lord-azrael's forum posts
[QUOTE="death1505921"]It won't let me register, probably cuz im british, and MS HATES anyone who's not american.The_Fell_OneGod hates anyone who's not American. Juuuuuuuuust kidding.
is that what the American bible preaches?the one co-written by a British satanist,leader of the hellfire club.
http://www.youtube.com/watch?v=9OF9qoWKNbA&mode=related&search=
Its a video of Alan Wake. Around the end it will show some of the physics the game will use.
JrodM121768
the guy keeps saying "this is the power of quad core,this simply couldnt happen on a single core"
So does that mean it will run best on quad core(obviously)but can it also be played on due core as he never mentions if that could run it,just keeps blabbering on bout Quad core not singe core
[QUOTE="HelpItPlease"]I understand what you mean, because I loved the Socom set-up, and no, there are no games currently like that. But Rainbow is the best set-up out of any of the games that are out right now.11Marcel*bzzt* Wrong. Halo 2 is still the king of online setup. The ease with which to find a good game in halo 2 is unrivaled by R6 or gears or anything. Out of 10 tries to find a good game (I check for connection and such stuff) I may find 1 or 2 really good games if I'm lucky.
king of noobs maybe,I prefer games with actual servers like PC
I think rb6 has awsome physics just look how the bodies fly when you throw a grenade it's quite impressive.Master-blobby
yeah but they go solid after being still for a while
w h a t w a s n e w a n d o r i g i n a l b o u t G O W ? i t w a s t h e m o s t l i n e a r g a m e e v e r t h a t r i p p e d e v e r y t h i n g , I m w i l l i n g t o s a y i t o n e o f t h e l e a s t o r i g i n a l g a m e s e v e r m a d e ,a n d n o i m n o t f l a m m i n g a s I r e c k o n i t g r e a t g a m e a n d g a v e i t 9.3 I t h i n k ,b u t t o s a y i t i s o r i g i n a l i s j u s t f u n n y.
Ps sorry for strange typing,for some reason it keeps saying im using a censored word but I cant see it
[QUOTE="lord-azrael"][QUOTE="JrodM121768"]Alan wake, Unreal 3, Halo 3 should all have great physics. I am 100% sure that alan wake will have great physics as it is a dx10 showcase game kinda like Crysis cept crysis won't be coming to 360.havokmaster
I hear Halo 3 is on a modified halo 2 engine which I hope is a lie as that game's physics sucked and I cant see how modifiying a engine can improve physics that much,then again could be wrong,there are rumours that Half life 2's source engine is a modified Half life 1 engine with Havok 2 features implemented
Half Life 1 ran on the Quake engine, Half Life 2 runs on the Source engine, very different...
yes I know that,look for source engine on wiki,it talks about how the source engine rumoured to be built from the half life 1 engine which as you said is a modified quake 3 engine,and this is the conclusion from modders as I admit I know Jack about how it all works. http://en.wikipedia.org/wiki/Source_engine here the page
Although Valve has explicitly stated that the Source engine has been built internally from the ground up, rumors and myths persist that it is instead merely derived from the original Quake codebase via Valve's GoldSrc offshoot. The primary reasons for this are the manner in which the engine uses similar development interfaces to GoldSrc (to aid transitioning developers), and John Carmack's comment on his blog that "there are still bits of early Quake code in Half-Life 2", expanded through hearsay to be a confirmation that large swathes of code are identical, when no such conclusion can be drawn from the statement. There remains no solid proof that Source is derived from the GoldSrc codebase — and indeed, given the fact that the 2003 code leak did not produce any such claims it can only be assumed that no incriminating evidence was to be found.
However, it is known that Source was developed part-by-part, slowly replacing the GoldSrc engine in Valve's internal projects. This explains its modular nature, and suggests that, even if Source was not derived from GoldSrc, GoldSrc was at the very least modified to plug into it during development.
PS I found this section quite amusing,even my PC wouldnt be able to hack it and mine plays Medieval 2 on full everything.With color correction and film grain already released, Valve intends to add other cinematic effects such as motion blur and depth of field to Source when hardware is able to render it to their satisfaction. The effects are accomplished with an frame rate of thirty frames per second, a video card is required to produce between six hundred and nine hundred frames per second. This causes late 2005-era hardware to require a full two seconds to render each frame.
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