Does it do well?
Outsell TLOU? Take the 4th spot on metacritic?
What are the design sensibilities? And is it a bad game or a great game?
this sounds like you're a Nintendo product manager trying to test the waters with the gaming community lol
![](https://www.gamespot.com/a/uploads/scale_small/1600/16005236/3927768-2408508826-Scree.png)
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@letshavefun: I found one halo review by ign and it's an excellent review, even better than the ones by DF. This guy knows what he's talking about. They use a 2070 for the gpu, set halo to the same settings as xbox series x, 4k high with DRS. He found xbox series x is nearly flawless 60fps, and the resolution goes from 4k to 1440p. It doesn't drop as much or that hard. The 2070 dips down to 1080p, much more aggressive dips, and can't maintain 60fps either, as it goes below into 50s and even 40s.
https://youtu.be/QU_Q4uBMInM
I'll find other videos later...so much for 2060super, and its obvious DF doesn't have a clue.
dude that's NX Gamer. He usually echos DF and rarely finds anything radically different from them. You don't like DF cause they don't say what you want to hear. that's a you problem.
I'll wait for the (likely non existent) vids but I won't respond. You don't even understand that checkerboard 4K isn't the same as Native 4K
God of war is checkerboard on PS5 as well.
Yep that dsl cough cough i mean checkerboard upscaling....
"PS5 Enhanced Performance Experience will enable, assuming you have a compatible display.
If you prefer, you can always enable "Original Performance Experience" in the settings menu. This will lock the game to 30 FPS with 4K checkerboard resolution, matching up with the visuals from the "Favor Resolution" graphics mode back on PS4 Pro."
Also a RTX vanilla 2060 with Native 4k Ultra settings gets 30 fps avg. With DLSS on balanced averages 50 fps and DLSS Performance 55 avg. 2060S is around 10% faster, so you could hit 60 fps with DLSS Performance mode. its impressive that lowest end RTX card from 2019 is able to kick the heels of PS5.
that's usually how console generations go. They're always using tech that's as powerful as a PC a year or two before its released.
I'm a console first kinda guy but I'm not gonna pretend like these things are radical power houses.
@blaznwiipspman1: by the way the 3070 does 1440p at 60 fps
https://youtu.be/O3qp3Rd-HDQ?t=187
the series x does 1440p at 30 fps.
@letshavefun: halo infinite, fh5, msfs20
I'll be waiting
Halo Infinite is Dynamic 4K that drops to about 1440p: https://www.youtube.com/watch?v=bksvoPJ8EsM&ab_channel=Juan the 2060 super can hit 60fps if not every setting was set to ultra like on the Series X at 1440p
Horizon 5 https://youtu.be/UHWgd07JJCA?t=1044 4K 60
MSFS runs 1440p 30fps https://www.youtube.com/watch?v=vcJLiBRKv1A&ab_channel=MR4KUPSCALER%2BEdoGamingTV RTX 2060 beats it at 4K 30
So only one Console game that does 4k Native and the RTX 2060 super matches is and one that beats it running a higher resolution.
It can theoretically match Halo if it is played in the same settings.
So...
@letshavefun: again, when you or DF I don't care who shows me the 2060s running modern games at 4k native 60fps, then I'll accept what your saying
Give me a title that runs native 4K at 60 fps on a console and I'll show you. I bet you most games you give me won't be native 4K on console.
PC fans here get really insecure and defensive when exposed to the fact that current consoles are far above their low ball pre-launch expectations.
I mean, it's only going to get more apparent as the generation moves along, but this is the same reaction I saw from PC know it all's who tried to argue all you needed to keep up with a PS4 last generation was R9 270 or a GTX 750, lol that worked out well.
In hindsight, you'll never hear these guys make that argument now, but they're the same one's running with the 2060 super equivalent argument against all evidence that suggests otherwise now.
Ghostrunner with RT on 6900XT using FSR to assist performance. The RT used on PC is higher quality than console but that is offset by the huge resolution reduction on PC needed to achieve 60fps.
FYI: FSR in Ultra Quality settings is only a 1662p internal resolution.
Here is Ghostrunner at native 4k with RT on PS5.
LINK: https://youtu.be/ycsF3EcL1EY?t=333
Do PC guys think a 2060 super can match these same results at NATIVE 4k and RT?
DF mentioned the RT mode on PS5 was a locked 60fps with no found drops. This is one example where PS5 FAR exceeds a 2060 super, but there are others (my GOW PS5 vs PC thread being another example & PC guys were REALLY REALLY angry)
To be fair DF mentioned that the RT on console has a lower resolution and doesn't come with RT AO and RT shadows like it does on PC. So there is a difference and it's one that the consoles can't do.
@blaznwiipspman1: btw we had this talk already. It's no where near a 3070. It's basically a 2060 super as confirmed by DF. A more reputable source than you. I mean you think AMD TFs are the same as Nvidia TFs. That's read flag number 1.
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