succeed. I wanted him to get his life back and be with his family. He was brilliantly written, acted and fleshed out as a character. It was refreshing to see a character in what is essentially GTA: Old West to be someone I related to and cared about. I hope Rockstar continues this trend in the future.
4. A return to gaming and a move away from the constant flood of peripherals.
I like the Wii. I like what it does. It was very successful so a few years ago Microsoft and Sony had to either crap or get off the pot with motion controls. At the time they green lit Move and Kinect they had no idea the motion control market was going to dry up like it has.
It's not their fault. They committed to something years ago and because of R&D and various other costs they couldn't turn back once they'd made the committment.
Now it's 2011 and while Microsoft and Sony will be glad to tout their sales numbers of their new peripherals part of me wonders if when they're alone in the dark at night if they believe all the cost and expense of bringing these things to market was worth it in the long run. Something tells me they might regret it.
Don't get me wrong, I think Kinect and Move are both cool pieces of technology but I'm not sure of their lasting power. Sony and Microsoft are going to do everything they can to jam these things down out throat despite what appears to be a small amount of market saturation even before they hit the shelves.
Now that they're out lets get back to your existing audience. One of the constant problems in business is the idea of bringing in new customers while keeping your old ones and if MS and Sony continue on this path I'm afraid the average "core" gamer might start to feel neglected if they haven't already.
5. No talk about the next gen of consoles.
I love my consoles. They've finally all hit their strides and now is not the time to be looking forward. Don't kill the golden geese now that they're all rolling along at their own pace.
It's hard to stay focused on doing the best job for your current product when you're already looking ahead to what's next. Now I understand someone, somewhere is currently working in a basement somewhere on whatever is next for all of the console makers but lets not start talking about it. I love this current gen and I'll be damned if it dies before it really hits maturity for the sake of what's new.
Don't turn this generation of consoles into DVD's. Don't give me something I love, got used to and invested heavily in just to turn around and give me something I didn't necessarily want or have the means to get for myself just because you have this new technology that you want to start making money off of. Blu Ray is cool, but was there a huge groundswell of people pissed about DVD's? VHS lasted from the time I was a little kid until I was in college. DVD's lasted from college until my late 20's. That sucks right? Don't do it to us gamers.
Just my two cents on what I'd like to see in 2011. Overall, I think 2010 was one of the best years for the industry and I think its best to just keep chugging along our current path than to competely switching things up for the sake of what's new.
The industry evolves every year and there were some evolutions that I liked and others I didn't. Hopefully we'll keep moving along toward an even better 2011 than 2010.
Laughlyn
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